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grim.ninja

@grim.ninja.bsky.social

Serial project starter and abandoner. Hobbyist game dev, musician, father based in Tokyo. Creator of Sonic16x16 in pico8. https://troypicol.itch.io/sonic16x16

141 Followers  |  85 Following  |  50 Posts  |  Joined: 13.11.2024  |  2.0118

Latest posts by grim.ninja on Bluesky

100%ed this the other day. Loved it and the music was absolutely top class mate.

24.07.2025 22:15 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I'm definitely going to try and attend.

24.07.2025 12:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Secret palette almost a necessity!
I wouldn't say "moved" to picotron, but I'm currently working on a project in it. I'll likely jump between the two depending on what I fancy working on at the time!

23.07.2025 12:49 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yeah! My original intention using it was to have blood splatter on the character for example.

21.07.2025 08:25 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

In theory yes! In practice generating the animation data referencing the skin pixels is time consuming and tricky enough even for a single character. But yeah certainly possible depending on the designs, especially for smaller and simpler characters.

21.07.2025 07:41 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yeah the thinner platforms don't block the light.

21.07.2025 07:06 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Unnecessary, fun systems.
Graphics are stored not as an array of pixel colours, but pixel indices to a "skin" graphic. Allows just this skin to be updated and all animations reflect the new colours. Also left/right asymmetry can be kept no matter flip direction! #indiedev #gamedev #picotron #pico8

21.07.2025 03:24 โ€” ๐Ÿ‘ 101    ๐Ÿ” 14    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 1
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This week in untitled stealth ninja platformer. Improvements to light/shadow, some camera work and player animations. Next I guess some kind of gameplay maybe? Games have that right?
#indiedev #picotron #pico8

20.07.2025 09:22 โ€” ๐Ÿ‘ 13    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Exported binaries pause behaviour is a big fix! Thanks zep!

19.07.2025 13:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Beautiful

15.07.2025 07:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Sounds great! I am on the discord so I'll have a look on there too! Thanks and good luck with the release!

06.07.2025 08:41 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Looks great mate. As somebody also developing a game on picotron I'd be really interested in your dev process and steam release process if you have any devlogs or blog posts!

06.07.2025 00:01 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I linked the manual entry, but basically just include the extra files in the export command.

04.07.2025 01:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
PICO-8 Manual

www.lexaloffle.com/dl/docs/pico...

04.07.2025 01:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Ah yeah that's a lua out of memory error. Most likely because you deleted a function body and caused some issue with parens8 parsing or something.

03.07.2025 22:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Hi, do you mean out of tokens/bytes when exporting? Or out of memory lua message when running? If the former, I know I was pretty close to the pico8 limits by the end so adding anything without taking away something else might be very tricky.

03.07.2025 19:23 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Slowly progressing on a stealth platformer. Recently added foundation for lights and player field of view.
#picotron

02.07.2025 13:24 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

You mean this isn't a picture of Morecambe?!

18.01.2025 12:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Lovely!

13.01.2025 03:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

16ๅ€‹ใ‚‰ใ—ใ„๏ผ

08.01.2025 23:27 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Train Journey v1.6 released! There's also a Spanish translation available now!

Available here: meivuu.itch.io/train-journey
And Spanish version here: meivuu.itch.io/travesia-en-...

bsky.app/profile/meiv...

01.01.2025 18:27 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

I suspect most people will need more owls

07.01.2025 09:32 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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New Pico-View issue, just released!

Check out the latest news and best games of 2024!

Read it here:
nerdyteachers.com/PICO-8/Pico-...

#gamedev #pixelart #pico8

Cover Art by Werxzy

01.01.2025 12:12 โ€” ๐Ÿ‘ 77    ๐Ÿ” 21    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1

ใŠๅคงไบ‹ใซ๐Ÿ˜ข

16.12.2024 10:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Train Journey Final Update Teaser
YouTube video by Meivuu Train Journey Final Update Teaser

Here's a trailer for the final release version of my #pico8 game Train Journey! Just making a last update before I fully move on to new projects. I expect to release it before the end of the year :)

youtu.be/DabjBmYp4CQ

15.12.2024 00:54 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

This is in pico8!? Looks massive and epic!

15.12.2024 04:42 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The colour sorted bookcase is very satisfying.

07.12.2024 22:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Does not seem like 4 years ago...

06.12.2024 13:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Finally beat this wonderful little game, a breath of fresh air that really made me think about movement in new ways!

02.12.2024 16:57 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Samurise by GrimNinjaGames Punishing precision platformer/runner.

Judging game difficulty is hard when you're the dev playing your game countless times during development.
That is why play testing is so important! Lesson learnt!

Samurise now updated with less frustrating levels (I hope)!

๐ŸŽฎ grimninjagames.itch.io/samurise ๐ŸŽฎ
๐ŸŽฎ www.newgrounds.com/portal/view/... ๐ŸŽฎ

28.11.2024 06:08 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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