yeah - i like how disco elysium handles failures but i think there's something just kinda inherently unsatisfying about how dice rolls abstract from player control
02.04.2025 13:11 β π 1 π 0 π¬ 0 π 0@baldur.bsky.social
big hecking doofus Lol
yeah - i like how disco elysium handles failures but i think there's something just kinda inherently unsatisfying about how dice rolls abstract from player control
02.04.2025 13:11 β π 1 π 0 π¬ 0 π 0tbf i think that while DE is innovative in a number of areas (not just mechanical), in many others it's beholden to standard and uninspiring design schemas (save system, item stats, dice rolls come to mind). but the devs were (are) clearly ambitious and would've continued to try to innovate i think.
31.03.2025 12:30 β π 2 π 0 π¬ 0 π 0not to respond to bait with sincerity, but i feel like when ppl call DE boundary pushing they're generally referring to things like the micro-reactivity, fleshing out of failure states, thought cabinet, centering of dialogue trees over combat, and the actual quality of the writing - not dice rolls
31.03.2025 12:22 β π 3 π 0 π¬ 2 π 0people commenting here be like yeah and then name some addictive compulsive bullshit
08.02.2025 10:07 β π 1 π 0 π¬ 0 π 0and when everyone's a lowbie...
11.08.2023 22:37 β π 1 π 0 π¬ 0 π 0fun's over they're letting lameos like me on here now
09.08.2023 15:36 β π 4 π 0 π¬ 0 π 0