Made this line thingy in #c++ with #raylib
28.09.2025 14:07 — 👍 3 🔁 0 💬 0 📌 0Made this line thingy in #c++ with #raylib
28.09.2025 14:07 — 👍 3 🔁 0 💬 0 📌 0Papyrus wearing a cone-shaped hat with 10 written on it (and stripes passing through, inverting if colliding with the 10) holding both Sans (looking at Papyrus, while wearing a cone-shaped hat with a simple '10.' written on it) and Frisk (carrying a plate with a large cake with candles 1 and 0, that are lit)
Happy 10th anniversary #undertale!
#undertale10thanniversary
Preview of the Undertale engine made with C++ and Raylib i have been working on (as of today exactly for 2 months)
[7/7] (Empty Gun & Encounter end {hit all but 1 perfectly lol}) #undertale #raylib #c++ #2d
Preview of the Undertale engine made with C++ and Raylib i have been working on (as of today exactly for 2 months)
[6/7] (Burnt Pan) #undertale #raylib #c++ #2d
An image showing seemingly random letters, though if use as a string in src_newvapordata.gml, would produce a froggit image (which would also turn into dust)
Also had to decode this weird little format trickster tony made, and then make a program to encode sprite data into it (took like 1 day)
For example the image attached is a froggit
Preview of the Undertale engine made with C++ and Raylib i have been working on (as of today exactly for 2 months)
[5/7] (Ballet Shoes & Monster dusting) #undertale #raylib #c++ #2d
Preview of the Undertale engine made with C++ and Raylib i have been working on (as of today exactly for 2 months)
[4/7] (Torn Notebook) #undertale #raylib #c++ #2d
Preview of the Undertale engine made with C++ and Raylib i have been working on (as of today exactly for 2 months)
[3/7] (Tough glove) #undertale #raylib #c++ #2d
Preview of the Undertale engine made with C++ and Raylib i have been working on (as of today exactly for 2 months)
[2/7] (Normal slice & monster turn) #undertale #raylib #c++ #2d
Preview of the Undertale engine made with C++ and Raylib i have been working on (as of today exactly for 2 months)
[1/7] (Debug menu showcase) #undertale #raylib #c++ #2d
DELTARUNE TOMORROW!!!
03.06.2025 15:03 — 👍 2 🔁 0 💬 0 📌 0
An implementation of the Separating Axis Theorem (SAT) using #raylib
#gamedev #cplusplus #c++ #gamedev
github.com/pavlik609/ra... if anybody wants to see my bad code
07.12.2024 17:59 — 👍 0 🔁 0 💬 0 📌 0(all of this runs perfectly at 240 fps on a GTX 1050 ti, linux)
07.12.2024 17:57 — 👍 0 🔁 0 💬 0 📌 0Mandelbrot fractal, self repeating in spirals
Mandelbrot fractal, black circle with fan-like thin small copies of itself forming chains spiraling outwards
Mandelbrot fractal, coast like black mass, with wave-like flowing colors
Grid-like array of similar mandelbrot fractals
Made a little 2day sideproject to make the mandelbrot set in c++ raylib, but the most interesting thing is; when i put it on the gpu, it ran EXTREMLY faster (1-3 orders of magnitude faster)
#raylib #fractal #mandelbrot #cpp #c++ #programming
phew making quadtrees is harder than i thought, (ignore the epic fail at the end, still debugging that)
#raylib #gamedev #quadtree #cplusplus #c++
Raylib thingyy i've been working on (just to test my linked list template implementation)
#raylib #gamedev
Chasm.
If you look closely enough, there is no ground (the only models are just the walls and the skybox)
whoops, apparently gifs don't work on bluesky, anyways here's the mp4 version
29.10.2024 10:39 — 👍 0 🔁 0 💬 0 📌 0A yellow lum from Rayman 2, yellow sphere with wings
Lum from Rayman 2, tried to implement z fighting as a form of animation
29.10.2024 09:14 — 👍 0 🔁 0 💬 1 📌 0slashed sans bleeding
*so... guess that's it, huh?
28.10.2024 20:52 — 👍 0 🔁 0 💬 0 📌 0Balatro
28.10.2024 17:29 — 👍 0 🔁 0 💬 0 📌 0Blackhole
Reposting some stuff from my twitter (hopefully the compression algorithm doesn't obliterate this)
28.10.2024 11:31 — 👍 5 🔁 0 💬 0 📌 0