Isn't that the other one?
All 3D artists can have a little scope creep as a treat.
(I have been adding unnecessary features to my Legacy of Kain character project for 2 years)
How did you manage to get a clean scan of yourself? Outside assistance?
Regardless how it all pans out I cannot wait for Linkedin to move on from formulaic "this gen AI platform is about to [vague post about how some visual industry is about to be disrupted]" posts.
At this point it feels like 95% of ai throughput is tiresome Linkedin posting.
Kain does just straight up bite someone in Defiance, so the telekinesis feeding is apparently more of a preference. Tbh, I think it's probably because it was easier for gameplay in BO1 for the health resource to just come to you than having to run up on enemies for it.
So, I do wonder if people who didn't play any of the Legacy of Kain games know that this is how the vampires there canonically feed.
Super janky proof of concept, but still makes me smile. Insert own slurping noise!
If a vampire needs to chew your blood there's probably cause for a doctor visit.
"VAE VICT- ugh! Good lord, man. Take care of yourself!"
Having a lot of fun getting Kain finally set up for presentation. Might not be able to include all the blendshape stuff in the initial post, but I really did have fun building this dumb face rig :D
Physical print? :o
Small sneakpeek at current project. Getting started on texturing the various belt doohickies on Krampus
For what it's worth the people I know who work there are happy
"Great knight. Bit of a bellend though"
Working on my Krampus. Belt danglies a'plenty!
Does kinda look like something that an extremely extra wrestling heel might wear :D
Full sleeves though. Makes him come off more of a peacock
What a delightfully punchable face
May you pass through the BRRRRM tube well and with the results you're hoping for
Does mean you can keep making new ones though!
Oh damn, had forgotten about your Christmas Carol ghosts. So fun!
For what it's worth, that one got a lot of shit from a bunch of industry character artists.
I love anatomy for sculptors, it's a great resource, but they sometimes get a little too dogmatic with "This thing is always like this".
They did also do the attached example though, so it's not all bad.
Shoulders of giants and all that
There is such rich value in references. Immersing yourself in the depth of human culture, history, and art makes your art be better. It is always beneficial for artists to learn how and why something works, how that informs design, shape, and colour, and how they can reflect that in their work.
Though it turns out that they're only "using instead of finding references in some book", and that's....That's not better, chief
Surely outsourcing the part of the process specifically made for communicating ideas and design thought to a machine that makes a sorta general statistically-likely version of the thing you described can only yield pure gold
Concept art and idea iterations have to be conveyed with specificity and intentionality. GenAI, no matter if it spits out something that is a neat image, is non-specific by design.
Replacing the phase of a production that is supposed to be about thinking and quickly communicating specific ideas about shape, colour, and design with a workfloe that utilises generative ai betrays a fundamental lack of understanding about what things like concept art are there for.
When the bug is a feature
I also have not partaken in The Popular Thing :tm: but I remember that when it came out some people had gripes with its indie credentials in terms of pure scale, and the "30 frenchies in a basement" story in relation to outsourcing, so maybe that
Just a bit of recreational hating, I guess? That or inevitable "Hamilton was always stupid and I never liked it anyway" style backswing