And last, but by no means least, thanks to everyone who attended the conference - you were an awesome set of people to hang out with for 2 days!
See you next year...
8/8
@gameaudiosymposium.bsky.social
The Game Audio Symposium examines the process and practice of creating audio for video games, bringing together industry practitioners, academics, & aspiring audio designers to inform, develop, & inspire the next generation. https://gameaudiosymposium.com
And last, but by no means least, thanks to everyone who attended the conference - you were an awesome set of people to hang out with for 2 days!
See you next year...
8/8
Thanks to our 'student helpers' who staffed the front desk, gave tours, and generally helped us get everything ready on the day.
Thanks to the session chairs for introducing the speakers and running each of the sessions across the 2 days.
7/8
Fracture Sounds @fracturesounds.bsky.social
for kindly donating some excellent prizes for our give-aways.
Thanks to all the speakers for coming to Leeds and giving the most excellent set of talks and inspiring us all.
6/8
Taylor and Francis taylorandfrancis.com,
Cableguys @cableguys.bsky.social,
Pitstop Productions @pitstop-audio.bsky.social,
Source Elements @sourceelements.bsky.social,
Game Audio Implementation gameaudioimplementation.com/courses,
5/8
Access Fund which meant we could help people attend who otherwise wouldn't have been able to.
Thanks to Pro Sound Effects @prosoundeffects.bsky.social,
Sonniss sonniss.com,
Soundly @getsoundly.bsky.social,
Sound Particles soundparticles.com,
Fabfilter @fabfilter.com,
4/8
SweejTech @sweej.tech ,
SAE www.sae.edu/gbr/,
Source Elements @sourceelements.bsky.social,
Game Audio Implementation gameaudioimplementation.com/courses,
Fracture Sounds @fracturesounds.bsky.social for their generous donations to our
3/8
Thanks to our hosts Leeds Beckett University's (@leedsbeckett.bsky.social) School of Arts and Leeds Arts Research Centre for providing the venue and hospitality.
Thanks to FMOD @fmodstudio.bsky.social,
Audiokinetic @audiokinetic.bsky.social,
Sweet Justice @sweetjustice.audio,
2/8
Now that things have calmed down, we'd like to give a big shoutout to everyone who helped to make this year's conference a success - we literally couldn't do it without their help!!!
So...
1/8
All of the materials that Becky promised to make available are right here!! π
02.06.2025 16:50 β π 5 π 2 π¬ 0 π 0Thanks to everyone who came out to Leeds the last couple of days!
Had a really good time. Lots of great talks and brilliant to catch up with the awesome game audio community.
See you next year!! β€οΈ
1 more sleep!!!
Really looking forward to seeing the game audio crowd again
See all you lovely people tomorrow
#GameAudioSymposium
Only a few days to go until this yearβs #GameAudioSymposium !!
Unfortunately (if you havenβt got a ticket already), the event is fully sold out.
Weβre looking forward to seeing everyone in Leeds for some really exciting talks!!
Game Audio Implementation (gameaudioimplementation.com/courses) who have donated 2x free game audio courses, as well as a 50% off voucher for all attendees!
20.05.2025 13:00 β π 0 π 0 π¬ 0 π 0Source Elements (@sourceelements.bsky.social) who have donated 3x year long licences for their Source-Nexus application!
20.05.2025 13:00 β π 0 π 0 π¬ 1 π 0Sound Particles (soundparticles.com) who have donated a copy of the Sound Particles 2 software, and a copy of their Doppler+Air Bundle!
20.05.2025 13:00 β π 0 π 0 π¬ 1 π 0Fracture Sound (fracturesounds.com) who have donated copies of their Piano Bundle, Orchestral Soloists Bundle, and String Textures Bundle!
20.05.2025 13:00 β π 0 π 0 π¬ 1 π 0Taylor & Francis (taylorandfrancis.com) who have donated a collection of game audio related books!
20.05.2025 13:00 β π 0 π 0 π¬ 1 π 0Pitstop Productions (@pitstop-audio.bsky.social) who have donated 2x Tascam Portastudio x6 handheld recorders!
20.05.2025 13:00 β π 0 π 0 π¬ 1 π 0Cableguys (@cableguys.bsky.social) who have donated 2x copies of their Cableguys Bundle & 2x copies of their Shaperbox Bundle!
20.05.2025 13:00 β π 0 π 0 π¬ 1 π 0Fabfilter (@fabfilter.com) who have donated 2x copies of their Essentials Bundle!
20.05.2025 13:00 β π 1 π 0 π¬ 1 π 0Soundly (@getsoundly.bsky.social) who have donated 10x year long subscriptions to their sound library!
20.05.2025 13:00 β π 0 π 0 π¬ 1 π 0Sonniss (sonniss.com) who have donated $10,000 worth of sound libraries that will be split up into a few smaller pots so we can spread the wealth!
20.05.2025 13:00 β π 0 π 0 π¬ 1 π 0Pro Sound Effect (@prosoundeffects.bsky.social) who have donated a copy of their CORE 6 Standrd Bundle sound library, as well as codes for 10x free sound effects from their online library for all attendees!
20.05.2025 13:00 β π 1 π 0 π¬ 1 π 0Prize Sponsor Appreciation Thread!!
As with previous years, thanks to some very generous companies we have some very cool prizes to give away. We'll be running a prize draw on each day that attendees can register for - details on the day.
We'd like to thank the following for supporting our event:
*** Only 20x tickets left!!! ***
If you're thinking of coming to Leeds for this year's conference and haven't got your tickets yet, then you might wanna get on that sooner rather than later...
We'd hate for you to miss out!
Through a game jam project & custom music stems weβll break down the process of building state-driven transitions & triggering musical stingers. This talk offers a practical look at how music design (beyond composition) can enhance player immersion & narrative using reactive/adaptive systems.β―
2/2
Speaker Announcement #17 (the final one!)
From Stems to States: Music Design using Wwise and Unreal Engine
In this session, Music Designer Chirag Machhar explores how to design dynamic music systems for games using Unreal Engine and Wwise, with a focus on technical implementation.
1/2
,,,Splitting up oneβs time and creativity into music, sound effects, logic, voice design, and all the other audible facets of a video game is not for the faint-hearted, but also not impossible.β―
2/2
Speaker Announcement #16!
Lisa Devon (Senior Sound Designer, Media Molecule @mediamolecule.bsky.social) -
Mixing Disciplines: Doing All of the Things With a Small Audio Team
Three full-time audio generalists, two years and one (very unique) AAA game...
1/2
Speaker Announcement #15!
Burnout & Beyond: The Sound Of Cars.
Adam Sawkins from Projector Games will give us a brief run-through of the design and tech behind some of the most beloved racing games of all time, and how we squeezed a quart into a pint pot.
Engines, turbos, tyres and more!