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SideFX Houdini

@sidefx.bsky.social

1,443 Followers  |  56 Following  |  109 Posts  |  Joined: 11.02.2024  |  1.6499

Latest posts by sidefx.bsky.social on Bluesky

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Learn to build a custom Houdini tool for automatic procedural edge damageโ€”lightweight, scalable, and production-ready. Nicolas Garilhe shares his SILKROAD Project workflow for adding believable surface detail while maintaining artistic control.
www.youtube.com/playlist?lis...

12.01.2026 22:13 โ€” ๐Ÿ‘ 12    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
The Making of Rocket Boys - Creating a Full Animated Scene in Houdini 21 | Max Rose | Equinox 2025
This talk walks through the making of Rocket Boys, a six-second competition entry created entirely in Houdini 21. Weโ€™ll cover the complete animation pipeline... The Making of Rocket Boys - Creating a Full Animated Scene in Houdini 21 | Max Rose | Equinox 2025

See Max Roseโ€™s complete animation pipeline in Houdini, including procedural asset modeling and texturing with COPs, character rigging and animation in APEX, scene layout in Solaris, and lighting and rendering with Karma. www.youtube.com/watch?v=Fjv9...

#houdini

06.01.2026 23:00 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Learn how to add interactive viewport controls to your HDAs using Python States with Mohamad Salame. Read and write parameters using keyboard and mouse input, work with multiparms and handles, and build right-click menus, selections, drawables, and more. www.sidefx.com/tutorials/pyt...

06.01.2026 20:50 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
AutoBake: Automated Groom Animation Pipeline for Feature Film | TAT Studio | Equinox 2025
When working on an Animation movie with a lot of furry characters and a limited number of CFX Artists you will quickly want to keep the artists' focus on Gro... AutoBake: Automated Groom Animation Pipeline for Feature Film | TAT Studio | Equinox 2025

Watch TAT Studio break down the technical building blocks used to create the AutoBake system, which automates optimized, high-quality groom animation without dynamics, inside of Houdini using many of its technical features and pipeline-building tools. www.youtube.com/watch?v=Qk2o...

04.01.2026 23:00 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
How to Get Your Monster Shredded (or not) | Juliette Le Hir | Equinox 2025
Learn how to bring your creatures to life using new Houdini 21 CFX features. Starting from a basic KineFX rig and animation, discover how tools like Shot Scu... How to Get Your Monster Shredded (or not) | Juliette Le Hir | Equinox 2025

Bring your creatures to life using new Houdini 21 CFX features with Juliette Le Hir. Discover how tools like Shot Sculpt, Armature Deform, and the Otis Solver can help you shape and enhance both the form and motion of your characters. www.youtube.com/watch?v=Tplb...

#houdini

02.01.2026 23:00 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
GoT: War for Westeros | Goodbye Kansas | Equinox 2025
Discover how Goodbye Kansas leverages Houdiniโ€™s powerful crowd and CFX tools to bring large-scale cinematic sequences to life. then go behind the scenes of G... GoT: War for Westeros | Goodbye Kansas | Equinox 2025

Go behind the scenes of Goodbye Kansasโ€™ Game of Thrones: War for Westeros trailer, showcasing the studioโ€™s first use of lighting assembly in Solaris and Houdiniโ€™s crowd and CFX tools, with Filip Orrby and Guillaume Ritt. www.youtube.com/watch?v=dX2D...

#houdini

31.12.2025 23:00 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A Look Under The Hood(ini) at NAS's Assets Pipeline | Netflix | Equinox 2025
Over the past few years, Houdini's adoption in Netflix Animation Studio's (formerly Animal Logic) Assets pipeline has steadily increased. From migrating esta... A Look Under The Hood(ini) at NAS's Assets Pipeline | Netflix | Equinox 2025

Join Netflix Animation Studio (formerly Animal Logic) as they share lessons learned from adopting Houdini to rebuild their asset pipeline, from migrating established workflows to designing entirely new systems. www.youtube.com/watch?v=goWy...

#houdini

29.12.2025 23:00 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
COP Pyro: Rethinking Smoke Simulations | Alexandre Tamisier | Equinox 2025
Discover Houdiniโ€™s new COP Pyro solver, a GPU-accelerated method for simulating smoke. This session covers how Pyro Blocks operate inside Copernicus, whether... COP Pyro: Rethinking Smoke Simulations | Alexandre Tamisier | Equinox 2025

Discover the new COP Pyro solver with Alexandre Tamisier. Learn how buoyancy and shaping operators can be layered, use live simulation for real-time feedback, and see how COPs Pyro with SOP workflows can open new creative possibilities. www.youtube.com/watch?v=kjn1...

