Learn to build a custom Houdini tool for automatic procedural edge damageโlightweight, scalable, and production-ready. Nicolas Garilhe shares his SILKROAD Project workflow for adding believable surface detail while maintaining artistic control.
www.youtube.com/playlist?lis...
12.01.2026 22:13 โ ๐ 12 ๐ 0 ๐ฌ 0 ๐ 0
This talk walks through the making of Rocket Boys, a six-second competition entry created entirely in Houdini 21. Weโll cover the complete animation pipeline...
The Making of Rocket Boys - Creating a Full Animated Scene in Houdini 21 | Max Rose | Equinox 2025
See Max Roseโs complete animation pipeline in Houdini, including procedural asset modeling and texturing with COPs, character rigging and animation in APEX, scene layout in Solaris, and lighting and rendering with Karma. www.youtube.com/watch?v=Fjv9...
#houdini
06.01.2026 23:00 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0
Learn how to add interactive viewport controls to your HDAs using Python States with Mohamad Salame. Read and write parameters using keyboard and mouse input, work with multiparms and handles, and build right-click menus, selections, drawables, and more. www.sidefx.com/tutorials/pyt...
06.01.2026 20:50 โ ๐ 8 ๐ 0 ๐ฌ 1 ๐ 0
When working on an Animation movie with a lot of furry characters and a limited number of CFX Artists you will quickly want to keep the artists' focus on Gro...
AutoBake: Automated Groom Animation Pipeline for Feature Film | TAT Studio | Equinox 2025
Watch TAT Studio break down the technical building blocks used to create the AutoBake system, which automates optimized, high-quality groom animation without dynamics, inside of Houdini using many of its technical features and pipeline-building tools. www.youtube.com/watch?v=Qk2o...
04.01.2026 23:00 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
Learn how to bring your creatures to life using new Houdini 21 CFX features. Starting from a basic KineFX rig and animation, discover how tools like Shot Scu...
How to Get Your Monster Shredded (or not) | Juliette Le Hir | Equinox 2025
Bring your creatures to life using new Houdini 21 CFX features with Juliette Le Hir. Discover how tools like Shot Sculpt, Armature Deform, and the Otis Solver can help you shape and enhance both the form and motion of your characters. www.youtube.com/watch?v=Tplb...
#houdini
02.01.2026 23:00 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0
Discover how Goodbye Kansas leverages Houdiniโs powerful crowd and CFX tools to bring large-scale cinematic sequences to life. then go behind the scenes of G...
GoT: War for Westeros | Goodbye Kansas | Equinox 2025
Go behind the scenes of Goodbye Kansasโ Game of Thrones: War for Westeros trailer, showcasing the studioโs first use of lighting assembly in Solaris and Houdiniโs crowd and CFX tools, with Filip Orrby and Guillaume Ritt. www.youtube.com/watch?v=dX2D...
#houdini
31.12.2025 23:00 โ ๐ 8 ๐ 1 ๐ฌ 0 ๐ 0
Over the past few years, Houdini's adoption in Netflix Animation Studio's (formerly Animal Logic) Assets pipeline has steadily increased. From migrating esta...
A Look Under The Hood(ini) at NAS's Assets Pipeline | Netflix | Equinox 2025
Join Netflix Animation Studio (formerly Animal Logic) as they share lessons learned from adopting Houdini to rebuild their asset pipeline, from migrating established workflows to designing entirely new systems. www.youtube.com/watch?v=goWy...
#houdini
29.12.2025 23:00 โ ๐ 9 ๐ 0 ๐ฌ 0 ๐ 0
Discover Houdiniโs new COP Pyro solver, a GPU-accelerated method for simulating smoke. This session covers how Pyro Blocks operate inside Copernicus, whether...
COP Pyro: Rethinking Smoke Simulations | Alexandre Tamisier | Equinox 2025
Discover the new COP Pyro solver with Alexandre Tamisier. Learn how buoyancy and shaping operators can be layered, use live simulation for real-time feedback, and see how COPs Pyro with SOP workflows can open new creative possibilities. www.youtube.com/watch?v=kjn1...
