#graphics #gamedev #opengl
21.01.2026 16:58 — 👍 7 🔁 1 💬 0 📌 0
VGA mode 13h is fun
github.com/xms0g/cube13h #gamedev #graphics #retro #msdos
24.12.2025 13:46 — 👍 5 🔁 2 💬 1 📌 0
GPU instancing with deferred pipeline and realtime shadows. A shadow glitch at the end of the video because of culling objects the outside of the frustum. #opengl #gamedev #graphics #rendering
09.12.2025 14:43 — 👍 9 🔁 0 💬 0 📌 0
An MS-DOS clone of the classic Atari Breakout game written in Turbo C
github.com/xms0g/breakout #gamedev #retro #msdos
08.12.2025 14:04 — 👍 8 🔁 1 💬 0 📌 0
msaa failure #gpu #opengl
08.12.2025 13:51 — 👍 1 🔁 0 💬 0 📌 0
Testing deferred shading with normal mapping #opengl #gamedev #graphics
29.11.2025 09:17 — 👍 8 🔁 1 💬 0 📌 0
#gpu #opengl #gamedev
26.11.2025 11:21 — 👍 8 🔁 1 💬 1 📌 0
My deferred renderer ended up doing toon shading. Broken G-buffer = instant anime mode 😅 #gamedev #opengl #graphics
19.11.2025 11:38 — 👍 9 🔁 3 💬 0 📌 0
Art from gpu
19.11.2025 11:29 — 👍 3 🔁 0 💬 1 📌 0
#opencl #gpgpu
16.06.2025 21:07 — 👍 1 🔁 0 💬 1 📌 0
Another abstract art from GPU #gamedev
18.04.2024 22:34 — 👍 4 🔁 0 💬 1 📌 0
I guess I accidentally created abstract art
#gamedev #graphics #opengl
02.02.2024 03:28 — 👍 8 🔁 0 💬 2 📌 0
Diablo 4 Helltide Effect
vec3 colour = texture2D(diffuse1, vUv).xyz;colour = pow(colour, vec3(3.0/4.0, 7.0/6.0, 7.0/6.0));
#glsl #gamedev
24.10.2023 02:01 — 👍 3 🔁 0 💬 0 📌 0
Matrix effect
vec3 colour=texture2D(diffuse1, vUv).xyz;colour=pow(colour, vec3(1.5,4.0/5.0,1.5);
#glsl #gamedev
23.10.2023 05:08 — 👍 4 🔁 0 💬 0 📌 0
I don’t think so. Just for pseudorandomness.
13.10.2023 02:22 — 👍 0 🔁 0 💬 0 📌 0
float rand (vec2 st) { return fract(sin(dot(st.xy, vec2(12.9898,78.233))) * 43758.5453123);
}
12.10.2023 17:23 — 👍 0 🔁 0 💬 1 📌 0
Old TV CRT scanlines effect
#glsl #gamedev #programming
09.10.2023 05:07 — 👍 2 🔁 0 💬 0 📌 0
I came across an argument about using C-Api in C++ on x. Encapsulating raw pointers in smart pointers is a good trick for memory management.
#cpp #programming #gamedev
06.10.2023 14:39 — 👍 2 🔁 0 💬 0 📌 0
Plum wine 🍷👌
17.09.2023 18:56 — 👍 2 🔁 0 💬 0 📌 0
I added peppermint syrup to my filter coffee, wow 😍 everything’s changed.
12.09.2023 13:38 — 👍 1 🔁 0 💬 0 📌 0
Reskeet with 4 perfect movies
11.09.2023 00:14 — 👍 4 🔁 0 💬 0 📌 0
Quote a game that’s nostalgic to you
03.09.2023 13:01 — 👍 2 🔁 0 💬 0 📌 0
Disfrutamos mucho nuestras tradiciones. El día de muertos es una de ellas. Mientras recordemos a nuestros fieles difuntos, ellos nunca morirán...We really e...
LA SANDUNGA
La Sandunga
01.09.2023 00:46 — 👍 1 🔁 0 💬 0 📌 0
>++++++++[<+++++++++>-]<.>++++[<+++++++>-]<+.+++++++..+++.>>++++++[<+++++++>-]<+
+.------------.>++++++[<+++++++++>-]<+.<.+++.------.--------.>>>++++[<++++++++>-
]<+.
30.08.2023 01:55 — 👍 4 🔁 0 💬 0 📌 0
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
43 years of programming games; from Vic-20 to PS5! The LEGO game guy, The Ocean Loader Guy. 56 shipped titles, 240M sales. Retro Game Code archiver/documenter. Happy Chappy. Occasional Magician. Typography snob. BAFTA member.
Webdev slowly turning into a gamedev
Software Developer. Love C#. Developing Shatterwild, a Runescape-inspired game.
🎮 indie tech artist
🏗️ I made Shader Forge & Shapes
🌐 working on https://half-edge.xyz
🔥 shader sorceress
📏 math dork
🎥 rare YouTuber/streamer
📡 ex-founder of @NeatCorp
my kids:
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Open Source Software Consulting. Whether it's the #Linux kernel, graphics, multimedia, machine learning, or XR, we can help. Learn more at collabora.com.
#OpenSource #GStreamer #PipeWire #NVK #Panfrost #Wayland #OpenXR #Monado
Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink.
Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Hello everyone, Hoshino Lina here! I'm a developer VTuber!
▶️ lina.yt/magic
EN/日本語|she/her|🎨 #HoshinoLinArt
My gf: @cyan.yt 🩵|We are @thgirls.yt
PFP x.com/7783__
🐘 @lina@vt.social
📨 lina@lina.yt
💲 lina.yt/sponsor | lina.yt/kofi
25 / i get angry at rocks for a living / i post music on my newgrounds / i post sillies over here / fish🐟
ask for permission before using my stuff
#music #programming
https://413x1nkp.newgrounds.com/
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⠀⠀⠀⠀⠀⠀⠀ x.com/polygonaldreams
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Tracker at heart. LUA-scripter by need. Check out http://patreon.com/esaruoho and https://lackluster.gumroad.com/l/paketti or http://lackluster.bandcamp.com/ if you like.
www.dgp.toronto.edu/~hertzman
Sometimes professor sometimes nvidia research scientist all-the-time loud mouth
Opinions are my own and do not represent either of my employers
Faculty in CS at Boston University working on graphics and fabrication
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.