Darcy Rayner

Darcy Rayner

@drayner.bsky.social

Software Engineer | Everything Serverless at Datadog | Making Games/Pixel Art/Retro Stuff on the Side

107 Followers 604 Following 31 Posts Joined Nov 2024
2 days ago

Here is a timelapse of my drawing process thanks to #pixquare . Think I struggled with the foreshortening of Crash’s left leg the most. Total time was about 17 hours #crashbandicoot #pixelart #gamedev #timelapse

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3 days ago
Crash bandicoot lying on a couch in the middle of the beach at twilight. A small crab and some wumpa fruit are in the sand. Pixelart

Another shot from my fan project Crash Bandicoot Twisted’s opening cutscene. #pixelart #gamedev #crashbandicoot

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2 weeks ago
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For something so cold, the ice rink sure brings out some fiery passion!
#pixelart #gameboy

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2 weeks ago
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Flappy Coot, a Crash Bandicoot Flappy Bird fan game, out now on itch and gamejolt

sam-gamedev.itch.io/flappy-coot
gamejolt.com/games/flappy...

#sAm_art #CrashBandicoot

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2 weeks ago
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Made a bit more progress on the intro sequence for my GBA fan game Crash Bandicoot twisted. This is ~50% of the opening I have planned. #crashbandicoot #pixelart #gamedev

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1 month ago
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Fantasy helmet design

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1 month ago

Thanks, Spy Fox was one of my main references, so definitely the vibe I was going for

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1 month ago
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Nanite Tessellation Nanite Tessellation, aka Nanite Dynamic Tessellation, aka Nanite Dynamic Displacement was the next major feature I worked on after Nanite it...

I'm finally writing up how Nanite Tessellation works. The first few blogs posts are up. More will be coming.
graphicrants.blogspot.com/2026/02/nani...

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1 month ago
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It is time! We've just released the second demo of Zabu, our beat 'em up for the Sega Mega Drive / Sega Genesis.

Check it out! 👊 zabu.team

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1 month ago
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Another old #pixelart mockup I did. It was a fun reimagined Sega Aladdin.

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1 month ago
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In game style for reference

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1 month ago
Pixel art image of Neo Cortex pleading with Uka Uka Dr Neo Cortex pleading with Uka Uka, Crash Bandicoot Huge Adventure

Messing around with some style ideas to differentiate cutscenes for Crash Bandicoot Twisted. I wanted something quicker/simpler to draw that evoked Saturday morning cartoons, (there are 11 panels just in the intro). IDK if it’s too much or a departure. Wdyt? #pixelart

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1 month ago
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Giant skeleton & human skeleton, #pixelart, 14 colors.

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2 months ago
Gaiamaster inspired boardgame. From PS1

I'll post most of my old work here, including my #pixelart. Starting with this piece.

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2 months ago
My fossil maker toy. An auto-generated ostritch-looking dinosaur skeleton sits in the middle.

The text at the bottom just directs to the URL: castpixel.itch.io/fossil-maker

I didn't expect such a warm reception to my anime sfx generator. Thank you 😊

Here's another tiny toy; Fossil Maker. Create random, mostly silly-looking, fossils of creature skeletons

castpixel.itch.io/fossil-maker

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2 months ago
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This was a fun one to work on #crashbandicoot #pixelart #GBA

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2 months ago
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I made this little sprite around 10 years ago now. #pixelart

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2 months ago
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Boy, I tell ya.

#pixelart

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2 months ago
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Otsu.
#pixelart #vagabondmanga

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2 months ago
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Here is the timelapse, I used the Endesga 32 palette for this one. About 13 colours.

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2 months ago
Pixel art image of a hand reaching for a fedora

#CloseCall #pixel_dailies #pixelart @pixeldailies.bsky.social

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2 months ago
a noir femme fatale in a transparent dress depicted in 1bit hires pixel art posing as a pinup between two doors with dragon motifs on them in black and white

was thinking of this while doing my latest pieces… don’t think I ever posted it here

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2 months ago
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Coruscation

#pixelart #animation

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2 months ago
Pixel art portraits of Harry and Kim from Disco Elysium

Pixel Elysium 🪩🧡

#discoelysium #pixelart #8bitart

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2 months ago
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Crash Riding Polar. I made this in Pixsquare on iPad, and I think it might be my favourite pixel art editor. #pixelart #crashbandicoot #GBA

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2 months ago

Anyway, still a bit of work to do, next step is figuring out how to stream a multi frame background to simulate camera movement. I think I have a game plan, but we will see how it goes.

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2 months ago

One other small limitation you can see is a bit of over rendering on some scan lines, causing sprites in the distance to clip when the scene is extra busy.

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2 months ago

I think Huge Adventure on the GBA uses the same technique for its chase levels.

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2 months ago

For performance I sort/order all the entities at build time, which is fast but means we can’t change the depth of entities dynamically. In this case though it’s fine because this is going to be used for a boulder chase style level, with Crash riding a Polar bear towards the screen.

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2 months ago
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Messing around with pseudo 3D on the GBA for Crash Bandicoot twisted. The crates are 2D sprites that have been rendered offline in different perspectives, (depending where in the camera they are displayed) and carefully placed/scaled to simulate depth. #retro #pixelart #gamedev

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