#houdini
27.12.2025 23:00 โ ๐ 11 ๐ 1 ๐ฌ 0 ๐ 0
Learn how to translate papers into working tools in Houdini. Get and overview of the general ML workflow and dive into the specifics with an implementation c...
From Research Papers to Houdini Tools | Jakob Ringler | Houdini HIVE AI 2025
Find out how to translate papers into working tools in Houdini. Get an overview of the general ML workflow and dive into specifics with an implementation case study. Presented by Jakob Ringler. www.youtube.com/watch?v=WQWc...
#houdini
25.12.2025 23:00 โ ๐ 10 ๐ 1 ๐ฌ 0 ๐ 0
Cairos.ai: motion from conversation service with HoudiniExplore Cairos.ai, a web service that produces 3D humanoid motion from conversation with an AI. We'll...
Cairos.ai: Motion from Conversation Service with Houdini | Hristo Velev | Houdini HIVE AI 2025
Explore Cairos.ai, a web service that produces 3D humanoid motion from conversations with an AI. This talk covers the inner workings of Cairos.ai and the vision behind it with Hristo Velev. www.youtube.com/watch?v=i9Fr...
#houdini
23.12.2025 23:00 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
Learn how to incorporate machineโlearning enhancements into your Pyro FX workflows. Make your simulations look 3x better by using Houdini 21's procedural mac...
How To Train Your Flame | Houdini 21 | Jeff Guttin
Explore how to incorporate machineโlearning enhancements into your Pyro FX workflows. Make your sims look 3x better using Houdini 21's procedural ML tools with Jeff Guttin. www.youtube.com/watch?v=btg7...
#houdini
21.12.2025 23:00 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
Learn how to build supervised ML pipelines in Houdini 21. Explore the ML nodes and features that have been added with Houdini 21. These ML nodes are designed...
Building Machine Learning Pipelines | Houdini 21 | Michiel Hagedoorn
Learn how to build supervised ML pipelines in Houdini 21 with Michiel Hagedoorn. Explore new ML nodes, including data generation, training, inference, and more. These applications include a volume up-resser and an improved character deformer. www.youtube.com/watch?v=qHbT...
#houdini
19.12.2025 23:00 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
The How To Houdini Tutorial Contest deadline has been extended to January 31, 2026! Lessons must be at least 10 minutes, and there are four categories: Beginner, Node Reference, Gamedev & Realtime, or Production Workflow. A new grand prize has also been added: a Dell laptop.
18.12.2025 19:03 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
In this feature, Alexandre Breton โ Technical Artist at Sandfall Interactive โ shares how a small team of just 33 developers took on the ambitious challenge ...
Expedition 33 | Sandfall Interactive | Houdini Connect
Huge congratulations to Sandfall Interactive on an extraordinary night at The Game Awards! Clair Obscur: Expedition 33 received nine awards, including Game of the Year.
Watch our Houdini Connect interview with Technical Artist Alexandre Breton. www.youtube.com/watch?v=-XNa...
#gameart
15.12.2025 21:51 โ ๐ 9 ๐ 0 ๐ฌ 0 ๐ 0
When building the destructible exo-fungus colonies that fill the world of Ambrosia Sky, we found ourselves solving several difficult problems at once. Level ...
Volumetric destruction with Hand-Made Charm in Ambrosia Sky | Soft Rains | Equinox 2025
Explore the unique art pipeline and novel real-time techniques behind the immersive sci-fi game Ambrosia Sky. Jules Glegg from Soft Rains shows how Houdini was used for volumetric gameplay with a stylized, hand-made look, even on handheld hardware.
www.youtube.com/watch?v=89qL...
08.12.2025 19:58 โ ๐ 12 ๐ 0 ๐ฌ 0 ๐ 0
As visual artists working across art, science, and technology, we use Houdini to simulate the complexity of natural systems, from cellular structures to shif...
Flow States: Art, Nature, and Procedural Play | Tin and Ed | Equinox 2025
Discover how Tin & Ed, Australian artists based in NYC, use Houdini to explore natural systems, emergence, and interconnectedness in their creative process, bringing these ideas to life through large-scale physical sculptures and digital installations.
www.youtube.com/watch?v=gijI...
