8bit + 16bit united. #atari
Amazing art!! But how can this be 8bit?! I just thought to downsize it to my Atari ST. But never it would work on my Atari 130 XE.
Looks like my Atari 130XE just in black.
Looks amazing!!
Oh I can not imagine how difficult it must be to code complicated game logic when even a simple
DrawNumber thing is so ugly to code.
Iconic!
Atari ST Version got sure. So Rick 1 for me.
Yes true. The expansion slot was a brilliant feature. Imagine Atari had one from the beginning.
Hey the hell were they not using an Atari800 for this??
So DOS2.5 came out after DOS 3? Wow this must have been depressing to all engineers involved.
Wow. Great find!!
DOS3 was a big fail right? I donβt know anyone who has ever used it.
Impressive!!
I really wonder why there is so little to almost none activity targeting the Atari ST line. It used to be such strong commercial platform.
When I wake up, my back hurts.
Looks amazing. Do you have a source where this from?
Nice!π
Wow. I like the 520 Station. This looks amazing!!!
βLife is better with Emkay on the Block Listβ π
Wishing you all a Merry Christmas with my Atari XL series collection #nos #Atari #Atari8bit #retrocomputing #retrogaming #Christmas2024
Retro for ever. I try to follow strictly unpolitical. This feels so good.
Excellent. Always good to study code and learn stuff.
Nice! But please do something to reduce the black borders. The game deserves full screen π
This demo runs just fine on Atari Mega 4MB with Blitter.
The 128D was the only 8bit Commodore that I ever considered to be interesting π I really like the keyboard and the professional looking case.
Thanks!
Leaving out the enhanced palette and the dma sound. Would it then be possible to run the game on STFM with blitter? How critical is this hardware scrolling?
NTSC artifact fake colors. Impressive!
Welcome!
After all these years I finally enjoy a GUS card running. In emulation though :-) Jugi is the best!