Made this line thingy in #c++ with #raylib
Happy 10th anniversary #undertale!
#undertale10thanniversary
Preview of the Undertale engine made with C++ and Raylib i have been working on (as of today exactly for 2 months)
[7/7] (Empty Gun & Encounter end {hit all but 1 perfectly lol}) #undertale #raylib #c++ #2d
Preview of the Undertale engine made with C++ and Raylib i have been working on (as of today exactly for 2 months)
[6/7] (Burnt Pan) #undertale #raylib #c++ #2d
Also had to decode this weird little format trickster tony made, and then make a program to encode sprite data into it (took like 1 day)
For example the image attached is a froggit
Preview of the Undertale engine made with C++ and Raylib i have been working on (as of today exactly for 2 months)
[5/7] (Ballet Shoes & Monster dusting) #undertale #raylib #c++ #2d
Preview of the Undertale engine made with C++ and Raylib i have been working on (as of today exactly for 2 months)
[4/7] (Torn Notebook) #undertale #raylib #c++ #2d
Preview of the Undertale engine made with C++ and Raylib i have been working on (as of today exactly for 2 months)
[3/7] (Tough glove) #undertale #raylib #c++ #2d
Preview of the Undertale engine made with C++ and Raylib i have been working on (as of today exactly for 2 months)
[2/7] (Normal slice & monster turn) #undertale #raylib #c++ #2d
Preview of the Undertale engine made with C++ and Raylib i have been working on (as of today exactly for 2 months)
[1/7] (Debug menu showcase) #undertale #raylib #c++ #2d
DELTARUNE TOMORROW!!!
An implementation of the Separating Axis Theorem (SAT) using #raylib
#gamedev #cplusplus #c++ #gamedev
(all of this runs perfectly at 240 fps on a GTX 1050 ti, linux)
Made a little 2day sideproject to make the mandelbrot set in c++ raylib, but the most interesting thing is; when i put it on the gpu, it ran EXTREMLY faster (1-3 orders of magnitude faster)
#raylib #fractal #mandelbrot #cpp #c++ #programming
phew making quadtrees is harder than i thought, (ignore the epic fail at the end, still debugging that)
#raylib #gamedev #quadtree #cplusplus #c++
Raylib thingyy i've been working on (just to test my linked list template implementation)
#raylib #gamedev
Chasm.
If you look closely enough, there is no ground (the only models are just the walls and the skybox)
whoops, apparently gifs don't work on bluesky, anyways here's the mp4 version
Lum from Rayman 2, tried to implement z fighting as a form of animation
*so... guess that's it, huh?
Balatro
Reposting some stuff from my twitter (hopefully the compression algorithm doesn't obliterate this)