04.12.2025 03:39 โ ๐ 9 ๐ 0 ๐ฌ 0 ๐ 0
Join me as we prepare a tasty hot drink made up of cookies, milk, sugar, coffee and caramel. This will showcase multiple simulation setups, different approac...
Cookies and Cream - An Exploration of the MPM Solver | Peter Sanitra |
Find out how Peter Sanitra created this delicious simulation with multiple material type interactions in the MPM solver, combining solids and liquids and applying surface tension, plasticity, emission expansion, and more.
www.youtube.com/watch?v=50Q2...
#houdini
02.12.2025 01:00 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0
The presentation will show the Alps' Moose project, a production-level full CGI shot covering the best features of Houdini. It includes different FX elements...
Around The Moose | Alps Studios | Equinox 2025
Have a look at this presentation by Filippo Robino and Marco Provitina showcasing the Alps' Moose project: a production-level full-CGI shot featuring FX, environment work, rigging in APEX, animation, muscle simulation, shading, and lighting.
www.youtube.com/watch?v=hbPi...
#houdini
29.11.2025 17:30 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
Intro to Rig Builder | SideFX
Learn how to build, customize, and package a reusable character rig in Houdini 21 using Rig Builder and APEX. This course walks you through importing and preparing a character, assembling and styling animator-friendly controls (including advanced eye-look systems), working with fused APEX graphs and custom components, and finally saving the complete rig as a clean, portable HDA with embedded materials and textures.
Learn to build, customize, and package a reusable character rig in Houdini 21 using the Rig Builder and APEX. This course covers importing characters, creating animator-friendly controls, exporting a portable HDAโand much more.
www.sidefx.com/tutorials/int...
#houdini #rigging
27.11.2025 18:44 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0
Congratulations to all of our Houdini Certified Schools for another year of high-quality student submissions! If you see your work, leave a comment and let u...
2025 Houdini Student Reel
Congratulations to all of our Houdini Certified Schools for another year of outstanding student submissions!
www.youtube.com/watch?v=sLkE...
#houdini #education #students
27.11.2025 05:00 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
In this talk Simon Holmedal and Andreas Catucci from the London-based design studio Panoply celebrate ten years of creative innovation, sharing insights into...
Panoply | Forward Festival Vienna 2025
Find out how Simon Holmedal and Andreas Catucci of Panoply celebrate 10 years of creative innovation, showcasing work for the NBA and ESPN while revealing their evolving approach to motion design, branding, and storytelling.
www.youtube.com/watch?v=rsKt...
#houdini
24.11.2025 23:00 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Discover how to build your own CG-AI workflows using the Houdini ComfyUI plugin, enabling seamless data exchange between Houdini and ComfyUI. In this talk, R...
Houdini ComfyUI Bridge: a CG-AI Toolkit | Rafael Drelich | Houdini HIVE AI 2025
Build CG-AI workflows using the Houdini ComfyUI plugin with Rafael Drelich. Explore workflows from motion capture to AI-powered image & video generation, evolving VFX pipelines with generative AI.
www.youtube.com/watch?v=Yrhg...
#houdini
22.11.2025 23:00 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
Learn all about Project Outback as a vehicle to explore Houdini's KineFX rigging and animation tools. Start by learning about KineFX and APEX and what was ac...
Exploring Facial Rigging Techniques in KineFX/APEX | Houdini 21 | Carlos Valcรกrcel
Dive into Houdiniโs KineFX & APEX rigging tools with Carlos Valcรกrcel through Project Outback, starting with phase one achievements and moving into facial rigging for realistic vs. stylized characters in KineFX.
www.youtube.com/watch?v=tZkQ...
#houdini
20.11.2025 23:00 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
Intro to SOP Crowds | SideFX
In this course, weโll explore Houdiniโs new SOP-based crowd tools and build a complete crowd scene from start to finish. Youโll learn how to bring in characters, set up motion paths, add animation layers, work with cloth, and finally render everything in Solaris using Karma. By the end, youโll be able to create believable, dynamic crowds for your own projects.
