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@raftatul.bsky.social

9 Followers  |  37 Following  |  34 Posts  |  Joined: 18.10.2024  |  1.9453

Latest posts by raftatul.bsky.social on Bluesky

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Iโ€™m super proud to announce my next solo project ๐Ÿ‘‡

Lexispell is a cozy roguelike word game with a physics twist ๐Ÿ‘€

Merge letters, pick cool upgrades and spell long words โœจ

I hope youโ€™ll like this small game, sharing this post and wishlisting on Steam would help me a ton ๐Ÿ™

s.team/a/4053960/

06.11.2025 14:02 โ€” ๐Ÿ‘ 29    ๐Ÿ” 12    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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a picture of a man with elf ears and the words minor spelling mistake on the bottom ALT: a picture of a man with elf ears and the words minor spelling mistake on the bottom
06.11.2025 01:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Even the wheels are rigid bodies ? There are not soft bodies ?

05.11.2025 19:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

I mean the physics

05.11.2025 18:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

How did you make the vehicle look so good ?

05.11.2025 18:18 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I think you need to set wrap_mode to Boundary on the node

23.10.2025 14:14 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#godot #gamedev #indiedev

If you export a category with the "debug" as a the name, it puts a cute lil bug next to the name. Has this just been in the code forever and I never noticed it? lmfao

18.10.2025 01:12 โ€” ๐Ÿ‘ 26    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Where can we download the tool ?

10.10.2025 04:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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โ€ผ๏ธ Our Kickstarter for The Signal is NOW LIVE โ€ผ๏ธ

Explore, craft, and survive on Sirenis, an alien world that's claimed countless victims before you. Uncover the mystery behind the planet and put your building skills to the test.

#indiegame #IndieDevs #indiegaming #videogames

30.09.2025 13:41 โ€” ๐Ÿ‘ 22    ๐Ÿ” 9    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 5

Is there a reason to use a string instead of an enumeration for tasks? I understand that this way is useful for the parameters like a node path, but why for the tasks ?

23.09.2025 23:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Let's go c'est ma couleur prรฉfรฉrรฉe !

12.09.2025 20:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I tried doing voice chat before and I found out that the issue came from SteelSeries (itโ€™s a software to manage audio).

10.09.2025 16:40 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I tried your project template, but my voice sounds distorted. Could this be related to the buffer size or the sample rate of my mic ?

Besides that, this tutorial is very helpful ! I hope youโ€™ll make more content like this in the future !

10.09.2025 04:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Why does it look like Unreal

25.08.2025 23:37 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

store.steampowered.com/app/3874440/...

#Game #Steam #UnrealEngine #WiresAndWhiskers

18.08.2025 15:01 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I am proud to have worked on this project. The game is also available on steam. Go play it, it's free !

13.08.2025 13:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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๐Ÿšจ FREE GAME ALERT ๐Ÿšจ
๐Ÿ”” Wires And Whiskers
๐Ÿ“ Type: Co-Op Puzzle Platformer
โ˜‘๏ธ Reviews: Very Positive
โœ… SteamDB Rating: 85.27%
๐Ÿ”— Link:โฌ‡๏ธ
store.steampowered.com/app/3874440/...
#whattoplay #freegames #coopgame #freegamealert #platformergame #indiegamedev #indiegames

09.08.2025 17:32 โ€” ๐Ÿ‘ 10    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Most people go outside.
I go to Project > Project Settings...

#Godot

17.07.2025 19:55 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Currently developing a system to handle state transitions within a state machine architecture.

#Godot

18.05.2025 18:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This looks great! Is it hard to make a game in c++ in Godot ?

24.04.2025 14:01 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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How did you manage to make folders in a control node ?

12.03.2025 17:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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get in purr-tner, we're going to the abyss. reserve ur spot in our basebuilder roguelite by wishlisting CitaDrill on our BRAND NEW STEAM PAGE ๐Ÿ‘‰ s.team/a/3465440

still not sure if u want to manage loyal cat-izens and explore the horrors? then view our recruitment trailer belowโœจ

#indiegamedev

27.01.2025 14:45 โ€” ๐Ÿ‘ 18    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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ADHD is when you are looking for Godot stuff, then suddenly you are playing Fly Me to the Moon on your keyboard using a random video on youtube.

08.01.2025 06:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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a person is feeding a hamster a piece of food on a table . ALT: a person is feeding a hamster a piece of food on a table .

Multiplayer ptsd

02.01.2025 23:34 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Daily Godot Tip #30: You can give a second argument of a prefix to export groups. This matches any variables afterwards with that prefix (until there's one that does not)

It removes what you set as the prefix from the name for the variable in the inspector

#godot #gamedev #godottips

01.01.2025 13:30 โ€” ๐Ÿ‘ 46    ๐Ÿ” 13    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
EditorContextMenuPlugin Inherits: RefCounted< Object Plugin for adding custom context menus in the editor. Description: EditorContextMenuPlugin allows for the addition of custom options in the editor's context menu. Curre...

4.4 has a new API for them! docs.godotengine.org/en/latest/cl... you can only hook into them in a few locations ATM though. My add-on only shows the context menu when you've selected one or more textures.

27.12.2024 07:21 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Wow! That's so cool. How did you add a custom button to the context menu? Does it only appear on images?

27.12.2024 06:56 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The forces are applied to each point's position relative to the parent.

10.12.2024 21:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

In my water code, I use the same formula as in my vertex water shader. With that, I can get the depth of a position (in my case, the flotation points) and then apply an upward force if the depth is greater than 0. If it is less, that means my point is above the water.

10.12.2024 21:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I can easily add flotation points to change the buoyancy behavior. (No, the cubes do not fly at the beginning. It's just your imagination)

10.12.2024 06:38 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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