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MaterialX

@materialx.bsky.social

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

108 Followers  |  8 Following  |  8 Posts  |  Joined: 09.09.2024  |  1.6171

Latest posts by materialx.bsky.social on Bluesky


MaterialX Adds Support for Slang Shader Generation – ASWF

MaterialX adds support for Slang Shader generation!

Learn more: www.aswf.io/blog/materia...
#materialx #slang #shaders #ASWF #machinelearning #openusd

22.01.2026 20:02 β€” πŸ‘ 14    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Dev Days 2025 - ASWF

ASWF #DevDays is next week! Join developers from around the world on Sept. 25 by picking a task from an #ASWF project, including that can be completed in one day. All levels of experience are welcome! Find out more and sign up to participate at www.aswf.io/dev-days.

@materialx.bsky.social

16.09.2025 18:32 β€” πŸ‘ 4    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
A real-time render of the hex-tiled onyx example from the MaterialX project.

A real-time render of the hex-tiled onyx example from the MaterialX project.

MaterialX v1.39.4 has been released!

This version adds support for WebGPU Shading Language, hex-tiled and lat-long images, NanoColor spaces, 2D fractals, animated materials, and many contributions from our participants in ASWF Dev Days 2025.

github.com/AcademySoftw...

15.09.2025 21:23 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Dev Days 2025 - ASWF

Our next virtual #DevDays is coming up Sept. 25! Spend a day contributing to one of the #ASWF projects and supporting the software our industry relies on. Find out more and sign up at www.aswf.io/dev-days/!

03.09.2025 23:05 β€” πŸ‘ 3    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
The MaterialX Chess Set in OctaneRender 2026.1.

The MaterialX Chess Set in OctaneRender 2026.1.

The MaterialX Lama Stirling with MaterialX BSDF layers in RenderMan XPU.

The MaterialX Lama Stirling with MaterialX BSDF layers in RenderMan XPU.

Thanks to our colleagues at Autodesk, IKEA, NVIDIA, OTOY, and Pixar Animation Studios for their amazing work on the MaterialX and OpenPBR Virtual Town Hall for @aswf.io Open Source Days 2025.

The full slide deck can be found at materialx.org/assets/ASWF_...

07.08.2025 21:25 β€” πŸ‘ 21    πŸ” 5    πŸ’¬ 2    πŸ“Œ 0
Preview
Announcing OpenPBR Volume! - ASWF OpenPBR Volume is a new collaboration between Autodesk and SideFX to create a common model for defining the look of volumetric assets.

We're excited to share #OpenPBR Volume, a new collaboration between Autodesk and Sidefx to create an open standard enabling users to define the look of volumetric assets. OpenPBR is a subproject of @materialx.bsky.social. Read more: www.aswf.io/blog/openpbr...

05.08.2025 22:00 β€” πŸ‘ 10    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
The MaterialX Chess Set in OctaneRender 2026.1.

The MaterialX Chess Set in OctaneRender 2026.1.

The MaterialX Lama Stirling with MaterialX BSDF layers in RenderMan XPU.

The MaterialX Lama Stirling with MaterialX BSDF layers in RenderMan XPU.

Join us on August 5th for the MaterialX Virtual Townhall at ASWF Open Source Days 2025, featuring presentations from Autodesk, IKEA, Lucasfilm, NVIDIA, OpenPBR, OTOY, and Pixar.

events.linuxfoundation.org/open-source-...

02.08.2025 03:12 β€” πŸ‘ 11    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0

We've just marked the first release candidate for MaterialX v1.39.4 on GitHub, and we'd love to get feedback from teams with MaterialX and USD integrations.

The tag for the release candidate is v1.39.4-rc1, and you can read more about the new features and updates at github.com/AcademySoftw...

24.07.2025 22:25 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Post image

New Github PR to #ThreeJS that adds much improved #MaterialX support.

New nodes & properties supported: thin film, sheen, transmission, rotate, determine, inverse, floor, reflect, refract, opacity, specular, anisotropy, etc...

Full details: github.com/mrdoob/three...

21.07.2025 20:21 β€” πŸ‘ 18    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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Virtual Townhalls | LF Events Leading up to our main program on August 10, we will be holding a series of virtual town halls for Academy Software Foundation projects including MaterialX, OpenCue, OpenColorIO, Open RV, among others...

Join us on August 5th for the MaterialX and OpenPBR Virtual Townhall at ASWF Open Source Days 2025, featuring presentations from Autodesk, IKEA, Lucasfilm, NVIDIA, OTOY, and Pixar RenderMan.

events.linuxfoundation.org/open-source-...

