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Jacob Freeman

@geforce-jacobf.bsky.social

GeForce Evangelist at NVIDIA. DLSS Devotee and RTX Remix Reverent. Possibly related to Gordon. 😊

1,061 Followers  |  1,302 Following  |  861 Posts  |  Joined: 15.11.2024
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Posts by Jacob Freeman (@geforce-jacobf.bsky.social)

Full release notes us.download.nvidia.com/Windows/595....

02.03.2026 14:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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New GeForce Game Ready driver is up for Resident Evil Requiem (with resolved fan control) www.nvidia.com/en-us/geforc...

02.03.2026 14:28 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The DX8 lobby scene from 3DMark 2001 was also one of my favorites from around that era, watched this demo SO many times, basically burned in my memory. This benchmark actually used the same engine that powered Max Payne πŸ˜€

02.03.2026 02:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Mirror reflections in Resident Evil Requiem, Ray Tracing Off vs High vs Path Tracing. Huge difference in mirrors but also applies to any reflective surface. Notice the extra detail on the light fixture πŸ‘

02.03.2026 00:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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More! Shots captured at 4K DLSS 4 maxed out πŸ‘€

28.02.2026 04:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The path traced visuals in Resident Evil Requiem are really incredible 😍

28.02.2026 04:30 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 1
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Morrowind came a bit later, but used DX8 pixel shaders on the water effects, which looks really amazing in 2002

27.02.2026 17:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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AquaNox was one of the first games to use DX8 shaders for its underwater effects. Fun fact: This engine and tech also powered the AquaMark benchmark πŸ˜€

27.02.2026 17:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Still remember how blown away I was by this 3DMark 2001 benchmark scene. 🀩 Of course didn't quite run at 999 FPS in 2001 like in this video 🀣

27.02.2026 15:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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The GeForce 3 turns 25 today! So many great memories of this card. First GPU to support programmable pixel/vertex shaders and DirectX 8! πŸ‘

27.02.2026 15:04 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 1
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Alan Wake Remastered PC update notes (1.33) β€” Alan Wake Patch notes – Version 1.33 (Epic Games Store) GAMEPLAY Added a command to skip the intro. (Shoutout to every speedrunner, and anyone on their 67th run of the game just looking to get into the gameplay...

A new update for Alan Wake Remastered (yes, the first one πŸ˜€) is out which adds HDR, improved DLSS support and more! Good time to revisit if you haven't played it in a while! www.alanwake.com/story/alan-w...

27.02.2026 01:30 β€” πŸ‘ 3    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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RTX Play Live will be Friday at 1PM PT! Checking out Resident Evil Requiem of course! Perhaps even a few codes to give out πŸ‘€
Live Friday 1PM PT at www.twitch.tv/NVIDIA!

25.02.2026 20:30 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Steam :: Far Far West :: The Far Far West Demo is LIVE! Help us top the Steam Next Fest charts

Link! store.steampowered.com/app/3819240/...

24.02.2026 04:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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A demo for Far Far West is out now; this demo is really fun! Think of Helldivers meets Wild West. Also, can support DLSS 4.5 with overrides 🀠

24.02.2026 04:44 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

DLSS 4.5 FTW. Even beats out native! πŸ™‚ www.computerbase.de/artikel/graf...

17.02.2026 14:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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High On Life 2 is out now and it supports DLSS 4.5 with overrides πŸ˜€ Also MFG and Reflex! Having a blast in it so far, here's a few maxed out 4K DLSS 4.5 shots πŸ‘€

13.02.2026 16:15 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
"Untitled John Wick Game" Reveal Trailer
YouTube video by Saber Interactive "Untitled John Wick Game" Reveal Trailer

πŸ‘€ John Wick game coming! Cannot wait for this!! www.youtube.com/watch?v=Ap5J...

12.02.2026 23:56 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Resident Evil Requiem with GeForce RTX 50 Bundle Experience RTX 50 speed with AI-powered DLSS 4.

Resident Evil Requiem GeForce RTX 50 Series bundle is available now! Available on RTX 5090, 5080, 5070 Ti, 5070 for a limited time www.nvidia.com/en-us/geforc...

10.02.2026 15:16 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Enabling DLSS 4.5 Super Resolution with overrides in Carmageddon: Rogue Shift gives significantly improved image stability πŸš—

08.02.2026 18:31 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Here is a quick overview of DLSS 4.5 Super Resolution and how to use overrides πŸ˜€

08.02.2026 04:08 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Checking out Carmageddon: Rogue Shift! Here's a few maxed out 4K shots... and yes, supports DLSS 4.5 Super Resolution with DLSS Overrides πŸ˜€πŸ‘

07.02.2026 05:11 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Not sure but the RT one will look better 😁

07.02.2026 03:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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And water reflections, notice how with Ray Tracing on you get correct reflections around the character without the limitations of screen space reflections πŸ˜€

07.02.2026 00:09 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The Sea of Remnants Closed Alpha started this week which has support for Path Traced Global Illumination and Ray Traced Reflections! Oh and yes, DLSS 4 with Multi Frame Gen! Checkout the much more realistic lighting and shadowing with proper occlusion shadows πŸ‘

07.02.2026 00:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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How Painkiller RTX Uses Generative AI to Modernize Game Assets at Scale | NVIDIA Technical Blog Painkiller RTX sets a new standard for how small teams can balance massive visual ambition with limited resources by integrating generative AI. By upscaling thousands of legacy textures into high…

A behind the scenes look at Painkiller RTX's remastered PBR assets! Great read for anyone interested in Remix modding developer.nvidia.com/blog/how-pai...

05.02.2026 20:32 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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GeForce 4 Ti 4200 😍

05.02.2026 03:31 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Quake 3 Arena RTX Remix Mod 1.2 - Q3DM17 Showcase
YouTube video by GeForce_JacobF Quake 3 Arena RTX Remix Mod 1.2 - Q3DM17 Showcase

Let's go! πŸš€ Here comes an RTX Remix mod of one of the best Quake 3 Arena maps ever! Q3DM17 aka 'The Longest Yard' in new release 1.2 of the Quake 3 RTX Remix Mod by WoodBoy! Lots of great updates here πŸ‘ www.youtube.com/watch?v=MFls...

03.02.2026 23:34 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Nativ vs. DLSS 4.5 vs. FSR AI im Leser-Blindtest Nativ UHD, DLSS 4.5 oder FSR Upscaling AI – was findet ihr am schΓΆnsten? Die Community macht den Blindtest in sechs Spielen.

Fun test over at Computerbase, vote for which looks the best! πŸ˜€ www.computerbase.de/artikel/graf...

03.02.2026 17:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1
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Trying out games from the last few years with DLSS 4.5 via overrides. Here is Trepang2, flipping between DLSS 4/4.5. Notice the increased lighting detail on weapon model, grass and distant light!

PS: Loved this game, a spiritual successor to FEAR, and yes, with bullet time 😁

02.02.2026 05:19 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
DLSS is Magic, and This Proves It.
YouTube video by 2kliksphilip DLSS is Magic, and This Proves It.

DLSS stress test with @3kliksphilip.bsky.social πŸ˜† Also some good background and history on upscaling on AA tech www.youtube.com/watch?v=DKCy...

31.01.2026 00:08 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1