Dragonwolf Games

Dragonwolf Games

@dragonwolfgames.bsky.social

Indie game developer specializing in family friendly games. Dragonwolf Games are designed to put smiles on your face. Follow for updates on Smile Run. www.dragonwolfgames.com patreon.com/dragonwolfgames

81 Followers 750 Following 177 Posts Joined Sep 2025
5 hours ago

I am always accepting feedback on what I post. I have made changes to things I personally liked based on feedback from some in person play testing as well as from people messaging me about the trailer. I take feedback as someone wants to help.

#indiedev #solodev #gamedevelopment

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5 hours ago

New model for the cave entrance shown. I still need to add some trees to make things look nicer.

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5 hours ago
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I love making people smile. That's why my characters are called the Smile Builders, my first game is called Smile Run, and I am working to keep my games similar to old school arcade games. I want families to sit around the computer and try to beat each other's score. Bring back family game time.

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13 hours ago

Yesterday was one of those days where I completely destroy something I had working just to make it better today.

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1 day ago

While working on hand coding swimming physics, I accidentally had the character bouncing on top of the water. I think I invented a 5th environment by accident. If the game sells well enough, I think I will add "Bouncy Castle" as a free DLC patch.

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2 days ago
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Happy International Women's Day. Lily and Mimi are relaxing with some weekend yoga and decided to say hi to everyone.

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3 days ago
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Who is ready for a swim? The water environment will really mix up the gameplay as you change from running to swimming.

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3 days ago
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Who is ready for a swim? The water environment will really mix up the gameplay as you change from running to swimming.

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4 days ago

Does anyone know of good communities for chatting with other game developers?

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4 days ago
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Things look scary underwater. I hope the gifts don't get wet.

I am on the fence about having an air meter. I may test one to see if it makes the game too chaotic. I may also have it as a setting for players to toggle if they want it.

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4 days ago

They all love yellow dinosaurs.

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4 days ago

Almost always works is still good. I like it.

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4 days ago

Looks awesome! Congratulations on the launch!!

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4 days ago

Working on the final environment for Smile Run. The water environment will be the most unique of the 4 environments. I see the finish line, but it is still a bit far. (working on the finish line also (for the gift delivery mode))

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5 days ago
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Getting ready to start the water environment this weekend, so have an early version of Kit's swim cycle. Right now, it moves between two poses, but I might make his tail do more to give the animation more life.

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6 days ago

The clothing clipping is getting better but not 100% yet.

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6 days ago
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Screenshot from the latest video I am working on.

Everyone is calming themselves through Yoga in the soon to be released "Yoga Struggles"

I didn't realize how short the kid's arms are, but I will make them work. The seem fine in other applications.

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6 days ago

That is a great start

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6 days ago
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Hey! Her eyes are up there.

Just some silliness while I go back to more weight painting.

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1 week ago
YouTube
Smile Run Trailer 1 - Introducing Kit YouTube video by Dragonwolfgames

I am working on an updated gameplay trailer. I want to now release a new gameplay video every week or two. In the mean time, check out the original cinematic trailer for Smile Run and Kit's introduction.

youtu.be/PzsJ4StiB-E

#gamedev #indiegames #indiedev

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1 week ago

That's great

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1 week ago

I know 3D comics don't usually look very good, but I want to make some with the Smile Builders. I want them to have stories outside of just the game.

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1 week ago
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I still need to play around with them some more, but adding 6 varieties of trees to spawn on the ground is really making the environment pop. They are billboards, so I can have 100 on screen if I want. Yes, closer trees do look obvious, but that is what I need to work on.

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1 week ago

looks great

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1 week ago

Sometimes, you just have to play a little more. The fact that the reviewer played more was a sign they at least wanted to like the game more.

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1 week ago

Pretty

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1 week ago

I spent half the day trying to change how everything moves in Smile Run. I could not make it work, so I went back. Plus, adding a rigidbody to everything really slowed the game down. This game is so simple, it should not be slowing down the computer. The old way averages 400FPS at 500K Verts.

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1 week ago

With the darkness in the news every day, I remind myself that everything I work on is designed to bring joy to everyone. Be that light.

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1 week ago

Being a programmer, I was not aware of how long it would take to learn 3D modeling well enough to make Smile Run. I thought the game would be done in two months. That was July. When I am in Unity implementing stuff, that part is quick.

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1 week ago

It feels dirty, but I may have to use Meta for promoting. I have avoided FB for so long. As long as it stays professional. I do have a personal Insta, but I never use it.

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