My function handling ALL edge cases between player inventory and building drag and drop interactions has reached its ULTIMATE FORM!
Waiting for me to do a cleanup?
#UnrealEngine #UE5 #gamedev #indiedev #screenshotsaturday
@sergeyvol.bsky.social
Add HoBeey to wishlist: https://store.steampowered.com/app/3522090/HoBeey/?utm_source=bsky_pin
My function handling ALL edge cases between player inventory and building drag and drop interactions has reached its ULTIMATE FORM!
Waiting for me to do a cleanup?
#UnrealEngine #UE5 #gamedev #indiedev #screenshotsaturday
Today I'm pushing further into the new gameplay loop! ๐ My game will feature a bee hotel where you can release bees back into the wild to restore populations of specific species. For now, I've made a blocky prototype so you can at least place it down!
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Congrats!
06.08.2025 23:38 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Hey! Long time no game-dev updates, huh? Right now I'm knee-deep in the building system structures finally cost resources to place, AND you get refunds when destroying them!
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Still gotta add stack counters and descriptions. Oh, and Iโm still debating whether to cap items per slot havenโt really dug into storage mechanics yet!
23.07.2025 22:43 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Nailed full item output from the centrifuge today! Now you can actually spot โem in the items tab! Zero proper icons yet though, so everythingโs just sporting these shiny star placeholders โญ๏ธโญ๏ธโญ๏ธ
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Hooray! Someone just became my milestone wishlist remover! ๐๐๐
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Day 149 of dev streak! Still polishing the inventory now pagination and selection highlights work perfectly when switching between Bee and Frame tabs! ๐
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Just wrapped up the player-frame interaction loop in the hive! Now weโve got this slick animation for inserting frames right before closing the hive lid! ๐โจ
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Today I learned that Unreal's Select node calculate ALL input nodes... ๐๐๐
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Hive covers can now be closed! Tried using Gameplay Tags for this turned out pretty sleek! Only downside: realized mid-process that I wanted to rename them, and it's non-trivial to change. So... better guess tag names right on the first try!
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Decided to animate the cover opening using splines... what could possibly go wrong? ๐
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The frame info UI doesnโt update live yet though, so Iโm stuck wiggling my mouse over them like crazy to refresh it!
Codeโs already a scary spaghetti mess โ might have to refactor this pasta monster in C++ later xD
Just implemented a super rough draft of bee frame filling in the hive! Currently, it works like this: each bee picks a free frame and fills it by a % based on their speed value. Every bee in the hive does this independently.
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Frame progress continues! Got the UI to display live data from frames now For colors, I just plugged in the main bee color as a placeholder I'll add proper colors when I make a custom icon later. Next up: finally writing the logic to actually fill these frames!
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As a test, I set hives to spawn 3 to 6 cells randomly wanted to see how itโd look visually.
21.06.2025 23:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Decided to tweak the hive frame UI some more ended up settling on a cleaner approach that feels much nicer!
Also made cells generate dynamically at runtime with proper spacing based on cell index!
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Well, looks like some loop is finally closed! Today I made frames load directly into the centrifuge from the inventory!
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Still need to figure out how to spawn frames without causing mischief in build mode, since the hive now thinks itโs overlapping with them! Oh, and apparently child actors donโt auto-delete with the parent object, soโฆ more custom logic incoming. Fun times!
10.06.2025 00:17 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Started working on the new hive model! Of course, I didnโt export it correctly on the first try had to wrestle with it for a bit! Temporarily disabled hive collision and set up frame spawning. This is the current WIP state.
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Time to move on to other tasks at last!
08.06.2025 21:51 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Today I'm wrapping up frame animations for the centrifuge! Finally covered all edge cases for inserting/removing frames. Everything works like a charm now! I also moved the frame model's pivot to its center I'll need clean scaling for it anyway.
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Felt kinda burnt out today, but still pushed through and made a stand for the centrifuges! Reimported it with corrected orientation did the same for the hive too. Also dumped the frames into the centrifuge just to see how it looks visually.
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Thx for the feedback!!! Very beautiful bees!
02.06.2025 19:55 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Yea! And you can breed different species!
Here some trailer
bsky.app/profile/serg...
I went all out on details a single frame has half the polycount of the entire box ๐คฃ
Planning to start with 3 frames per hive, but building it to support up to 6 later!
I also researched real-world frame sizes and found a standard.
Ended up adjusting both the hive and centrifuge to fit those frames. So far, Iโve only finished the frames and tweaked the hiveโs top box. Just look at these frames!
Today I dove deep into Blender modeling! Decided to model the hive interior (where frames sit) + the frames themselves. While figuring out dimensions, I realized the frame sizes for the hive and centrifuge didnโt match.
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Ooops
02.06.2025 00:09 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Today I made the centrifuge baskets spin when you turn the crank handle! Looks and feels really smooth! I'm also thinking about adding a brake mechanism when rotating counter-clockwise.
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