12.07.2025 23:57 β€” πŸ‘ 7    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
Post image Post image

Thanks to a sponsorship from @sidefx.bsky.social we've made some big improvements to our USD and FBX downloads for models, as well as introduced a new MaterialX download option for all textures: www.patreon.com/posts/materi...

27.06.2025 11:44 β€” πŸ‘ 11    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
HPGΒ 2025: DayΒ 2 - June 24th
YouTube video by High-Performance Graphics HPGΒ 2025: DayΒ 2 - June 24th

Congratulations to Alain Hostettler on a great talk at HPG 2025, including the announcement of a Pixar/Lucasfilm collaboration on the MaterialX Physically Based Shading nodes in RenderMan XPU!

www.youtube.com/watch?v=md6S...

25.06.2025 16:38 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

One update we want to celebrate in USD 25.05 is having MaterialX v1.39.3 -- which includes OpenPBR Surface and the Chiang Hair BSDF -- as the new default MatX version. πŸŽ‰

Thank you for the close collab @materialx.bsky.social! πŸ’– We're excited to see the cool things folks create with this combo!

02.05.2025 03:46 β€” πŸ‘ 9    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Join the 3D Asset Interoperability Working Group on April 30th for the education session, Material Convergence - MaterialX, glTF, and USD with Jonathan Stone and Ed Mackey. All members are welcome! Not a member? Join us - metaverse-standards.org/members/
#glTF #MaterialX #USD

24.04.2025 13:55 β€” πŸ‘ 0    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
The MaterialX logo

The MaterialX logo

The OpenUSD logo

The OpenUSD logo

MaterialX v1.39.3 has been released!

This version improves the alignment between MaterialX and OpenUSD, adds support for OSL v1.14 and MDL v1.10, and includes optimizations to ShaderGen and GitHub CI to improve performance for artists and developers.

github.com/AcademySoftw...

08.03.2025 02:10 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 1
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Applications for the #ASWF Summer Learning Program are now open! If you are interested in exploring a technical career in animation or VFX and identify as an underrepresented gender, apply before April 11 at hubs.la/Q0394RY20!

07.03.2025 18:49 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

We're proud to welcome our parent organization, @academyswf.bsky.social, to Bluesky, and we hope you'll follow them if you're interested in related projects such as OpenEXR, OpenColorIO, and Open Shading Language!

13.02.2025 17:40 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Preview
MaterialX v1.39.2 Now Publicly Available - ASWF The Academy Software Foundation is excited to announce the release of MaterialX v1.39.2, introducing support for the Chiang Hair BSDF, Disney Principled shading model, generic color ramps, improved Wo...

MaterialX v1.39.2 has been released!

This version adds support for the Chiang Hair BSDF, Disney Principled shading model, generic color ramps, improved Worley noise, shader generation optimizations, and contributions from our participants in ASWF Dev Days 2024.

www.aswf.io/blog/materia...

21.01.2025 18:57 β€” πŸ‘ 13    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0

The first release candidate for MaterialX 1.39.2 has been marked on GitHub, and we're encouraging teams to test it out over the next week.

The tag for this release candidate is v1.39.2-rc1, and the latest changelog may be found at github.com/AcademySoftw...

10.01.2025 22:23 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
The Open Chess Set and MaterialX UI examples in a preview of Octane Render 2026.1

The Open Chess Set and MaterialX UI examples in a preview of Octane Render 2026.1

Congratulations to our colleagues at OTOY for this initial preview of MaterialX support in Octane Render 2026.1:

render.otoy.com/forum/viewto...

03.12.2024 01:43 β€” πŸ‘ 3    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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There’s a lot going on with Slang!

Highlighting this post from @shannonin3d.bsky.social, we're very interested in the possibilities for Slang in MaterialX, where it could be used to harmonize node implementations across GLSL, HLSL, MSL, WGSL, and other hardware shading languages.

shader-slang.com/blog/2024/11...

23.11.2024 20:59 β€” πŸ‘ 17    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
Preview
Join us for Dev Days 2024 Next Month! - ASWF Sign up now for ASWF Dev Days, a two-day virtual hackathon which helps individuals to make their first contribution to a project.

For any developer who is interested in contributing to an Academy Software Foundation project, perhaps for the first time, I wanted to highlight ASWF Dev Days 2024, which will take place on September 26-27.

We hope to see you there!

www.aswf.io/blog/devdays...

14.09.2024 21:57 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

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