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Quigley

@quigjam.bsky.social

Digital and Tabletop Game Designer https://linktr.ee/quigjam james@quigjam.me

523 Followers  |  415 Following  |  340 Posts  |  Joined: 25.08.2023  |  2.1683

Latest posts by quigjam.bsky.social on Bluesky

"My Streamer will save Me" - a psychological horror solo journaling rpg where the main mechanic is watching a twitch stream, mechanic inspirations from discord has ghosts and void fm

29.07.2025 22:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Duet rpg inspired by Adventure Time, no really system idea outside of a kid friendly but emotionally aware story telling about friendship and how they fade or change

29.07.2025 22:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

identity horror rpg playing as robots abandoned on an alien infested spaceship, dealing with the disconnect between programming and emotion, danger and the "disposability" of your bodies

29.07.2025 22:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Okay here's what I've currently got for zine month/pockquest ideas. Open to possibly collabing on one of these:

blackjack/deck building rpg with custom suits for each stat (no idea for genre), really inspired by the multi use of cards of Seti of having both stat values and individual abilities

29.07.2025 22:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

horror rpg but everyone is semi-sentient robots on a alien infested space ship?

mechanics around your role on the ship, your relationship with the crew members and dealing with being "detached" from the threat of horror, feeling but not feeling

24.07.2025 02:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'll be at Origins Game Fair next week, would be thrilled to grab coffee/lunch with anyone

I'll also be playtesting my political fantasy game Crown at Unpub Thursday and Saturday evening!

12.06.2025 17:02 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image 25.04.2025 00:38 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Clay and Katie have been working like crazy on this for the past year and with such a crew of players you should really check it out!

19.03.2025 23:49 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

pin

13.03.2025 22:50 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

hope you get to!

13.03.2025 22:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

yup i know that game well but i still want that "adventurers clearing dungeons vibes" but it's an abandoned target

13.03.2025 02:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

is their a dnd setting that's just our world post apocalypse like where technology died and magic appeared?

vibes like: kinda like walking dead, the borderlands, electric state

13.03.2025 02:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Feeling this so much, have has to set guidelines with friends that if I say "Just one game" you have to hold me to it like an addict

12.03.2025 13:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
How good are Data Tables in Unreal?
YouTube video by quigjam How good are Data Tables in Unreal?

youtu.be/KRiuqnckT6s

11.03.2025 04:16 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Pin

11.03.2025 03:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm try to also break down the possible sources that can convey complexity

I'm pretty sure on Environment and Resources

And then I was thinking Threats, Enemies, and Players

Maybe Enemies and Players are the same thing tho, complexity just create from other people

09.03.2025 17:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Only thing I'm not happy with is these categories don't really cover "social/team play", informal kind of but I think there's a another dimension that comes out with "hidden information"

09.03.2025 17:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Informational (What information do I need to communicate or discover)

Dark Souls - What abilities does this boss have?
Phasmopobia - What monster haunts this place?
Resident Evil - Where is the item needed to open this door?
Counter Strike - Which site is the enemy attacking?

09.03.2025 17:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Mechanical (How precisely do I need to react or control?)

LoL - What enemy ability do I need to avoid in this teamfight?
Tekken - Should I dodge, parry, or contest this attack?
Vampire Survivors - How do I avoid all enemies' attacks and projectiles?
Trackmania - How do I maximize the car’s speed?

09.03.2025 17:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Traversal (How do I navigate there?)

Marvel Rivals - How do I avoid the tanks to reach the supports?
Escape from Tarkov - How do I reach the valuables and how do I escape?
Hitman - How do I reach and isolate the target?

09.03.2025 17:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Procedural Complexity (In what order do I need to do things?)

Arkham Asylum - Which enemy should I focus on?
Uncharted - What order is needed to complete this puzzle?
Civilizations - What technology should I learn?
Baulder’s - Gate How do I navigate this conversation?

09.03.2025 17:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I've been working on breaking down game complexity into easy categories you can just drop in.

Here's what I have so far:

(Let me know your feedback if you get to the end)

09.03.2025 17:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Michigan born and based publisher! Also should get @locallysourced.bsky.social in on this!

08.03.2025 17:37 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

generative ai is actually making trying to find documentation/tutorials for game "npc" ai so cringe

08.03.2025 13:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

appreciated and would love to know why!

08.03.2025 00:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The only problem might be the need for "key" moments that push the overall story consistently forward or ultimately bring it to the end

07.03.2025 05:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

These then could be then left to happen when the motive, method, and opportunity become preset

Done well could result in key narrative beats falling in different orders or not at all for a playthrough

07.03.2025 05:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I a game with factions like Judas's leaders, it could be possible to have a bank of "triggers" based on player actions

07.03.2025 05:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I shows like Dexter and You, the protagonists have a "plan" -> i want to kill this person but ussually there waiting for the means and opportunity

07.03.2025 05:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Been reading alot about Ken Levine's new game Judas and the thought of having an actually system-based story

I would love to make a game where key narrative moments felt like a crime show

07.03.2025 05:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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