Birthday in a week! ๐
03.11.2025 10:34 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0@missingnoguy55.bsky.social
aaaa eeeeee he/him. 30. level designer, programmer, 3d modeller, and much more. i develop for Jabroni Brawl: Episode 3 (https://store.steampowered.com/app/869480/Jabroni_Brawl_Episode_3/) and Obsidian Conflict (https://obsidianconflict.net)
Birthday in a week! ๐
03.11.2025 10:34 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0Happy Halloween! :3
I am still alive. Just taking it easy and not overworking myself, so I have nothing to show hehe
screenshot of a low poly cat skull inside of a half life 1 rats map
overview screenshot of a fishtank themed rats map for half life 1
:D the map my skull is in is out
Rats Fishtank by Xylemon
twhl.info/vault/view/7...
#halflife #halflife1 #lowpoly #gameart #rats
Booted up an old friend
(I had forgotten how easy hammer/source is to use, this whole little map was made in less than a day)
#sourceengine #hl2
Does that Unity vulnerability make you nervous? Thinking about switching engines or still deciding on an engine to start with?
FTEQW is right here. It's open source! It runs just fine on older hardware!
Making a library
10.10.2025 13:30 โ ๐ 96 ๐ 11 ๐ฌ 1 ๐ 0showcase of pride flag i've made in the quake colour palette the pride flags that are listed are - progress - demi girl - demi boy - rainbow - intersex - pan - gender queer - lesbian - aroace - aromantic - asexual - gay (men loving men) - bi - genderfluid - trans - non binary
some pride flags in the quake colour palette
#quake #lgbtq #queer #pixelart
Thank you c:
05.10.2025 12:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I'm okay
05.10.2025 09:25 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Ugh. It's certainly been a week :c
04.10.2025 20:50 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0A long-time project of mine, since 2021, has been an adaptation of my local college into a THUG Pro level. Turning the whole college into a skate park was an arduous task, and especially making the size 1:1 with the real campus was tedious. It plays as well as it looks, which is great!
01.10.2025 18:19 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0Been silent, but I've been working on something in Blender! Will post it in a while.
01.10.2025 17:08 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0it's October for me already
#touhou #spookydance
When the player changes to another time period, entities in the previous time period stay "paused" and cannot be interacted with. When switching back to the previous time period, they will now resume from where they left off. There is currently a bug where they will drop items in a seperate time.
23.09.2025 10:54 โ ๐ 13 ๐ 4 ๐ฌ 0 ๐ 0It is, yeah :D
22.09.2025 21:59 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Tweaking collision to work with time travel. Originally it would only read the present time period. Now it takes the current time period into account.
21.09.2025 11:34 โ ๐ 4 ๐ 2 ๐ฌ 1 ๐ 0Hex Maniac๐ป
18.09.2025 20:30 โ ๐ 4902 ๐ 930 ๐ฌ 14 ๐ 1Update: got it working with saves
18.09.2025 08:59 โ ๐ 4 ๐ 1 ๐ฌ 1 ๐ 0I still need to iron those out, but it should work pretty seamlessly once I have it done. There isn't a whole lot to change with it, just some issues with map names and whatnot.
18.09.2025 07:42 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Very glad I got that working. Took a while, but it was definitely worth the effort.
18.09.2025 06:28 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0I had to change a considerable amount compared to standard Quake to get this to work. Also, there are some bugs still like enemies not spotting me immediately. They can also cross time-periods which may or may not be useful as a mechanic.
18.09.2025 05:39 โ ๐ 4 ๐ 2 ๐ฌ 2 ๐ 0Got time travel working in FTEQW! Video coming soon
18.09.2025 05:35 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0It definitely feels really nice. All the more reason to keep trying to get this to work c:
16.09.2025 18:35 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Getting the time travel mechanic I showed off to work in FTEQW is... difficult ๐ฅด
I'm determined to get it to work though :3
OA3 wip stuff
Team Arena had a cut 'portal'/'porter'/teleporter item which was incomplete, broken, and has unknown models for entrance/exit point models, so this is my very inspired interpretation
Very nice! That will save me a ton of time
11.09.2025 19:12 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0