Boss Fight Progress for Orange Island
Cancrorum is a space ship crab or something with a few fancy moves. Aided by spitting turtles, this boss is sure to be a dizzying spectacle. Too many sprites required though.
#nes #gamedev #nesdev
www.youtube.com/shorts/oCDIA...
karumi miracle / psx
banpresto, 1997
Let us all take a moment to enjoy a Super Soft Mappy. π
If you need any more cuteness, the star antagonist feline of Mappy is also known as Nyamco and he leads a band of Meowkies.
I've always been fascinated by this game whenever I've stumbled across footage or screenshots. Need to try it some day!
Magfest be craaaaaaazy!!
Iβm glad someone got it π
Who else is pumped for the Chrono Trigger HD-2D remaster?
Slimes - Junko Habu
https://macthemes.garden/themes/4f8c1b6d5dcc-Slimes
new #pixelart
magazine screenshot, computer graphics (1997) archive.org/details/mico...
I was gonna say, this is the first time I realised that Mario has jiggle physics in Sunshine.
An early prototype gif.
super pitfall, magazine screenshot, famicom (1986) archive.org/details/fami...
breath of fire iv / psx
capcom, 2000
Orange Island for the NES features a shmup section for the boss fights. Here's a 30fps gif showing off my engine's current progress. 32 baddies/bullets/particles and up to 16 player bullets. The bar on the left shows CPU usage. Enough left for an audio driver! #nesdev
Orange Island finally has stable split vertical scroll on the NES! #nesdev
For all Edinburgh queers... Filmhouse will be screening I Saw The TV Glow later this month! (28th Oct, 6pm)
www.filmhouse.org.uk/movie/i-saw-...
dazzle draw, boot screen, apple IIe (1988) archive.org/details/e2gs...
Happy Michael Festival
π¨KICKSTARTERπ¨
[ #Homebrew #NES ]
Breakout meets giant monsters for the 8-bit NES, in Mega Kaiju Boom Ball. A new NES game by John Vanderhoef / @orebodyinc.bsky.social
β‘οΈ www.kickstarter.com/projects/jd3...
β‘οΈ #hbconnexion
Still slowly working on my small delivery witch game for the GBC. Squeezing in some friendly cameos along the way. Kacho On! #GBC #GBStudio #PixelArt #γγγη΅΅ #GCCX
Part II: Non-scrolling border illusion for Orange Island.
Playing back at 25% speed, we can see the final border design (mostly) staying static on the left side of the screen. We're blitting between the 2 nametables. Definitely many issues left to mitigate. Large boss metasprite added for fun!
πΊ Panzer Dragoon Saga // Sega Saturn // Commodore 1702 via S-video
How your email finds me
Make me love it π©
OutRun GB is OUT NOW for your Game Boy Color.π΄
- All the tracks, all the music, all the wind in your hair!
(link in reply)
#pixelart #indiedev #gameboy #retrogaming
I was toying with using the seal, but made my own in the end π