After about 3 years in the making, Candyland is finished and released on the workshop! Please vote for it!
steamcommunity.com/sharedfiles/...
@aspennly.bsky.social
She/Her, Graphic Designer and Hobbyist Level Designer, 24, I mostly make TF2Maps, and I'm still teaching myself new stuff along the way. ๐ณ๏ธโโง๏ธ https://linkin.bio/aspennly/
After about 3 years in the making, Candyland is finished and released on the workshop! Please vote for it!
steamcommunity.com/sharedfiles/...
Come fly with us on the Boreas in Stormbreaker! A brand new 3 Control Point map that takes place aboard a Zeppelin! Come check it out here: steamcommunity.com/sharedfiles/...
30.10.2025 01:39 โ ๐ 18 ๐ 6 ๐ฌ 1 ๐ 0An automatic post of a promotional poster for a Team Fortress 2 workshop item
New TF2 Smissmas Capture the Flag Map, Shipyard! Vote now on the Steam Workshop.
30.10.2025 22:57 โ ๐ 14 ๐ 4 ๐ฌ 1 ๐ 0Working on TF2 Maps with friends be like (ft @dynam.bsky.social)
19.10.2025 00:16 โ ๐ 17 ๐ 6 ๐ฌ 0 ๐ 0Its being a while since I have showed a bit of my tf2 map Ornos, so enjoy the almost completed KOTH area. This time with the ingame music
09.10.2025 17:22 โ ๐ 15 ๐ 3 ๐ฌ 2 ๐ 0would people be interested in these as commissions? i need to start actually making money off my degree lol
09.10.2025 20:26 โ ๐ 3 ๐ 2 ๐ฌ 0 ๐ 0MERCENARIES, MOVE OUT!!! Thank you to everyone who voted, and supported the One-Man Convoy, as it's now in-game! Happy Scream Fortress everybody!!!
09.10.2025 19:28 โ ๐ 68 ๐ 22 ๐ฌ 6 ๐ 1That's cool I think
#tf2
just knew i wanted to draw a vampire today
04.10.2025 01:27 โ ๐ 306 ๐ 84 ๐ฌ 3 ๐ 0it's #blocktober so here's a 5cp map for TF2 i'm working on
04.10.2025 16:04 โ ๐ 35 ๐ 8 ๐ฌ 1 ๐ 0new charms compiled thanks to several community members (MacRipley, Cyan, Pidialski, Chickenman). Coming soon..!
28.08.2025 23:20 โ ๐ 42 ๐ 17 ๐ฌ 2 ๐ 0Things keep going slowly on Ornos, there is placeholder props, vscript needed but today my beloved EMP Payload, the Super Sapper is implemented and running!!
29.08.2025 17:45 โ ๐ 10 ๐ 4 ๐ฌ 3 ๐ 0So, I'm back again. Basically, I owe $3000 in tuition from my last semester of college. My uncle was helping me with expenses but he's now MIA, so now I can't pay it off, and I need it so I can go back. ANY help would help me immensely so, please, if y'all can #mutualaid
ko-fi.com/lesbianwitch...
Dunno what I'll do next, I have a video I want to make covering my MvM background I did a test render for (and a nice intro), I still have Alexandria to finish, Ivory to push to beta, and it's not like Dionysus doesn't need work. Just weird to be freed a bit.
27.08.2025 17:53 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0A cigarette ad for Dionysus, referencing the myth of the Battle of Thermopylae. (300)
Still isn't the end of the road though, just means I can finally take a bit of a break.
Dionysus will still be getting updates to make sure it fully reaches an RC state. Including more custom assets like this example overlay I got done for the b5 release.
mvm_dionysus's thumbnail, current version is b5a and can be found at https://steamcommunity.com/sharedfiles/filedetails/?id=3555715720
mvm_whitecliff's thumbnail, current version is rc6 and can be found at https://steamcommunity.com/sharedfiles/filedetails/?id=3234295279
mvm_Humbridge's thumbnail, current version is rc2 and can be found at https://steamcommunity.com/sharedfiles/filedetails/?id=3233557472
I suppose today is deadline day for the Mann vs Machine blog post announcement! It's insane to see how much amazing content has been produced in these short two months by everybody, genuinely stunning
As for myself, Humbridge, Whitecliff & Dionysus have all been updated to hopefully have nicer QA.
