Missi's Avatar

Missi

@missingnoguy55.bsky.social

aaaa eeeeee he/him. 30. level designer, programmer, 3d modeller, and much more. i develop for Jabroni Brawl: Episode 3 (https://store.steampowered.com/app/869480/Jabroni_Brawl_Episode_3/) and Obsidian Conflict (https://obsidianconflict.net)

32 Followers  |  31 Following  |  51 Posts  |  Joined: 08.12.2024  |  2.2597

Latest posts by missingnoguy55.bsky.social on Bluesky

Birthday in a week! ๐ŸŽ‚

03.11.2025 10:34 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Happy Halloween! :3

I am still alive. Just taking it easy and not overworking myself, so I have nothing to show hehe

31.10.2025 14:51 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image 24.10.2025 00:39 โ€” ๐Ÿ‘ 2135    ๐Ÿ” 894    ๐Ÿ’ฌ 12    ๐Ÿ“Œ 8
screenshot of a low poly cat skull inside of a half life 1 rats map

screenshot of a low poly cat skull inside of a half life 1 rats map

overview screenshot of a fishtank themed rats map for half life 1

overview screenshot of a fishtank themed rats map for half life 1

:D the map my skull is in is out

Rats Fishtank by Xylemon
twhl.info/vault/view/7...

#halflife #halflife1 #lowpoly #gameart #rats

22.10.2025 07:21 โ€” ๐Ÿ‘ 50    ๐Ÿ” 12    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail
26.12.2024 06:26 โ€” ๐Ÿ‘ 1955    ๐Ÿ” 1095    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 2
Post image Post image Post image

Booted up an old friend

(I had forgotten how easy hammer/source is to use, this whole little map was made in less than a day)

#sourceengine #hl2

17.10.2025 03:02 โ€” ๐Ÿ‘ 20    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
FTEQW

Does that Unity vulnerability make you nervous? Thinking about switching engines or still deciding on an engine to start with?

FTEQW is right here. It's open source! It runs just fine on older hardware!

03.10.2025 19:13 โ€” ๐Ÿ‘ 11    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Post image

Making a library

10.10.2025 13:30 โ€” ๐Ÿ‘ 96    ๐Ÿ” 11    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
showcase of pride flag i've made in the quake colour palette 
the pride flags that are listed are 
- progress 
- demi girl 
- demi boy 
- rainbow 
- intersex 
- pan 
- gender queer 
- lesbian 
- aroace 
- aromantic
- asexual
- gay (men loving men)
- bi 
- genderfluid
- trans 
- non binary

showcase of pride flag i've made in the quake colour palette the pride flags that are listed are - progress - demi girl - demi boy - rainbow - intersex - pan - gender queer - lesbian - aroace - aromantic - asexual - gay (men loving men) - bi - genderfluid - trans - non binary

some pride flags in the quake colour palette
#quake #lgbtq #queer #pixelart

06.10.2025 18:56 โ€” ๐Ÿ‘ 185    ๐Ÿ” 59    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Thank you c:

05.10.2025 12:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'm okay

05.10.2025 09:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Ugh. It's certainly been a week :c

04.10.2025 20:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image Post image Post image Post image

A long-time project of mine, since 2021, has been an adaptation of my local college into a THUG Pro level. Turning the whole college into a skate park was an arduous task, and especially making the size 1:1 with the real campus was tedious. It plays as well as it looks, which is great!

01.10.2025 18:19 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Been silent, but I've been working on something in Blender! Will post it in a while.

01.10.2025 17:08 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

it's October for me already
#touhou #spookydance

30.09.2025 18:14 โ€” ๐Ÿ‘ 133    ๐Ÿ” 63    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0
Video thumbnail

When the player changes to another time period, entities in the previous time period stay "paused" and cannot be interacted with. When switching back to the previous time period, they will now resume from where they left off. There is currently a bug where they will drop items in a seperate time.

23.09.2025 10:54 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It is, yeah :D

22.09.2025 21:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail
22.09.2025 09:54 โ€” ๐Ÿ‘ 153    ๐Ÿ” 67    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 2
Video thumbnail

Tweaking collision to work with time travel. Originally it would only read the present time period. Now it takes the current time period into account.

21.09.2025 11:34 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

Hex Maniac๐Ÿ‘ป

18.09.2025 20:30 โ€” ๐Ÿ‘ 4902    ๐Ÿ” 930    ๐Ÿ’ฌ 14    ๐Ÿ“Œ 1
Video thumbnail

Update: got it working with saves

18.09.2025 08:59 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I still need to iron those out, but it should work pretty seamlessly once I have it done. There isn't a whole lot to change with it, just some issues with map names and whatnot.

18.09.2025 07:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Very glad I got that working. Took a while, but it was definitely worth the effort.

18.09.2025 06:28 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

I had to change a considerable amount compared to standard Quake to get this to work. Also, there are some bugs still like enemies not spotting me immediately. They can also cross time-periods which may or may not be useful as a mechanic.

18.09.2025 05:39 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Got time travel working in FTEQW! Video coming soon

18.09.2025 05:35 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
16.09.2025 05:30 โ€” ๐Ÿ‘ 618    ๐Ÿ” 138    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 4

It definitely feels really nice. All the more reason to keep trying to get this to work c:

16.09.2025 18:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Getting the time travel mechanic I showed off to work in FTEQW is... difficult ๐Ÿฅด

I'm determined to get it to work though :3

16.09.2025 04:48 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

OA3 wip stuff

Team Arena had a cut 'portal'/'porter'/teleporter item which was incomplete, broken, and has unknown models for entrance/exit point models, so this is my very inspired interpretation

15.09.2025 13:35 โ€” ๐Ÿ‘ 23    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Very nice! That will save me a ton of time

11.09.2025 19:12 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@missingnoguy55 is following 20 prominent accounts