We interrupt this Weekly Sculpture Posting to bring you the current mood.
#Chibi #OC #OriginalCharacter
The downside, besides how more involved it was, was that the hand was pretty thick and huge. But on the next session, I'll try this method again, with some adjustments. I got some prior engagements to attend to on my off days, so it's likely I'll be doing another mini session sculpting hands.
So far, the method by Ace of Clay was the best one. While it was a bit more involved than the others, it had more structural integrity when it came to the fingers. With the other methods, the fingers would end up too thin to the point of either breaking or not staying put.
Slight update: a day after I the last session, I had a mini session on sculpting hands. I used some different tools and followed several tutorials to see which one had the most optimal, but comfortable, method for sculpting hands.
#customanimefigure #sculpture #sculpting
There was one thing I wanted to try before calling it a night, and it was Chelsí's skirt. I tried a few methods, but none were really giving me the results I wanted. I have an idea of what to try (maybe with armature?), but that'll have to wait 'til later. For now, I'll just look for some tutorials
I added the in the right hand, but my god it was difficult. The scissors were still to thick to cut out the fingers from the "oven mitt" sometimes. Then when I tried with the other hand, it was worse. I decided to give up for now since it was late, look up some tutorials, and try again next session.
The calf and foot ratio is uneven on both legs. So I'll be working to correct that on the next session. Since the legs are cured now, I can fine-tune them with more clay and/or the dremel. The shoe details will be added later, though I dont know if to do it now or after curing the feet.
UPDATE: The first curing has been done to the legs, torso, and arms. I had to bake for 45 mins at 270°F since these were pretty thick. Once done, I got to work on her feet. Even though Sculpey's site says I can bake multiple times, Its likely I'll use my heat gun.
#CustomAnimeFigure #Sculpture #OC
But I got the hang of using the tool.
So next time, I'll be doing the hands and feet, and possibly the first curing.
In the middle of the week, I bought myself a not-so-Dremel tool for finer details after curing. I practiced using it on some test-balls I cured years ago. It was a bit tough to control at first. Slow speeds, my hand would be "pulled" in the opposite direction. On faster speeds, it'd carve too much.
The head was tricky. My idea is to sculpt the face similar to how the figures for Dragon's Crown and Odin Sphere are done. I decided to follow a tutorial on building the face (but adjusting for a tool I somehow don't have). I still have to do the flat hair on the back of the head.
I tried adding the sleeves to the arms, but realized that it might be better to do it after curing and heat gun it. The sleeves are flared wide at the hands, and there's a specific way I want them depicted. So those will be added later.
Also, the hands and feet will be added later as well.
Update: the figure now has arms and a face. I had to snip the shoulders on the torso since adding the arms made her look really broad-shouldered. So I guess what I'll do is just put them together after curing with more clay, then bond it with a heat gun after
#customanimefigure #sculpture #OC
Small addendum: the parts are separate like this since I plan to paint them after baking, then gluing them together afterwards. The parts will be legs, torso, left arm, right arm, head.
Accessories like the brush, palette, and beret will be added when the time comes and glued if necessary after.
I'm not confident enough to add at this stage, even though it looks easy. I got a practice ball that was baked years ago, and I practiced chiseling in a line with a carving needle. I think I got the hang of it, but still need more practice.
Next time, I'll be doing her arms.
One idea I adopted was just grabbing some clay and throwing it onto the armature with very basic shaping, then adding and molding out Chelsí's figure as I went along. Once that was set, I added the sweater parts. Its got a rib pattern in the drawing, which...
youtu.be/knct_Tk5tfk?...
And then the Tiddy Gods said unto I "Let there be Tiddies." And it was good.
Moved on to Chelsí's torso today. During the week I bought more supplies, several of which came in super handy. Also looked up a video of someone making Roshi for techniques.
#sculpture #polymerclay #customanimefigure #OC
Also got lots more info on what went into drawing Hannah over on my main site, the Blue Fish Apartment.
artofdpx.com/a-poachers-n...
Yeah, not a lot of genuine Hannah art on Pixiv made by us.
I also made some "Jungle Girl" variants of Hannah. While not his character, it was a tribute to Budd Root and his Cavewoman character.
Oh I was wrong, there are other pics of Hannah on Pixiv that are not AI generated. This one is by @artofdpx.bsky.social whom I posted a pic of on here a while back. He had me fooled at first until I saw it was him who made these. #CadillacsAndDinosaurs #CAPCOM
I did notice all the dust on everything. I'm honestly not concerned as I'll be sanding and painting everything when it's baked.
Next time, a bit more refinement of her ass (I accidentally flattened it a bit when cutting off some excess on top), followed by the building of her shoes.
It was a rough start with her right leg, and even rougher on her left. But I realized I could use my finger as a wall of sorts to bulk up the calves and knees/thighs. Once I got to the ass and pelvis, it started to come together. One of the flat and curved tools came in handy.
And then the Booty Gods said unto I, "Let there be ass!", and it was good.
Got started on Chelsí's legs. This is the second sculpture I go at ever. I attempted years ago to do Chibi Chelsí, but I gave up. Now, with all the prep, I'm going all in.
#sculpture #polymerclay #customanimefigure #OC
With that said, she's now ready to be an IRL anime figure. I'm not using a 3D printer since I don't have one. I'll instead be doing this by hand. As stated in earlier posts a couple weeks back, I'll be doing some sculpting after coming home from work as a break from drawing.
So now she has the physics in Clip Studio Paint... with a catch. The positioning of the skirt is 100% at the whims of the physics and can't be manipulated alone. So after several hours, I had to take an L here and disable it. BUT, I did learn some new things I could do with Clip Studio Modeler.
And as expected, this may well have been the intention of SNK. Of course not the exact method they used, But I can see why they did what they did.
Plus, Clip Studio Paint won't apply it either... That is, unless it uses ITS OWN skirt physics in ITS OWN engine through Clip Studio Modeler. Before doing that, I had to assign simple bones on top of the bones Wu already had. Then I was able to apply the skirt physics to the bottom of the dress.
So that indicated to me this was the intention of the developers at SNK to keep the skirt from clipping into the legs as best as they could when skirt physics are applied. Of course, I had no idea how to activate the physics in Blender, not that it'd matter anyway since FBXs won't contain that data.
I thought maybe something weird happened when I opened the XPS in Blender with that add-on. But nope, in XNALara, the thighs and skirt were together too. Keep in mind this isn't something PharoahIllusion specifically did. He ported over many SamSho models to XNALara, which were ripped from the game.
I jumped back into Blender to see if I could maybe separate the bones in the armature, only to be met with bones that I've never seen before. Still, I could see that they were separated, but still somehow bound via some kind of modifier. As a matter of fact, almost all the bones got modifiers on 'em