#houdini

27.12.2025 23:00 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
From Research Papers to Houdini Tools | Jakob Ringler | Houdini HIVE AI 2025
Learn how to translate papers into working tools in Houdini. Get and overview of the general ML workflow and dive into the specifics with an implementation c... From Research Papers to Houdini Tools | Jakob Ringler | Houdini HIVE AI 2025

Find out how to translate papers into working tools in Houdini. Get an overview of the general ML workflow and dive into specifics with an implementation case study. Presented by Jakob Ringler. www.youtube.com/watch?v=WQWc...

#houdini

25.12.2025 23:00 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Cairos.ai: Motion from Conversation Service with Houdini | Hristo Velev | Houdini HIVE AI 2025
Cairos.ai: motion from conversation service with HoudiniExplore Cairos.ai, a web service that produces 3D humanoid motion from conversation with an AI. We'll... Cairos.ai: Motion from Conversation Service with Houdini | Hristo Velev | Houdini HIVE AI 2025

Explore Cairos.ai, a web service that produces 3D humanoid motion from conversations with an AI. This talk covers the inner workings of Cairos.ai and the vision behind it with Hristo Velev. www.youtube.com/watch?v=i9Fr...

#houdini

23.12.2025 23:00 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
How To Train Your Flame | Houdini 21 | Jeff Guttin
Learn how to incorporate machineโ€‘learning enhancements into your Pyro FX workflows. Make your simulations look 3x better by using Houdini 21's procedural mac... How To Train Your Flame | Houdini 21 | Jeff Guttin

Explore how to incorporate machineโ€‘learning enhancements into your Pyro FX workflows. Make your sims look 3x better using Houdini 21's procedural ML tools with Jeff Guttin. www.youtube.com/watch?v=btg7...

#houdini

21.12.2025 23:00 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Building Machine Learning Pipelines | Houdini 21 | Michiel Hagedoorn
Learn how to build supervised ML pipelines in Houdini 21. Explore the ML nodes and features that have been added with Houdini 21. These ML nodes are designed... Building Machine Learning Pipelines | Houdini 21 | Michiel Hagedoorn

Learn how to build supervised ML pipelines in Houdini 21 with Michiel Hagedoorn. Explore new ML nodes, including data generation, training, inference, and more. These applications include a volume up-resser and an improved character deformer. www.youtube.com/watch?v=qHbT...

#houdini

19.12.2025 23:00 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The How To Houdini Tutorial Contest deadline has been extended to January 31, 2026! Lessons must be at least 10 minutes, and there are four categories: Beginner, Node Reference, Gamedev & Realtime, or Production Workflow. A new grand prize has also been added: a Dell laptop.

18.12.2025 19:03 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Expedition 33 | Sandfall Interactive | Houdini Connect
In this feature, Alexandre Breton โ€” Technical Artist at Sandfall Interactive โ€” shares how a small team of just 33 developers took on the ambitious challenge ... Expedition 33 | Sandfall Interactive | Houdini Connect

Huge congratulations to Sandfall Interactive on an extraordinary night at The Game Awards! Clair Obscur: Expedition 33 received nine awards, including Game of the Year.
Watch our Houdini Connect interview with Technical Artist Alexandre Breton. www.youtube.com/watch?v=-XNa...

#gameart

15.12.2025 21:51 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Volumetric destruction with Hand-Made Charm in Ambrosia Sky | Soft Rains | Equinox 2025
When building the destructible exo-fungus colonies that fill the world of Ambrosia Sky, we found ourselves solving several difficult problems at once. Level ... Volumetric destruction with Hand-Made Charm in Ambrosia Sky | Soft Rains | Equinox 2025

Explore the unique art pipeline and novel real-time techniques behind the immersive sci-fi game Ambrosia Sky. Jules Glegg from Soft Rains shows how Houdini was used for volumetric gameplay with a stylized, hand-made look, even on handheld hardware.

www.youtube.com/watch?v=89qL...

