Ethan McLean

Ethan McLean

@ethanjmc.bsky.social

Working hard on 'The Hearth & Harbour' 🎮 @saltstonestudios.bsky.social Making a card game called 'Nimbus Ladder' in between time.

5 Followers 10 Following 15 Posts Joined Dec 2025
1 month ago

I'm very very curious to see how all these items fit together, brings up all kinds of questions -love it!

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1 month ago

Oooh I hope there's crunchy headshots in this next game with all these rifles and such

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2 months ago

I'd agree with a single click, save the twisty sound for when the cylinder is ejected and replaced.

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2 months ago
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This weekend I wanted to get better at texture painting and using Trim Sheets.

I painted over some photo references of Belfast alleyways and got the UVS of all these models to work off one texture.
Safe to say I love working with Trim Sheets now :) :)

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2 months ago
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Progress on ☁️Nimbus Ladder:
'Firmament Trawler', 'Orator To The Masses' & 'Archraven'

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2 months ago
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Progress on ☁️Nimbus Ladder:
'Bishop Of Banishment'

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2 months ago
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Progress on ☁️Nimbus Ladder:
'Carrion Catapult'

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2 months ago
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Progress on ☁️Nimbus Ladder:
'Vindicator Archer'

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2 months ago
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Progress on ☁️Nimbus Ladder:
'Crypt Carver'

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2 months ago

I love it! What beautiful brute

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2 months ago

I want this so much :) I think you could make something like this my dude, Mohrta had some nice weave around in the levels -need more interconnected dungeon level design

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2 months ago
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I wish everyone a Merry Christmas and toasty fires this season :) :) Here's some of my appropriately chilly artwork from our last game to get youse in the mood!

'The Pale Beyond' is on sale for a deep discount this Christmas!
store.steampowered.com/news/app/126...

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2 months ago
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Nimbus Ladder is a deckbuilding pvp physical card game I've been prototyping as a passion project since 2019

Right now, I have hundreds of unique cards printed off with final art and placeholder card styles.

Stay tuned and I'll be posting some art here to mark progress with the game!

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2 months ago

For ground shadows I use Probuilder in Unity to create dot to dot shapes around the foundations of the buildings and extrude them towards the camera.

The meshes are invisible -set to 'shadows only'. If you make the shadows soft enough, those primitive models cast pretty decent directional shadows.

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2 months ago

Painterly 2D art was one of our strong suits with The Pale Beyond, we wanted to keep it organic looking for this next game.

I've seen people do this lighting method online with pixel art, we're doing those tricks except we're using higher res art, ambient occlusion maps + 3D ground Shadows.

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