"My Streamer will save Me" - a psychological horror solo journaling rpg where the main mechanic is watching a twitch stream, mechanic inspirations from discord has ghosts and void fm
29.07.2025 22:42 β π 0 π 0 π¬ 0 π 0@quigjam.bsky.social
Digital and Tabletop Game Designer https://linktr.ee/quigjam james@quigjam.me
"My Streamer will save Me" - a psychological horror solo journaling rpg where the main mechanic is watching a twitch stream, mechanic inspirations from discord has ghosts and void fm
29.07.2025 22:42 β π 0 π 0 π¬ 0 π 0Duet rpg inspired by Adventure Time, no really system idea outside of a kid friendly but emotionally aware story telling about friendship and how they fade or change
29.07.2025 22:42 β π 0 π 0 π¬ 1 π 0identity horror rpg playing as robots abandoned on an alien infested spaceship, dealing with the disconnect between programming and emotion, danger and the "disposability" of your bodies
29.07.2025 22:42 β π 0 π 0 π¬ 1 π 0Okay here's what I've currently got for zine month/pockquest ideas. Open to possibly collabing on one of these:
blackjack/deck building rpg with custom suits for each stat (no idea for genre), really inspired by the multi use of cards of Seti of having both stat values and individual abilities
horror rpg but everyone is semi-sentient robots on a alien infested space ship?
mechanics around your role on the ship, your relationship with the crew members and dealing with being "detached" from the threat of horror, feeling but not feeling
I'll be at Origins Game Fair next week, would be thrilled to grab coffee/lunch with anyone
I'll also be playtesting my political fantasy game Crown at Unpub Thursday and Saturday evening!
Clay and Katie have been working like crazy on this for the past year and with such a crew of players you should really check it out!
19.03.2025 23:49 β π 2 π 0 π¬ 2 π 0pin
13.03.2025 22:50 β π 2 π 0 π¬ 0 π 0hope you get to!
13.03.2025 22:48 β π 1 π 0 π¬ 1 π 0yup i know that game well but i still want that "adventurers clearing dungeons vibes" but it's an abandoned target
13.03.2025 02:22 β π 0 π 0 π¬ 1 π 0is their a dnd setting that's just our world post apocalypse like where technology died and magic appeared?
vibes like: kinda like walking dead, the borderlands, electric state
Feeling this so much, have has to set guidelines with friends that if I say "Just one game" you have to hold me to it like an addict
12.03.2025 13:42 β π 0 π 0 π¬ 0 π 0Pin
11.03.2025 03:31 β π 1 π 0 π¬ 0 π 0I'm try to also break down the possible sources that can convey complexity
I'm pretty sure on Environment and Resources
And then I was thinking Threats, Enemies, and Players
Maybe Enemies and Players are the same thing tho, complexity just create from other people
Only thing I'm not happy with is these categories don't really cover "social/team play", informal kind of but I think there's a another dimension that comes out with "hidden information"
09.03.2025 17:33 β π 0 π 0 π¬ 1 π 0Informational (What information do I need to communicate or discover)
Dark Souls - What abilities does this boss have?
Phasmopobia - What monster haunts this place?
Resident Evil - Where is the item needed to open this door?
Counter Strike - Which site is the enemy attacking?
Mechanical (How precisely do I need to react or control?)
LoL - What enemy ability do I need to avoid in this teamfight?
Tekken - Should I dodge, parry, or contest this attack?
Vampire Survivors - How do I avoid all enemies' attacks and projectiles?
Trackmania - How do I maximize the carβs speed?
Traversal (How do I navigate there?)
Marvel Rivals - How do I avoid the tanks to reach the supports?
Escape from Tarkov - How do I reach the valuables and how do I escape?
Hitman - How do I reach and isolate the target?
Procedural Complexity (In what order do I need to do things?)
Arkham Asylum - Which enemy should I focus on?
Uncharted - What order is needed to complete this puzzle?
Civilizations - What technology should I learn?
Baulderβs - Gate How do I navigate this conversation?
I've been working on breaking down game complexity into easy categories you can just drop in.
Here's what I have so far:
(Let me know your feedback if you get to the end)
Michigan born and based publisher! Also should get @locallysourced.bsky.social in on this!
08.03.2025 17:37 β π 2 π 0 π¬ 0 π 0generative ai is actually making trying to find documentation/tutorials for game "npc" ai so cringe
08.03.2025 13:00 β π 0 π 0 π¬ 0 π 0appreciated and would love to know why!
08.03.2025 00:05 β π 0 π 0 π¬ 0 π 0The only problem might be the need for "key" moments that push the overall story consistently forward or ultimately bring it to the end
07.03.2025 05:56 β π 0 π 0 π¬ 0 π 0These then could be then left to happen when the motive, method, and opportunity become preset
Done well could result in key narrative beats falling in different orders or not at all for a playthrough
I a game with factions like Judas's leaders, it could be possible to have a bank of "triggers" based on player actions
07.03.2025 05:56 β π 0 π 0 π¬ 1 π 0I shows like Dexter and You, the protagonists have a "plan" -> i want to kill this person but ussually there waiting for the means and opportunity
07.03.2025 05:56 β π 0 π 0 π¬ 1 π 0Been reading alot about Ken Levine's new game Judas and the thought of having an actually system-based story
I would love to make a game where key narrative moments felt like a crime show