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Adam Goodrich

@adamgoodrich.bsky.social

Founder - Procedural Worlds - World creation for everyone! https://www.procedural-worlds.com/ #unity3d #gamedev #procgen #generativeai #worldbuilding Creator of Gaia, GeNa and some other as yet unannounced fun things.

906 Followers  |  2,937 Following  |  45 Posts  |  Joined: 16.11.2024  |  1.8872

Latest posts by adamgoodrich.bsky.social on Bluesky

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One of the cool things we are doing with Storm is creating biomes from other assets that people can plug in and use. This image, from one of our team members, is from the Book of the Dead. It looks amazing!
#madewithunity #indiedev #gamedev

27.05.2025 00:32 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Preparing some sample content for the Storm release! This building was procedurally generated :)
#madewithunity #gamedev

16.05.2025 02:44 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Oh cool :) Got some more cool stuff coming ... always so much to do.

10.04.2025 05:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Seated for flight home. Doggos apparently looking forward to seeing me. #gdc2025 was awesome.

23.03.2025 07:22 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Storm Enterprise Exits Beta at GDC 2025 Weโ€™re thrilled to share some big news in time for the 2025 Game Developers Conference (GDC) in San Francisco. Storm Enterprise, our next-generation solution for accelerating performance in large open-...

www.linkedin.com/pulse/storm-...

13.03.2025 10:43 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Storm, our Unity-based tool for blazing-fast open-world creation - up to 10ร— faster rendering- is out of Beta in time for GDC! Read our blog for details on our mobile runtime, Unity Verified Gaia Pro VS, and more. Message me for more info and see you at GDC!
#GDC2025 #madewithunity @unity.com

13.03.2025 10:43 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Hope you enjoy them !

08.02.2025 22:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's worse. Not only do they cost a bomb. You can't export your data out in a way that's editable by anything else.

31.01.2025 11:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hey guys :)

24.01.2025 21:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Adam Goodrich on LinkedIn: Wow... 10 years since I started Procedural Worlds! I started learningโ€ฆ Wow... 10 years since I started Procedural Worlds! I started learning Unity in February 2013 - it's easy to remember because it's the first video on myโ€ฆ

Wow. 10 years ago this month I started working on Gaia!

I took time to reflect and have a fantastic vision for the future. I'm super pumped.

Here is a little post I wrote about how Gaia came to be and where we are going:
www.linkedin.com/posts/adamgo...

#indiedev #gamedev #genai #iot #makers

12.01.2025 21:35 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Very cool :)

29.12.2024 16:48 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Gorgeous!

27.12.2024 11:32 โ€” ๐Ÿ‘ 12    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I make tools for unity. Most people know Gaia. 24 We have a big new one called Storm landing in Jan 25.

26.12.2024 16:31 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
AI Will Cause Jobs to Evolve, Will You Be Able to Evolve With It?โ”‚Justin Wolfers
YouTube video by World Knowledge Forum AI Will Cause Jobs to Evolve, Will You Be Able to Evolve With It?โ”‚Justin Wolfers

An interesting video on the economic impact of AI. The genie is out and won't be returned and it's a choice to embrace it or not. Case in point: I wanted to do some coding on a flight recently and decided not to because it would have been less efficient without AI!
www.youtube.com/watch?v=jIL5...

22.12.2024 19:58 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Finally, after a pretty torrid few months, a few weeks to chill! Plans.. make house nice and tinker with AI and microcontrollers... :)

20.12.2024 18:22 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Metaphor for life :)

18.12.2024 09:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I really enjoy your posts :)

18.12.2024 09:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Assuming that they follow through, then this is what is coming with Unity 7. I have sat in some of their sessions. They are quite serious about it.

18.12.2024 09:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Home - UNE Partnerships

I am very pleased to announce that I have joined UNE Partnerships part-time as their non-executive director of AI. I look forward to working with them to explore how AI can improve student learning outcomes. Education is a passion of mine, and I am looking forward to contributing:
unep.edu.au

12.12.2024 04:39 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I often prefer to write things the the longer way. Makes its meaning explicit for the next person... but I kinda like your idea... it's already there for operators, and it's elegant.

10.12.2024 05:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Noice. The next major iteration of my ai framework will allow me to connect my iot stuff all the way down into unity. And where I am going with unity, in addition to games, is digital twins.

10.12.2024 05:06 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Typography 101 (Getting Started) Beginner tips and tricks for setting up, arranging, and pairing your game's typography.

The secret to a good layout? Good writing and good typography. If either of those are bad, your rpg's layout will look bad.

This week on Explorers Design, I delve into typography. How to set it up, pair it, and why. I cite a lot of sources. #ttrpg

www.explorersdesign.com/typography-1...

26.11.2024 15:01 โ€” ๐Ÿ‘ 290    ๐Ÿ” 109    ๐Ÿ’ฌ 20    ๐Ÿ“Œ 18

We get the same thing even from game devs. Usually from those with the least skill. It's a reflection on them, not you. Good luck with it!

30.11.2024 07:03 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Absolutely love your content Jeff!

27.11.2024 21:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you. She passed away last night surrounded by her children and so much love.

27.11.2024 20:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Three panel black and white comic. Panel 1. A smiling eel-like primitive fish shows off it's new iPhone in front of it to two trilobites. Fish dialogue: check out my new phone! It's got 16 gigabytes it can hold! Trilobite dialogue: oh yeah? How many trilobites can it hold? Panel 2: the fish looks on, concerned, as the two trilobites crawl onto the phone and others join. Panel 3: the fish looks upset, its phone is buried in several trilobites. Fish dialogue: please stop

Three panel black and white comic. Panel 1. A smiling eel-like primitive fish shows off it's new iPhone in front of it to two trilobites. Fish dialogue: check out my new phone! It's got 16 gigabytes it can hold! Trilobite dialogue: oh yeah? How many trilobites can it hold? Panel 2: the fish looks on, concerned, as the two trilobites crawl onto the phone and others join. Panel 3: the fish looks upset, its phone is buried in several trilobites. Fish dialogue: please stop

An oldie from Inktober 2018: trilobyte

26.11.2024 02:19 โ€” ๐Ÿ‘ 2811    ๐Ÿ” 822    ๐Ÿ’ฌ 14    ๐Ÿ“Œ 11

Thank you. Hope you enjoy them! We have a really nice update landing for Gaia in the next week or so. It's a masking system that allows you to paint where your biomes will spawn... the other part is a faster terrain loader, which optimises when terrains are loaded for really large multi tile worlds.

26.11.2024 20:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Travelling again to see mum. Did some design on a game I have wanted to make for years. Already super excited to play what it will become... keep telling myself to reduce scope but then creative head kicks in... and I know when I get back that reality will kick in as i am already so busy... sigh :)

26.11.2024 20:00 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Congratulations :)

26.11.2024 19:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A blindspot for AI reasoning engines like o1 is that they all appear to be trained on very traditional deductive problem solving for chain of thought

What would a model trained on induction or abduction do? What about one trained on free association? Expert heuristics? Randomized exquisite corpse?

26.11.2024 02:38 โ€” ๐Ÿ‘ 117    ๐Ÿ” 8    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 3

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