@raftatul.bsky.social

34 Followers 64 Following 50 Posts Joined Oct 2024
1 day ago

Water !

1 0 0 0
3 days ago

I would really love to see the Godot Québec community grow!

If you could share this starter pack (and give it a look),
it would really really help!!

Thank you!!

go.bsky.app/VF1Gf65

#Godot #GameDev #GodotEgine #Art #Indie #StarterPack

40 27 3 3
1 week ago

Why are you using a rigid body if the body is static ?

1 0 1 0
2 weeks ago

Yes please !

0 0 0 0
3 weeks ago
Video thumbnail

happy with how this is working now.

#halyard #godot #gamedev

8 3 1 0
1 month ago
Video thumbnail

Water shader with caustics, refraction, different shading options (smooth, toon) and other customizations is now available for free.

Duck included!

Link: binbun3d.itch.io/godot-water-...

#godot #godotengine #shader #gamedev #gameart

41 8 2 0
1 month ago

Awesome ! Will you make a guide about it ? Or add it to your itch page ?

0 0 1 0
1 month ago

Yes indeed !

1 0 0 0
1 month ago

Well if you need to loop in a specific range (like 5 to 11) or even backwards. You do need it !

3 0 2 0
1 month ago
Preview
a white rabbit is holding a pocket watch with roman numerals on the face ALT: a white rabbit is holding a pocket watch with roman numerals on the face
0 0 0 0
1 month ago
Post image

I just check the code, and...

2 0 1 0
1 month ago
Post image

Are Jolt's physical joints finally finished ??

0 0 1 0
2 months ago

We got Terraria at home vibe

0 0 0 0
2 months ago
How vibe coding lead to my project’s downfall.

This is a confession. I plead guilty to the crime of using LLMs to write the code for my game project. ChatGPT, Claude, Gemini, Deepseek, Cursor… I used them all. And I’m here to give a warning: Do not do what I did!

I’m very green to gamedev. I have 3 or 4 very small projects under my belt. The 4th project was for the Big Mode game jam of 2024 and I’ll admit, ChatGPT helped me get across the finish line and manage to get a game that ranked in the top 100.

After my relative success, I went all in on vibe coding for my next project: a roguelike twist on the classic asteroids arcade shooter. The idea is far from original. It was never meant to be a marketable product, just another project to get more experience under my belt.

But I got too greedy, and leant too hard on using AI to write my code. Now I have a project I don’t understand. And the code is a mess. Scripts that should be only a few hundred lines are 800-1000 lines long. The AI makes two new bugs trying to fix the first. Redundancies are stacked on top of eachother to make a disgusting shit sandwich of slop code.

There are now bugs that are so deeply embedded in the code that it will likely require I start from scratch. 4 months of work (and $150 of LLM subscription fees) basically down the drain.

It’s a hard lesson, but I’m glad I learned it. For small tasks, mundane things, sure. Find where AI is helpful for you. But once you put blind trust in the code it writes, you face the risk of losing it all.

Don’t be me. Just learn to fucking code.

Confessional of the Vibe Coder

81 16 10 1
2 months ago

What are you using to develop this ?

0 0 1 0
2 months ago

But this is already the case in Godot right ? Or is this related to the new ui design ?

0 0 0 0
2 months ago
Video thumbnail

Threw together a video player! It relies on Godot's OGV stream player. Also seen: yesterday's Godot plush in-game. I want players to be able to make a home :)

CRT model from loafbrr!
https://loafbrr.itch.io/crt-tv-asset

#ScreenshotSaturday #godot #indiedev #gamedev

20 6 1 0
2 months ago

The fact that you can drag and drop you own video into the game, then it create a cassette is awesome 👌

0 0 0 0
2 months ago

Funny anecdote: I had started watching your tutorial on creating a fake 3D duck for the characters x)

3 0 0 0
2 months ago

I was actually thinking of doing something like that. Like, you go to a website, you could join a room with a code and control a 2D character from a top-down view who could talk (VoIP) or chat (like in VRChat). If only I'd had time to do that during the holidays ! 🥲

4 0 1 0
3 months ago
Video thumbnail

My interactive tween guide for Godot is out !

If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help!

The guide is free and will always be 🩵

qaqelol.itch.io/tweens

#Godot #GameDev #Animation #Tutorial #Guide #Tweens

1,058 316 36 11
4 months ago
Video thumbnail

This is my attempt 😅
I don’t know why my vehicle is jittering so much. I’m using the default values for the joints and physics materials.

0 0 1 0
4 months ago
Video thumbnail

I’m super proud to announce my next solo project 👇

Lexispell is a cozy roguelike word game with a physics twist 👀

Merge letters, pick cool upgrades and spell long words ✨

I hope you’ll like this small game, sharing this post and wishlisting on Steam would help me a ton 🙏

s.team/a/4053960/

49 17 3 1
4 months ago
Preview
a picture of a man with elf ears and the words minor spelling mistake on the bottom ALT: a picture of a man with elf ears and the words minor spelling mistake on the bottom
0 0 0 0
4 months ago

Even the wheels are rigid bodies ? There are not soft bodies ?

0 0 2 0
4 months ago

I mean the physics

1 0 1 0
4 months ago

How did you make the vehicle look so good ?

0 0 1 0
4 months ago

I think you need to set wrap_mode to Boundary on the node

3 0 0 0
4 months ago
Post image Post image

#godot #gamedev #indiedev

If you export a category with the "debug" as a the name, it puts a cute lil bug next to the name. Has this just been in the code forever and I never noticed it? lmfao

28 6 2 0
5 months ago

Where can we download the tool ?

0 0 1 0