Explore Houdini's new SOP-based crowd tools and build a complete crowd scene from scratch with Ayush Yadav, Lead Crowd TD at DNEG. Learn to bring in characters, set up motion paths, add animation layers, work with cloth & render in Solaris with Karma.
www.sidefx.com/tutorials/int...
19.11.2025 23:00 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0
Harness the power and flexibility of COPs to generate terrain inside Houdini. Learn how to create custom tools that facilitate terrain creation and fine-tuni...
Call the COPs, my Terrain is Rocking Out! | Houdini 21 | Dmitrii Vlasenko
Learn how COPs can generate terrains in Houdini with Dmitrii Vlasenko. Create custom tools, explore texture synthesis using new COP noises & filters, and finalize with the HeightField Erosion toolkit. It's layers upon layers of fun!
www.youtube.com/watch?v=iFqZ...
#houdini
18.11.2025 23:00 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0
Take an in-depth look at the latest advancements in Houdiniโs Character FX workflows, featuring Otisโa powerful new GPU-accelerated dynamics solver purpose-b...
CFX - Muscle and Soft Tissue with Otis | Houdini 21 | Kai Stavginski
Take a look at how Houdiniโs new Otis solver brings GPU-accelerated dynamics to Character FX, delivering unprecedented realism for muscle, fascia, fat, and tissue interactionsโpresented by Kai Stavginski.
www.youtube.com/watch?v=UdtM...
#houdini
16.11.2025 20:00 โ ๐ 12 ๐ 0 ๐ฌ 0 ๐ 0
Learn how to use Copernicus to generate a procedural painting, inspired by reaction-diffusion solvers and impressionist techniques. Learn how to construct pa...
COP'ing with Paint | Entagma | Equinox 2025
Check out Moritz Schwind's talk on generating procedural paintings in Copernicus inspired by reaction-diffusion and impressionist techniques. Create painterly effects with brush strokes, edge detection, and solvers for oil painting textures!
www.youtube.com/watch?v=lJAj...
#houdini
14.11.2025 23:00 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
What is Latent space ? This presentation breaks down how we can map and visualize this abstract concept to gain powerful insights into our models. More impor...
Navigating the Latent Space | Enzo Crema | Houdini HIVE AI 2025
Learn how to map & visualize this abstract concept to gain insights into ML models. Explore how to manipulate this space directly using dimensionality reduction techniques to build better tools.ย
www.youtube.com/watch?v=woNP...
#houdini
13.11.2025 06:00 โ ๐ 9 ๐ 0 ๐ฌ 2 ๐ 0
2D and 3D artist/designer/compositor
https://www.instagram.com/pulice.art
PhD in biology | Science Visualization specialist | Art Director at BostonGene | 3d modeller, illustrator, animator
A live streaming environment to learn more about Houdini. Wed @ 6pm ET on Twitch & YouTube.
(Not affiliated w/ SideFX)
Houdini Technical Artist
at devant.ai
All around 3d geek, procedural wizard, Houdini aficionado.
Co-founder & lead tech artist at Mainframe (PaxDei)
out here with a shovel and a GL_INNOCENT_CONTEXT_RESET_ARB
(working on optics stuff lowkey still https://twitter.com/dearlensform)
Visual effects, creative coding, generative art / Effects at industrial light and magic / http://mattebb.com
Advanced CG Resources
https://entagma.com
Also on:
Instagram: @therealEntagma
X: @entagma
Tiktok: @entagma7
Computer Graphics Investigator (CGI)
Motion Operators, a motion graphics toolkit for Houdini created by Henry Foster (Toadstorm).
https://www.motionoperators.com
https://linktr.ee/motionoperators
Houdini Pipeline TD so Houdini, Python and sometimes realtime, occasionally history(especially late medieval!)
Houdini TD / Digital Artist
vfx, film & design things, recently ML
fxnotes.xyz
Houdini lover and nerdโข
Freelance 3D artist, animator, coffee & sandwich enthusiast.
I invent digital species, and animate them, procedurally.
FX @ ILM / Photography enthusiast