It also illustrates to me why it’s actually kind of weird that divine magic doesn’t get that much play in RPGs. I suspect a lot of it has to do with realities of contemporary religion, and I can’t fault that. There’s not a lot of people wanting games to play out their heroically religious fantasies
06.03.2026 13:12 —
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Middle Realms had a very Lankhmar take on the gods - there are lots of them, of may small things, and they have OPINIONS. When you interacted with one, it went on a list that also noted its opinion of you. This list could be used to call in favors or introduce complications. It was great.
06.03.2026 13:10 —
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I am genuinely hard pressed to think of a game that has done anything really interesting with gods since, maybe, @timgray101.bsky.social’s Questers of the Middle Realms, whose “roll of the gods” mechanic has a permanent home in my arsenal of good tricks.
I HOPE I’m forgetting something.
06.03.2026 13:07 —
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I may, to some extent, be taking the wrong lesson as I work through two series of books about wizards, because for all that I’m paying attention to the details of sorcery, I am more and more taken by how compelling the clerical side is, and how oddly untapped that is in RPGs.
06.03.2026 13:05 —
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Perhaps predictably, my brain is now running off and thinking about a cold war espionage game in a world where the superpowers are divine, with occasional forays into theological cyberpunk, where each megacorp is its own church.
They are fun things to think about.
06.03.2026 13:02 —
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In the Craft books, Gladstone has a habit of dropping small notes which my brain snags on and proceeds to spin out on. Elayne’s expense account (as a source of magical power) was one of these.
Today’s was the idea of a god having a covert asset.
06.03.2026 13:00 —
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A belly-to-back suplex is absolutely the right choice for this as it allows you to see the ridiculous pointy hood get absolutely crushed moments before they slam into the ground. I guess a piledriver would also work in that regard, but suplexes are cooler imo 👀
05.03.2026 15:53 —
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I completely sympathize with your hate of Jira, but could you possibly use some of that hate to delete some of the ten thousand tickets you've created and left in backlog over the past 5 years because you might want to do them someday?
05.03.2026 16:16 —
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Gonna post a Second Gig update soon going into more depth on the new locations. I got good shit brewing there
05.03.2026 15:20 —
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In this era of institutional failure, it is fantastical escapism to explore a world of competent administrators who take injustice seriously. That's what a murder mystery is - a fable of social and governmental decency and efficiency. Take it or leave it.
05.03.2026 14:46 —
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The animating principle of representational democracy is to protect the rest of us from the whims of deranged rich people, be they kings or oligarchs. Everything else is wainscoting.
… and it’s failed.
05.03.2026 14:47 —
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Thanks for hosting this week's #TurnBasedThursday! If you like mixing turn-based with cards, check out my game CROWNBREAKERS. A deck-building brawler that has you free a magical city from tyrant billionaires!
s.team/a/2938540
Demo incoming soon!
05.03.2026 11:35 —
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The best thing about this is that @davidbaldeoncomic.bsky.social made Disney Princess Domino (plus movie!) art!
05.03.2026 12:21 —
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A screencap of some of the titles on sale as part of the GM's Day Sale at DriveThruRPG: Monster of the Week, Tome of Mysteries, Thirsty Sword Lesbians, Fate Space Toolkit, Stewpot: Dice Dungeons & Delicacies, Band of Blades, Modern Haunts, Fate Adversary Toolkit, Codex of Worlds, Girl By Moonlight, Fate Accessibility Toolkit, Venture City, Apocrypha, City of Red Waters, Slayer's Survival Kit, Apocalypse Keys, Fate of Cthulhu, and Stewpot
Whether you're looking for a pick-up game to fill in the gaps or a whole new campaign to explore, the GM's Day Sale @drivethrurpg.com offers a terrific opportunity to find a TTRPG you and your players will love.
Get inspired - and save some 💰- right now:
www.drivethrurpg.com/en/publisher...
04.03.2026 21:44 —
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I once told my line producer “I became a writer to tell stories and now I argue about how it costs $50,000 to move some
trucks.”
05.03.2026 14:29 —
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& by running most emotional expression *and* self-understanding through an anger filter. I don't know that it's even conscious for most guys. Sad? anger! Confused? Anger! Hurt? Anger! Vulnerable? Anger! It's teal and orange but for feelings
05.03.2026 14:28 —
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Historically, fools who think that all a movie or novel takes is an idea have been protected from finding out that their ideas are terrible by the fact that this is not true.
AI will change all that.
In the future, they will be protected from finding out by their lack of taste.
05.03.2026 14:37 —
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05.03.2026 14:00 —
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And as much as I would be happy to see the story of noblesse oblige banished to the dustbin of history, its replacement is exponentially worse.
So my rage at Friedman is not just at his role as an economist, but also as a storyteller.
He used beautiful tools to make a knife out of poison and shit.
05.03.2026 14:24 —
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Now, again, I want to reiterate that the story of Noblesse Oblige was largely bullshit, and it still enabled all manner of terrible things, but it was a powerful enough story to at least provide SOME counterbalance on unchecked greed. Enough to reach equilibrium at times.
05.03.2026 14:22 —
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I genuinely wish I was being hyperbolic here, but even a small amount of reading and listening to venture capitalists make it clear that - with somewhat more flowery language - this is the story they are telling themselves.
05.03.2026 14:20 —
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And the story is "We cannot really measure goodness, but we CAN measure dollars, and good things have come out of dollars, so then the only way to TRULY pursue goodness is to pursue wealth. And because this is good, any attempt to constrain growth of wealth would be evil!"
This, sadly, worked.
05.03.2026 14:18 —
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So, that didn't quite work, and some segment of the population had always resented that, and to them, Friedman was a savior.
Friedman wrote a lot of very smart things about economics, and I am certainly not well versed enough to speak to their intricacies. But I can tell their story.
05.03.2026 14:15 —
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Anyway, this need for a story is the reason that the worst people in the world really gravitated to the ideas of Social Darwinism. It offered an even better story for their wealth and success, at the minor cost of discarding empathy, human connection and common sense.
05.03.2026 14:13 —
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(If you think that sounds too small and petty for these great titans of history, I regret to reform you that we are all ultimately trapped in our own heads, and once your basic needs are met, that internal landscape is VASTLY more important than what's outside it)
05.03.2026 14:11 —
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However, even these gossamer shackles are too much for some, and they have actively sought out stories that would let them keep more of their money while still feeling good about themselves.
05.03.2026 14:09 —
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So you turn to a narrative of wealth coming with responsibility.
And this works pretty well. So long as you give enough money to put your name on some libraries, sponsor the arts, and police your own, you can continue to be rapacious rat bastards to your hearts content.
05.03.2026 14:08 —
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Humans are social creatures, and when you look at a vast asymmetry and need to explain it to yourself, to say nothing of your kids, you need a story to tell.
And it turns out "God just made us better than them" had some structural flaws.
05.03.2026 14:06 —
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It's bullshit, of course, but it's compelling bullshit, because stories are tricky things.
Because, see, that guy with the gold? He ALSO needs a story to tell himself.
05.03.2026 14:04 —
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One of the oldest stories of this type (outside of ones based on the favor of god) is the story of Noblesse Oblige. Yes, the guy has gold, but with that gold come responsibilities which bind him, and in serving those responsibilities, he serves everyone.
05.03.2026 13:58 —
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