YouTube video by SupernerdX
Alien Inspired Epic Door
Here is my first pass at the final render for my epic door cinematic. I am happy with how it's progressing so far; all that is left is a few insert shots of the mechanism and to animate the tenacles receding when the door begins to open.
youtu.be/nYGnKgdpPJM
20.08.2025 23:28 β π 1 π 0 π¬ 0 π 0
Set Dressed Environment and created a rough cinematic.
17.08.2025 02:01 β π 1 π 0 π¬ 1 π 0
Epic Door Opening First Test. I am happy with the first test. I want to work more with sound design and accentuate the vines and overgrown nature of the door.
10.08.2025 15:32 β π 1 π 0 π¬ 1 π 0
Epic door. After extensive research and experimentation, I finally have a door design that I am happy with. All that is left is to finish the animation, which I will do this afternoon.
03.08.2025 15:39 β π 1 π 0 π¬ 1 π 0
YouTube video by SupernerdX
Clockwork Bird Interactive Toy.
I decided to scrap the replay system for the time being until I can get it to function more consistently but I did continue with the idea that the toy had to activated in a sequence and added the ability to fly around as the bird once activated. Here is the final results.
youtu.be/AsvLT8R5gO0?...
27.07.2025 14:04 β π 1 π 0 π¬ 1 π 0
Here is how the toy is currently shaping out, aesthetically. I like how the camera moves, and I think the final product will be fun to play with, even without the replay system at the current time.
21.07.2025 04:59 β π 1 π 0 π¬ 1 π 0
The replay system is where I am currently struggling because, essentially, I have to create another structure for the ghost that stores the location and click data, and I am starting to lose track of data at this point. I want to revisit this with a more straightforward solution.
21.07.2025 04:57 β π 1 π 0 π¬ 1 π 0
Dev Log Week 5:
I set up the gameplay recording and playback systems, but integrating multiple ghost clones proved more difficult than expected. I underestimated the complexity of storing ghost data, making my system convoluted. I plan to revisit this at a later date
21.07.2025 04:49 β π 1 π 0 π¬ 1 π 0
I have also gone ahead and purchased the environment pack that I will be using, as well as my mechanical bird asset.
13.07.2025 13:36 β π 1 π 0 π¬ 1 π 0
Dev Log Week 4:
Been working on figuring out the main mechanics of my project. I successfully recreated a recording of gameplay movements, and I am now working on recording the player's actions when they click an object.
13.07.2025 13:31 β π 2 π 0 π¬ 1 π 0
YouTube video by SupernerdX
Pikmin 3 inspired environment | Unreal Engine 5
Here is a video walkthrough.
www.youtube.com/watch?v=IMSn...
06.07.2025 23:58 β π 1 π 0 π¬ 0 π 0
Dev Log 2 Cont:
In addition, I have been working to replicate the Pikmin-style camera. Overall, I am pleased with this initial review. I need to make it a stationary orthographic camera that moves with the player.
29.06.2025 13:18 β π 2 π 0 π¬ 1 π 0
Dev log 2:
After reviewing my studies, I revised my map design to include recessed areas leading to elevated spaces for player exploration. This change addressed the previous design's overly open feel, better aligning it with the Pikmin aesthetic.
29.06.2025 13:13 β π 1 π 0 π¬ 1 π 0
Study of map layout.
Orange: Map outline.
Red: Elevated Areas
Green: Ramps
22.06.2025 14:34 β π 1 π 0 π¬ 1 π 0
After reviewing their references, I noticed the following.
1. Shallower map indentations
2. Use rocks to build up walls
3. Flatter terrain with larger set pieces
4. More organic shape
Now, having looked at the maps in closer detail, I feel I can better replicate the style I was going for.
22.06.2025 14:32 β π 1 π 0 π¬ 1 π 0
Week 1: I have started Assignment 1 by researching references to Pikmin 3's Garden of Hope for inspiration for my set dressing environment. However, I am struggling to capture the game's unique atmosphere. I plan to explore the original files of the game to study its level design more closely.
22.06.2025 13:53 β π 1 π 0 π¬ 1 π 0
Challenges:
- Mobile Performance
- Time
- Dedication
Accomplishments:
- Standalone build running at 90 fps
- Unique art style
- Compelling story
- Custom AI
28.05.2025 19:53 β π 0 π 0 π¬ 0 π 0
Week 10: Reflection.
Iβm happy with the project; itβs been one of my most challenging yet rewarding experiences. While it has room for improvement, thereβs great potential with more time and dedication.
28.05.2025 19:53 β π 0 π 0 π¬ 1 π 0
YouTube video by Echoes of a Silent Garden
Echoes of a Silent Garden Trailer
Week 9: With the project nearing completion, I was tasked with creating our press kit, gathering all the Screenshots, Media, and finalized trailer, and compiling them into one cohesive package.
Presskit: impress.games/press-kit/cl...
Final Trailer: www.youtube.com/watch?v=brvf...
28.05.2025 19:46 β π 0 π 0 π¬ 1 π 0
Week 8: I conducted a comprehensive overhaul of Lily's navigation, utilizing raycasts to enhance obstacle avoidance and leveraging Unity's Agent system to create an agent more closely aligned with Lily's size.
28.05.2025 19:42 β π 0 π 0 π¬ 1 π 0
Week 7: Beta Day
During the weekend of week 7, we participated in Beta Day, a day where all the other game majors showcased their beta builds for feedback. It was a great time and an honor to be the only VR project there.
28.05.2025 19:37 β π 0 π 0 π¬ 1 π 0
In Week 5, I started working on a hallway sequence that would include the new evolution of Lily chasing you down a hallway.
28.05.2025 19:26 β π 0 π 0 π¬ 1 π 0
here is our storyboard
28.05.2025 19:23 β π 0 π 0 π¬ 1 π 0
In Week 4, I assisted in recording our rough draft for our game trailer. Using the animated storyboard as a template, our trailer focuses on the elements of horror, the aftermath of Lily's transformation, and moldy storytelling.
28.05.2025 19:22 β π 0 π 0 π¬ 1 π 0