Lars Bundvad-Åmodt's Avatar

Lars Bundvad-Åmodt

@lbundvad.bsky.social

Senior Character Artist @ G-Space Studio Prev Lead Character Artist and Art Director @ various http://artstation.com/larsbundvad Opinions and half-baked takes are my own

381 Followers  |  157 Following  |  103 Posts  |  Joined: 17.07.2023
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Posts by Lars Bundvad-Åmodt (@lbundvad.bsky.social)

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a man wearing glasses and a leather jacket says yeah yeah but your scientists were so preoccupied ALT: a man wearing glasses and a leather jacket says yeah yeah but your scientists were so preoccupied
01.03.2026 21:21 — 👍 0    🔁 0    💬 1    📌 0

How did you manage to get a clean scan of yourself? Outside assistance?

22.02.2026 00:02 — 👍 1    🔁 0    💬 1    📌 0

Regardless how it all pans out I cannot wait for Linkedin to move on from formulaic "this gen AI platform is about to [vague post about how some visual industry is about to be disrupted]" posts.
At this point it feels like 95% of ai throughput is tiresome Linkedin posting.

19.02.2026 14:53 — 👍 2    🔁 0    💬 0    📌 0

Kain does just straight up bite someone in Defiance, so the telekinesis feeding is apparently more of a preference. Tbh, I think it's probably because it was easier for gameplay in BO1 for the health resource to just come to you than having to run up on enemies for it.

18.02.2026 20:38 — 👍 1    🔁 0    💬 1    📌 0
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So, I do wonder if people who didn't play any of the Legacy of Kain games know that this is how the vampires there canonically feed.
Super janky proof of concept, but still makes me smile. Insert own slurping noise!

18.02.2026 19:42 — 👍 4    🔁 1    💬 2    📌 0

If a vampire needs to chew your blood there's probably cause for a doctor visit.

"VAE VICT- ugh! Good lord, man. Take care of yourself!"

17.02.2026 08:51 — 👍 0    🔁 0    💬 0    📌 0
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Having a lot of fun getting Kain finally set up for presentation. Might not be able to include all the blendshape stuff in the initial post, but I really did have fun building this dumb face rig :D

16.02.2026 21:59 — 👍 6    🔁 1    💬 1    📌 0

Physical print? :o

29.01.2026 17:24 — 👍 1    🔁 0    💬 1    📌 0
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Small sneakpeek at current project. Getting started on texturing the various belt doohickies on Krampus

28.01.2026 17:21 — 👍 10    🔁 2    💬 0    📌 0

For what it's worth the people I know who work there are happy

22.01.2026 13:32 — 👍 1    🔁 0    💬 0    📌 0

"Great knight. Bit of a bellend though"

22.01.2026 09:42 — 👍 3    🔁 0    💬 0    📌 0
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Working on my Krampus. Belt danglies a'plenty!

17.01.2026 21:16 — 👍 46    🔁 3    💬 0    📌 0

Does kinda look like something that an extremely extra wrestling heel might wear :D

10.01.2026 22:23 — 👍 1    🔁 0    💬 1    📌 0

Full sleeves though. Makes him come off more of a peacock

10.01.2026 20:52 — 👍 1    🔁 0    💬 1    📌 0

What a delightfully punchable face

10.01.2026 20:52 — 👍 1    🔁 0    💬 1    📌 0

May you pass through the BRRRRM tube well and with the results you're hoping for

08.01.2026 16:16 — 👍 1    🔁 0    💬 0    📌 0

Does mean you can keep making new ones though!

07.01.2026 22:13 — 👍 1    🔁 0    💬 1    📌 0

Oh damn, had forgotten about your Christmas Carol ghosts. So fun!

26.12.2025 10:39 — 👍 0    🔁 0    💬 0    📌 0
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For what it's worth, that one got a lot of shit from a bunch of industry character artists.
I love anatomy for sculptors, it's a great resource, but they sometimes get a little too dogmatic with "This thing is always like this".
They did also do the attached example though, so it's not all bad.

18.12.2025 16:58 — 👍 0    🔁 0    💬 0    📌 0

Shoulders of giants and all that

16.12.2025 21:32 — 👍 1    🔁 0    💬 0    📌 0

There is such rich value in references. Immersing yourself in the depth of human culture, history, and art makes your art be better. It is always beneficial for artists to learn how and why something works, how that informs design, shape, and colour, and how they can reflect that in their work.

16.12.2025 21:32 — 👍 2    🔁 0    💬 1    📌 0

Though it turns out that they're only "using instead of finding references in some book", and that's....That's not better, chief

16.12.2025 21:22 — 👍 0    🔁 0    💬 0    📌 0

Surely outsourcing the part of the process specifically made for communicating ideas and design thought to a machine that makes a sorta general statistically-likely version of the thing you described can only yield pure gold

16.12.2025 21:17 — 👍 2    🔁 0    💬 1    📌 0

Concept art and idea iterations have to be conveyed with specificity and intentionality. GenAI, no matter if it spits out something that is a neat image, is non-specific by design.

16.12.2025 18:38 — 👍 5    🔁 0    💬 0    📌 0

Replacing the phase of a production that is supposed to be about thinking and quickly communicating specific ideas about shape, colour, and design with a workfloe that utilises generative ai betrays a fundamental lack of understanding about what things like concept art are there for.

16.12.2025 18:35 — 👍 6    🔁 0    💬 1    📌 0

When the bug is a feature

14.12.2025 13:48 — 👍 10    🔁 0    💬 1    📌 0

I also have not partaken in The Popular Thing :tm: but I remember that when it came out some people had gripes with its indie credentials in terms of pure scale, and the "30 frenchies in a basement" story in relation to outsourcing, so maybe that

13.12.2025 22:01 — 👍 0    🔁 0    💬 0    📌 0

Just a bit of recreational hating, I guess? That or inevitable "Hamilton was always stupid and I never liked it anyway" style backswing

13.12.2025 22:00 — 👍 0    🔁 0    💬 1    📌 0
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Playing with the topology I made for my Krampus. Reasonably pleased with the level of form fidelity I'm getting out of it.
Here it is at 9.5k, 38k, and 150k aprox.

13.12.2025 21:21 — 👍 4    🔁 0    💬 0    📌 0

That through-the-beard salmon eating was deep childhood movie trauma here :D

10.12.2025 15:42 — 👍 1    🔁 0    💬 1    📌 0