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SpeedGun

@speedg.bsky.social

mediocre programmer (decent in C, C++, C# and lua) subpar pixelartist https://pavlik609.github.io/ (crossroad thingyy, i suck at html)

12 Followers  |  37 Following  |  23 Posts  |  Joined: 20.10.2024
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Posts by SpeedGun (@speedg.bsky.social)

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Made this line thingy in #c++ with #raylib

28.09.2025 14:07 — 👍 3    🔁 0    💬 0    📌 0
Papyrus wearing a cone-shaped hat with 10 written on it (and stripes passing through, inverting if colliding with the 10) holding both Sans (looking at Papyrus, while wearing a cone-shaped hat with a simple '10.' written on it) and Frisk (carrying a plate with a large cake with candles 1 and 0, that are lit)

Papyrus wearing a cone-shaped hat with 10 written on it (and stripes passing through, inverting if colliding with the 10) holding both Sans (looking at Papyrus, while wearing a cone-shaped hat with a simple '10.' written on it) and Frisk (carrying a plate with a large cake with candles 1 and 0, that are lit)

Happy 10th anniversary #undertale!
#undertale10thanniversary

15.09.2025 16:05 — 👍 2    🔁 0    💬 0    📌 0
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Preview of the Undertale engine made with C++ and Raylib i have been working on (as of today exactly for 2 months)
[7/7] (Empty Gun & Encounter end {hit all but 1 perfectly lol}) #undertale #raylib #c++ #2d

12.08.2025 18:25 — 👍 1    🔁 0    💬 0    📌 0
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Preview of the Undertale engine made with C++ and Raylib i have been working on (as of today exactly for 2 months)
[6/7] (Burnt Pan) #undertale #raylib #c++ #2d

12.08.2025 18:20 — 👍 0    🔁 0    💬 0    📌 0
An image showing seemingly random letters, though if use as a string in src_newvapordata.gml, would produce a froggit image (which would also turn into dust)

An image showing seemingly random letters, though if use as a string in src_newvapordata.gml, would produce a froggit image (which would also turn into dust)

Also had to decode this weird little format trickster tony made, and then make a program to encode sprite data into it (took like 1 day)
For example the image attached is a froggit

12.08.2025 18:15 — 👍 0    🔁 0    💬 0    📌 0
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Preview of the Undertale engine made with C++ and Raylib i have been working on (as of today exactly for 2 months)
[5/7] (Ballet Shoes & Monster dusting) #undertale #raylib #c++ #2d

12.08.2025 18:11 — 👍 0    🔁 0    💬 1    📌 0
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Preview of the Undertale engine made with C++ and Raylib i have been working on (as of today exactly for 2 months)
[4/7] (Torn Notebook) #undertale #raylib #c++ #2d

12.08.2025 18:08 — 👍 0    🔁 0    💬 0    📌 0
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Preview of the Undertale engine made with C++ and Raylib i have been working on (as of today exactly for 2 months)
[3/7] (Tough glove) #undertale #raylib #c++ #2d

12.08.2025 18:06 — 👍 0    🔁 0    💬 0    📌 0
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Preview of the Undertale engine made with C++ and Raylib i have been working on (as of today exactly for 2 months)
[2/7] (Normal slice & monster turn) #undertale #raylib #c++ #2d

12.08.2025 18:03 — 👍 0    🔁 0    💬 0    📌 0
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Preview of the Undertale engine made with C++ and Raylib i have been working on (as of today exactly for 2 months)
[1/7] (Debug menu showcase) #undertale #raylib #c++ #2d

12.08.2025 18:00 — 👍 2    🔁 0    💬 0    📌 0
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DELTARUNE TOMORROW!!!

03.06.2025 15:03 — 👍 2    🔁 0    💬 0    📌 0
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An implementation of the Separating Axis Theorem (SAT) using #raylib

#gamedev #cplusplus #c++ #gamedev

31.05.2025 19:00 — 👍 4    🔁 1    💬 0    📌 0
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GitHub - pavlik609/raylib-mandelbrot: A mandelbrot fractal visualizer in raylib A mandelbrot fractal visualizer in raylib. Contribute to pavlik609/raylib-mandelbrot development by creating an account on GitHub.

github.com/pavlik609/ra... if anybody wants to see my bad code

07.12.2024 17:59 — 👍 0    🔁 0    💬 0    📌 0

(all of this runs perfectly at 240 fps on a GTX 1050 ti, linux)

07.12.2024 17:57 — 👍 0    🔁 0    💬 0    📌 0
Mandelbrot fractal, self repeating in spirals

Mandelbrot fractal, self repeating in spirals

Mandelbrot fractal, black circle with fan-like thin small copies of itself forming chains spiraling outwards

Mandelbrot fractal, black circle with fan-like thin small copies of itself forming chains spiraling outwards

Mandelbrot fractal, coast like black mass, with wave-like flowing colors

Mandelbrot fractal, coast like black mass, with wave-like flowing colors

Grid-like array of similar mandelbrot fractals

Grid-like array of similar mandelbrot fractals

Made a little 2day sideproject to make the mandelbrot set in c++ raylib, but the most interesting thing is; when i put it on the gpu, it ran EXTREMLY faster (1-3 orders of magnitude faster)
#raylib #fractal #mandelbrot #cpp #c++ #programming

07.12.2024 17:56 — 👍 8    🔁 1    💬 2    📌 0
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phew making quadtrees is harder than i thought, (ignore the epic fail at the end, still debugging that)
#raylib #gamedev #quadtree #cplusplus #c++

16.11.2024 14:03 — 👍 4    🔁 0    💬 0    📌 0
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Raylib thingyy i've been working on (just to test my linked list template implementation)
#raylib #gamedev

06.11.2024 20:25 — 👍 3    🔁 0    💬 0    📌 0
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Chasm.
If you look closely enough, there is no ground (the only models are just the walls and the skybox)

30.10.2024 15:36 — 👍 0    🔁 0    💬 0    📌 0
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whoops, apparently gifs don't work on bluesky, anyways here's the mp4 version

29.10.2024 10:39 — 👍 0    🔁 0    💬 0    📌 0
A yellow lum from Rayman 2, yellow sphere with wings

A yellow lum from Rayman 2, yellow sphere with wings

Lum from Rayman 2, tried to implement z fighting as a form of animation

29.10.2024 09:14 — 👍 0    🔁 0    💬 1    📌 0
slashed sans bleeding

slashed sans bleeding

*so... guess that's it, huh?

28.10.2024 20:52 — 👍 0    🔁 0    💬 0    📌 0

Balatro

28.10.2024 17:29 — 👍 0    🔁 0    💬 0    📌 0
Blackhole

Blackhole

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Reposting some stuff from my twitter (hopefully the compression algorithm doesn't obliterate this)

28.10.2024 11:31 — 👍 5    🔁 0    💬 0    📌 0