Way back in 2017 I worked on "Havana", a Mann vs Machine map for Team Fortress 2. Today we're presenting a new version, with an improved layout, better visuals, and architecture that actually looks Cuban! Like, subscribe, comment, do all that good stuff: steamcommunity.com/sharedfiles/...
27.08.2025 11:58 โ ๐ 15 ๐ 6 ๐ฌ 2 ๐ 0Image of a community made map from Team Fortress 2.
New map MVM Ventus, #released on the workshop!
Steam:https://steamcommunity.com/sharedfiles/filedetails/?id=3556397782
TF2Maps: https://tf2maps.net/downloads/ventus.770/
I helped work on this!!! I did some of the optimizations, color correction, and a few more miscellaneous stuff. Please check it out!!!
26.08.2025 09:25 โ ๐ 6 ๐ 2 ๐ฌ 0 ๐ 0The left-hand bot-path route, which heads straight through a Greek town inspired by buildings found on the main-land.
The countryside valley bot-route on the right-hand side of the player spawn, with vineyards running along the peaks of the cliff-faces.
The interior to the central Greek temple, which is now operating as a warehouse for Mann Co's nearby vineyards & winery.
Another angle of the beach-front botspawn, with a lovely view of the mainland thanks to the stunning Vineyard skybox.
I feel like each area feels distinct enough that the level should stand out from your average TF2 player's perception of Odyssey which is good. With the botyard being on a nice sandy beach, one bot-path going through a mainland-style Greek town, and the other going through a countryside valley.
25.08.2025 12:49 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0A modern Greek Villa which serves as Red Team's spawnroom & bomb-hatch.
The map's central temple which provides highground to players which they can take advantage of over both bot-paths.
Red Team's spawn room, a winery underneath the villa which has since had its chairs and tables cleared out.
Part of the map's botspawn. All located on the sunny beaches of this small quaint island located in the Aegean Sea.
Wish we had more time, I'm a little procrastinator when it comes to detailing. But I feel like the level came out looking pretty nice, and it definitely plays the best out of all of the MvM maps I've made so far I feel.
25.08.2025 12:45 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0MvM Dionysus is finally done(ish), and has been released onto the Steam Workshop! Feel free to check it out!
Just one more update for the map to work on before the deadline to clear up any minor issues. Then I have to update my other two MvM maps too. hoghh.
steamcommunity.com/sharedfiles/...
Rocket launcher for @openfortress.fun
Modeled and textured by me
Concept art by @overlordlettuce.bsky.social
It is a canteen action item for the hit game Team Fortress 2, it is designed to look like old portable transistor radios of the 1960s. I personally think it looks pretty good.
I just submitted my 500th submission to the TF2 workshop, and I'm celebrating with 3kg of jaffa cakes.
I am being dead serious, I got 3 boxes of them.
steamcommunity.com/sharedfiles/...
Sorry for having to ask for help again, but basically we are genuinely screwed out of money this month to pay electricity, rent, groceries... We need to survive till we can go back to Spain next month
ko-fi.com/buffersubrou...
vgen.co/EntropyArt
Thank you for the help. Commissions will be slow
potato.tf just announced a new community MvM operation, to warm up the #TF2 community for the eventual actual official MvM update.
Operation Bolted Barbecue runs until October 15th.
let's get grilling!
Tele frag w/ bread spawn combo is insane disrespect even if it is against a bot.
On a real note MvM Dionysus is now already at a2 after just a day ! Hoping progress continues to be this fast, need more playtests for feedback before we finalise an a3 though.
Still, two months to go.
A cliff-side view of MvM_Dionysus's exit from botyard
MvM_Dionysus's botyard, with 2 bot spawns & 1 tank exit.
An example of MvM_Dionysus's dropdown from the hatch & the verticality which surrounds each bot route.
MvM_Dionysus's hatch area high above the rest of the map.
Feels like there's an entire rush now for new MvM maps since the blog, so here's what I've been working on with friends, MvM_Dionysus.
100% in a rough shape but what alpha one isn't. At the very least I think there's some potential with the verticality and flanks but there's still a lot to change.
If you're interested in making new charms for TF2, feel free to join our new official Discord! We have documentation on limitations, how to set up charms via the TF2 importer, how to model & rig, and soon there will be mods to test them out in game!
discord.gg/gAuTyevKgf
Im making a stupid fucking moyai charm for this
#tf2