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Ecen-15

@ecen15.bsky.social

4 Followers  |  17 Following  |  11 Posts  |  Joined: 15.05.2025  |  2.0644

Latest posts by ecen15.bsky.social on Bluesky

Hedgehog :]

15.10.2025 09:16 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Very nice work!

11.10.2025 07:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#madnesscombat #aahw

07.08.2025 07:48 β€” πŸ‘ 21    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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Spirit gray

#madnesscombat
#madnesscombatoc

06.08.2025 19:01 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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The baby 🍼
#outlasttrial #outlast #Francobarbi

06.08.2025 06:45 β€” πŸ‘ 12    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
- All the rigs have FK/IK switches for each limb

- Changed the weight paints for Hank's coat bones so his legs don't affect the coat anymore, but the coat bones have more control over the coat.

- Made Engineer's visor glow by copying the Shader nodes from a TF2 prop and used it on the Soldat's eye piece as well.

- Engineer and Soldat have a 2nd skin that I made a skins property for to switch between them. (I plan on giving Hank a toggle for his bandana next with a similar switch)

- extended the geometry for the arms and neck on Grunt due to me noticing a hole in his mesh between his arms and shirt. Also sculpted his shirt so the shoulders werent so sharp and tried to make the mesh between the arms and shirt look better. (this took me a very long time lol)

- made some mistakes on Grunt's UVs when trying to fix it after all of the mesh edits and did a quick second version of the texture where the shirt had more space for UVs, head and arms still use the unmodified texture. (will probably try to make a better fix for grunts shirt texture at some point)

- All the rigs have FK/IK switches for each limb - Changed the weight paints for Hank's coat bones so his legs don't affect the coat anymore, but the coat bones have more control over the coat. - Made Engineer's visor glow by copying the Shader nodes from a TF2 prop and used it on the Soldat's eye piece as well. - Engineer and Soldat have a 2nd skin that I made a skins property for to switch between them. (I plan on giving Hank a toggle for his bandana next with a similar switch) - extended the geometry for the arms and neck on Grunt due to me noticing a hole in his mesh between his arms and shirt. Also sculpted his shirt so the shoulders werent so sharp and tried to make the mesh between the arms and shirt look better. (this took me a very long time lol) - made some mistakes on Grunt's UVs when trying to fix it after all of the mesh edits and did a quick second version of the texture where the shirt had more space for UVs, head and arms still use the unmodified texture. (will probably try to make a better fix for grunts shirt texture at some point)

- All of the mags have the same rig, except for Torture's spike bones.

- made an uninfected texture for Torture and V4 by using the skin texture from Grunt. I tried to get the face cross on them, didn't work :[

- gave Torture and V4 coat bones (did it twice because I couldn't figure out how to transfer specific weights, but they should be the same) also edited the weight paints on the legs so they don't affect the coat.

Honestly, was quite fun to work on these! Didn't even plan on doing more than Hank and Mag Tank at first, but got carried away rigging the other characters and doing all the edits to make them easier to pose/animate. I learned a lot about blender tools while working on this project and I'm feeling a lot better about my future blender projects. 

I'm thinking of setting the other L4D2 Madness Combat models up for posing/animation at some point, but I'm thinking of doing another thing with the rigs I've already set up before doing that :]

- All of the mags have the same rig, except for Torture's spike bones. - made an uninfected texture for Torture and V4 by using the skin texture from Grunt. I tried to get the face cross on them, didn't work :[ - gave Torture and V4 coat bones (did it twice because I couldn't figure out how to transfer specific weights, but they should be the same) also edited the weight paints on the legs so they don't affect the coat. Honestly, was quite fun to work on these! Didn't even plan on doing more than Hank and Mag Tank at first, but got carried away rigging the other characters and doing all the edits to make them easier to pose/animate. I learned a lot about blender tools while working on this project and I'm feeling a lot better about my future blender projects. I'm thinking of setting the other L4D2 Madness Combat models up for posing/animation at some point, but I'm thinking of doing another thing with the rigs I've already set up before doing that :]

Originals by @dewmderp.bsky.social for L4D2 (hope you don't mind the tag)
Posting some screenshots of some rigs I made because I've spent a lot of time on these and I'm quite proud of what I've done so far. I only planned making Hank and Mags easier to pose but got carried away. alts have more info

04.08.2025 23:19 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 0    πŸ“Œ 1
Preview
a screenshot of a video game shows a monster with a large hand ALT: a screenshot of a video game shows a monster with a large hand

Sorry I'm too lazy :>

10.07.2025 03:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Cheese πŸ§€

28.06.2025 21:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The finish renders of people oc. thank you for submission

#madnesscombat
#madnesscombatoc
See the thread for more art

22.06.2025 17:10 β€” πŸ‘ 8    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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Drew a friend's oc, lolz. I dunno if he has a bsky, but the half mag vampire soldat he made on trite in roblox was pretty sick :D

#madnesscombat

08.06.2025 06:59 β€” πŸ‘ 14    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
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OooOo evil and nefarious Willford jumpscare. This reminds me I gotta also draw Lemon, but Him and her are like, my main ACTUAL soldat guys (Atropa and Synth dont count :p)

#Madnesscombat #oc

06.06.2025 15:02 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Thank you!

02.06.2025 13:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Very nice pal!

31.05.2025 18:13 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
a white rabbit is sitting on the floor in a room with a fence in the background . ALT: a white rabbit is sitting on the floor in a room with a fence in the background .
31.05.2025 18:12 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Crazy Grandpa is here againπŸ”₯
#madnesscombat
#madnessprojectnexus
#Christoff

29.05.2025 18:52 β€” πŸ‘ 14    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
Using her hair as ammo made in fire. At her back are half which she have a 2 weapon, a mini gun she use and the other uuhhh
Undecided yet

Using her hair as ammo made in fire. At her back are half which she have a 2 weapon, a mini gun she use and the other uuhhh Undecided yet

Protector minigun ^^
#madnesscombatoc #madnesscombat

29.05.2025 19:03 β€” πŸ‘ 17    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Nice πŸ˜ŽπŸ‘

17.05.2025 20:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Fantastic work!

17.05.2025 18:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Agent

Agent

Unfinished soldat

Unfinished soldat

Wanna show my agent and unfinished soldat #madnesscombat

17.05.2025 18:11 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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MAC-10 :] #madnesscombat

15.05.2025 21:33 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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