08.12.2025 19:58 โ€” ๐Ÿ‘ 12    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Flow States: Art, Nature, and Procedural Play | Tin and Ed | Equinox 2025
As visual artists working across art, science, and technology, we use Houdini to simulate the complexity of natural systems, from cellular structures to shif... Flow States: Art, Nature, and Procedural Play | Tin and Ed | Equinox 2025

Discover how Tin & Ed, Australian artists based in NYC, use Houdini to explore natural systems, emergence, and interconnectedness in their creative process, bringing these ideas to life through large-scale physical sculptures and digital installations.

www.youtube.com/watch?v=gijI...

04.12.2025 03:39 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Cookies and Cream - An Exploration of the MPM Solver | Peter Sanitra |
Join me as we prepare a tasty hot drink made up of cookies, milk, sugar, coffee and caramel. This will showcase multiple simulation setups, different approac... Cookies and Cream - An Exploration of the MPM Solver | Peter Sanitra |

Find out how Peter Sanitra created this delicious simulation with multiple material type interactions in the MPM solver, combining solids and liquids and applying surface tension, plasticity, emission expansion, and more.

www.youtube.com/watch?v=50Q2...

#houdini

02.12.2025 01:00 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Around The Moose | Alps Studios | Equinox 2025
The presentation will show the Alps' Moose project, a production-level full CGI shot covering the best features of Houdini. It includes different FX elements... Around The Moose | Alps Studios | Equinox 2025

Have a look at this presentation by Filippo Robino and Marco Provitina showcasing the Alps' Moose project: a production-level full-CGI shot featuring FX, environment work, rigging in APEX, animation, muscle simulation, shading, and lighting.

www.youtube.com/watch?v=hbPi...

#houdini

29.11.2025 17:30 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Intro to Rig Builder | SideFX Learn how to build, customize, and package a reusable character rig in Houdini 21 using Rig Builder and APEX. This course walks you through importing and preparing a character, assembling and styling animator-friendly controls (including advanced eye-look systems), working with fused APEX graphs and custom components, and finally saving the complete rig as a clean, portable HDA with embedded materials and textures.

Learn to build, customize, and package a reusable character rig in Houdini 21 using the Rig Builder and APEX. This course covers importing characters, creating animator-friendly controls, exporting a portable HDAโ€”and much more.

www.sidefx.com/tutorials/int...

#houdini #rigging

27.11.2025 18:44 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
2025 Houdini Student Reel
Congratulations to all of our Houdini Certified Schools for another year of high-quality student submissions! If you see your work, leave a comment and let u... 2025 Houdini Student Reel

Congratulations to all of our Houdini Certified Schools for another year of outstanding student submissions!

www.youtube.com/watch?v=sLkE...

#houdini #education #students

27.11.2025 05:00 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Project Lighthouse: A Community Challenge Poly Haven is developing it's first-ever video game, Project Lighthouse, and we need your help to bring its world to life! Work alongside us to create a library of free and open themed props that will be integrated directly into the game

Join the Project Lighthouse Asset Challenge to help create 3D assets for Poly Havenโ€™s first video game, all released free under CC0. Collaborate, contribute lasting content, and earn rewards including prizes from SideFX!

blog.polyhaven.com/project-l...

#houdini #gamedev #CC0

26.11.2025 20:38 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Panoply | Forward Festival Vienna 2025
In this talk Simon Holmedal and Andreas Catucci from the London-based design studio Panoply celebrate ten years of creative innovation, sharing insights into... Panoply | Forward Festival Vienna 2025

Find out how Simon Holmedal and Andreas Catucci of Panoply celebrate 10 years of creative innovation, showcasing work for the NBA and ESPN while revealing their evolving approach to motion design, branding, and storytelling.

www.youtube.com/watch?v=rsKt...

#houdini

24.11.2025 23:00 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Houdini ComfyUI Bridge: a CG-AI Toolkit | Rafael Drelich | Houdini HIVE AI 2025
Discover how to build your own CG-AI workflows using the Houdini ComfyUI plugin, enabling seamless data exchange between Houdini and ComfyUI. In this talk, R... Houdini ComfyUI Bridge: a CG-AI Toolkit | Rafael Drelich | Houdini HIVE AI 2025

Build CG-AI workflows using the Houdini ComfyUI plugin with Rafael Drelich. Explore workflows from motion capture to AI-powered image & video generation, evolving VFX pipelines with generative AI.

www.youtube.com/watch?v=Yrhg...

