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GPriske

@gabe.odditynook.com

I make games, direct teams, animate characters, write books, and cook bagel pizzas.

364 Followers  |  6 Following  |  22 Posts  |  Joined: 09.11.2024  |  2.4201

Latest posts by gabe.odditynook.com on Bluesky

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My #TTRPG group replaced me with a new GM

21.07.2025 20:39 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I enjoy 94% meaning there is a 6% chance of failure and the reality of probability makes failure very possible with those numbers when rolled frequently. in any rng game the most exciting thing that can happen is succeeding on a 10%. Should that secretly be 0% because it so unlikely?

22.03.2025 00:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Not an abject failure to understand player POV when I'm giving my POV as a player. Lots of people arent into rng, that's a totally fair stance. It would blow if I wanted to play Chess and loaded up Stick Fight instead. that doesnt make chess bad, its just a different game and advertised as such.

21.03.2025 19:33 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

There is an absolute mountain of story driven games with no rng. The genre isn't broken for following through with a basic expectation of the genre.

21.03.2025 15:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The idea that the % shown doesn't match the % given is confirmation bias. No design stands to gain from fudging stats to be less effective and rng always leaves some players feeling short handed. It's ironic to say 75% doesnt feel like 75% but also 94% should actually mean 100%.

21.03.2025 15:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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UNDERGROWTH - Leaf Litter Assassin

03.01.2025 16:23 โ€” ๐Ÿ‘ 1426    ๐Ÿ” 210    ๐Ÿ’ฌ 18    ๐Ÿ“Œ 1

Hello! I'm bipolar and have worked on dungeon defenders, Roblox, a bunch of indie games, and a variety of Disney projects I'm not allowed to talk about. I also run a game studio currently making a ttrpg and narrative adventure game.

22.12.2024 16:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Sounds like some tarantula propaganda to me

21.12.2024 20:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Look at those omen of odin ass eyes with the ability to form life long memories of human faces. You are defending the enemy, sir.

21.12.2024 19:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I joined bluesky to get away from toxic rage batting. Get your hyper-intelligent necrophiliacs outta here

21.12.2024 03:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Awesome! Yeah, Id recommend starting with something like a SHMUP. Its a genre thats super easy to make content for, with most of the work coming in the polish phase. It might not be the grand vision of the impact you want to make on the industry, but it'll give you the tools to get closer to that :)

12.12.2024 20:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

A lot of indies make the mistake of valuing /more/ content over /quality/ content. It doesn't matter if your game is 8 hours if people get board after 1.

I don't know your background but if youre newish to game dev. Prioritize releasing /anything/. SHMUPs are an good place to start :)

12.12.2024 19:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

A short game can be 30 mins. I would recommend not aiming over 3 hours. The most valuable thing any dev can do is to finish a game. Completing late game design and releasing is a more profound learning experience than milking mid game bs. When hiring, the first thing I look for is shipped titles.

12.12.2024 19:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Consider seeing the musical 'Teeth'.

19.11.2024 22:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Game dev is tough work and it's important to take breaks. Like a psychotic one, for example.

#protip #gamedev

19.11.2024 13:19 โ€” ๐Ÿ‘ 40    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

I have never felt so instantly jealous of a person off one picture. Fuck a Ferrari I want my Another World box set.

19.11.2024 00:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Oh crap everyone go follow Jesse, were bluesky boys now.

14.11.2024 19:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Thinking back to when I hacked together an AR mod for Blade & Sorcery. No longer functional with the games new update though. RIP. ๐ŸŽฎ #Gamedev #indiegame

14.11.2024 00:27 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

That's what I keep hearing! Its really refreshing to have a digital space not fully funded by conflict.

12.11.2024 02:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks! UE5s wild lighting definitely does me lots of favors :D

12.11.2024 02:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Truly my life goals

12.11.2024 02:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's all about scheduling and discipline. I personally keep a tight schedule: Wake upโ†’ Eat breakfastโ†’ Review the days tasksโ†’ Panic โ†’ Clean up the cat pee on the carpetโ†’ Start a new side projectโ†’ Existential dreadโ†’ Shit it's midnight.

12.11.2024 01:56 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hi, I'm Gabe! Ive been in the game industry for 17 years working on everything from indie games to AAA blockbusters.

I've avoided twitter the last few years but really love the premise of Bluesky, so I'm gonna to start posting my art here. For example, this guy:

#gamedev #art #artists #indiegame

12.11.2024 00:59 โ€” ๐Ÿ‘ 17    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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I made some dumb birds. #gamedev #Art #Art&Animation #indiegame

12.11.2024 00:40 โ€” ๐Ÿ‘ 17    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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