#houdini

22.11.2025 23:00 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Exploring Facial Rigging Techniques in KineFX/APEX | Houdini 21 | Carlos Valcรกrcel
Learn all about Project Outback as a vehicle to explore Houdini's KineFX rigging and animation tools. Start by learning about KineFX and APEX and what was ac... Exploring Facial Rigging Techniques in KineFX/APEX | Houdini 21 | Carlos Valcรกrcel

Dive into Houdiniโ€™s KineFX & APEX rigging tools with Carlos Valcรกrcel through Project Outback, starting with phase one achievements and moving into facial rigging for realistic vs. stylized characters in KineFX.

www.youtube.com/watch?v=tZkQ...

#houdini

20.11.2025 23:00 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Intro to SOP Crowds | SideFX In this course, weโ€™ll explore Houdiniโ€™s new SOP-based crowd tools and build a complete crowd scene from start to finish. Youโ€™ll learn how to bring in characters, set up motion paths, add animation layers, work with cloth, and finally render everything in Solaris using Karma. By the end, youโ€™ll be able to create believable, dynamic crowds for your own projects.

Explore Houdini's new SOP-based crowd tools and build a complete crowd scene from scratch with Ayush Yadav, Lead Crowd TD at DNEG. Learn to bring in characters, set up motion paths, add animation layers, work with cloth & render in Solaris with Karma.

www.sidefx.com/tutorials/int...

19.11.2025 23:00 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Call the COPs, my Terrain is Rocking Out! | Houdini 21 | Dmitrii Vlasenko
Harness the power and flexibility of COPs to generate terrain inside Houdini. Learn how to create custom tools that facilitate terrain creation and fine-tuni... Call the COPs, my Terrain is Rocking Out! | Houdini 21 | Dmitrii Vlasenko

Learn how COPs can generate terrains in Houdini with Dmitrii Vlasenko. Create custom tools, explore texture synthesis using new COP noises & filters, and finalize with the HeightField Erosion toolkit. It's layers upon layers of fun!


www.youtube.com/watch?v=iFqZ...


#houdini

18.11.2025 23:00 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
CFX - Muscle and Soft Tissue with Otis | Houdini 21 | Kai Stavginski
Take an in-depth look at the latest advancements in Houdiniโ€™s Character FX workflows, featuring Otisโ€”a powerful new GPU-accelerated dynamics solver purpose-b... CFX - Muscle and Soft Tissue with Otis | Houdini 21 | Kai Stavginski

Take a look at how Houdiniโ€™s new Otis solver brings GPU-accelerated dynamics to Character FX, delivering unprecedented realism for muscle, fascia, fat, and tissue interactionsโ€”presented by Kai Stavginski.

www.youtube.com/watch?v=UdtM...

#houdini

16.11.2025 20:00 โ€” ๐Ÿ‘ 12    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
COP'ing with Paint | Entagma | Equinox 2025
Learn how to use Copernicus to generate a procedural painting, inspired by reaction-diffusion solvers and impressionist techniques. Learn how to construct pa... COP'ing with Paint | Entagma | Equinox 2025

Check out Moritz Schwind's talk on generating procedural paintings in Copernicus inspired by reaction-diffusion and impressionist techniques. Create painterly effects with brush strokes, edge detection, and solvers for oil painting textures!

www.youtube.com/watch?v=lJAj...

#houdini

14.11.2025 23:00 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Navigating the Latent Space | Enzo Crema | Houdini HIVE AI 2025
What is Latent space ? This presentation breaks down how we can map and visualize this abstract concept to gain powerful insights into our models. More impor... Navigating the Latent Space | Enzo Crema | Houdini HIVE AI 2025

Learn how to map & visualize this abstract concept to gain insights into ML models. Explore how to manipulate this space directly using dimensionality reduction techniques to build better tools.ย 

www.youtube.com/watch?v=woNP...

#houdini

13.11.2025 06:00 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Tokyo HIVE 2025 On October 23, SideFX hosted a day of terrific Houdini related presentations in Tokyo! SideFX ๆไพ›ใฎ Houdini ใซใพใคใ‚ใ‚‹่ฌ›ๆผ”ใŒ็ต‚ๆ—ฅๆฅฝใ—ใ‚ใ‚‹็ด ๆ™ดใ‚‰ใ—ใ„ไธ€ๆ—ฅใซๅ‚ๅŠ ใ—ใพใ—ใ‚‡ใ†ใ€‚

Check out the presentations just released from Houdini HIVE Tokyo!ย 
www.youtube.com/playlist?lis...

#Houdini #VFX #Procedural #Simulation #EnvironmentArt

10.11.2025 19:02 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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