The wagon for the Misfit Marauders! Currently playing Beast World, and this is the wagon that my friends and I are using during that campaign. #wagon #D&D #BeastWorld #3d #hardsurface #noAI
04.12.2024 19:01 โ ๐ 9 ๐ 1 ๐ฌ 1 ๐ 0@breiter3d.bsky.social
The wagon for the Misfit Marauders! Currently playing Beast World, and this is the wagon that my friends and I are using during that campaign. #wagon #D&D #BeastWorld #3d #hardsurface #noAI
04.12.2024 19:01 โ ๐ 9 ๐ 1 ๐ฌ 1 ๐ 0#props #videogames #scope #sniper #3dmodeling #3dtexturing #3dsmax #hardsurface #weapon
01.12.2024 00:47 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0#props #videogames #weapon #gun #3dmodeling #3dtexturing #3dsmax #hardsurface #squid #aquatic
01.12.2024 00:47 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0#props #videogames #zombie #horror #3dmodeling #3dtexturing #3dsmax #skull
01.12.2024 00:46 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0#props #videogames #DeadSpace #horror #3dmodeling #3dtexturing #3dsmax #hardsurface #weapon #gun
01.12.2024 00:46 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0#props #videogames #ghost #ghostbusters #3dmodeling #3dtexturing #3dsmax #hardsurface
01.12.2024 00:46 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0#props #videogames #Zelda #Link #3dmodeling #3dtexturing #3dsmax #hardsurface #nintendo
01.12.2024 00:45 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0#props #videogames #space #station #3dmodeling #3dtexturing #3dsmax #hardsurface #scifi
01.12.2024 00:45 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0#props #videogames #weapons #grenade #3dmodeling #3dtexturing #3dsmax #hardsurface
01.12.2024 00:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0#props #videogames #cat #doll #3dmodeling #3dtexturing #3dsmax #hardsurface
01.12.2024 00:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0#props #videogames #cat #doll #3dmodeling #3dtexturing #3dsmax #hardsurface
01.12.2024 00:44 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0#props #videogames #SilentHill #horror #3dmodeling #3dtexturing #3dsmax #hardsurface #Unreal
01.12.2024 00:43 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0#props #videogames #alchemy #Unreal #3dmodeling #3dtexturing #3dsmax #hardsurface
01.12.2024 00:43 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0#props #videogames #camera #antique #3dmodeling #3dtexturing #3dsmax #hardsurface
01.12.2024 00:42 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0#props #videogames #Marvel #Thor #3dmodeling #3dtexturing #3dsmax #hardsurface
01.12.2024 00:42 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0#props #videogames #switch #nintendo #3dmodeling #3dtexturing #3dsmax #hardsurface
01.12.2024 00:42 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0#props #videogames #underwater #diving #3dmodeling #3dtexturing #3dsmax #hardsurface
01.12.2024 00:41 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0#props #videogames #grenadelauncher #weapons #3dmodeling #3dtexturing #3dsmax #hardsurface
01.12.2024 00:41 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0#props #videogames #arcade #dokidoki #3dmodeling #3dtexturing #3dsmax #hardsurface
01.12.2024 00:41 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Modeled in 3DS Max, Textured in Substance Painter, and Rendered in Marmoset.
An item I noticed at the Vietnam Memorial Museum. I used 3DS Max for the modeling, Substance Painter for the texturing, and Marmoset for the Rendering.
Modeled in 3DS Max, Textured in Substance Painter, and Rendered in Marmoset.
An old school diving helmet created in 3D.
Modeled in 3DS Max, Textured in Substance Painter, and Rendered in Marmoset.
I modeled my Switch controllers, it was a nice exercise in organic and hard surface modeling.
Modeled in 3DS Max, Textured and Rendered in Substance Painter.
Created Mjolnir from the Thor and Avengers movies. This was a very fun project to work on.
"Whosoever holds this hammer, if he be worthy, shall possess the power of Thor."
Modeled in 3DS Max, textured and rendered in Substance Painter.
Antique camera I modeled in 3DS Max, texturing and rendering done in Substance Painter.
Modeled in 3DS Max, textured in Substance Painter, and rendered in Unreal Engine.
Messy Alchemist table, my first render in Unreal. Modeled in 3DS Max and textured in Substance Painter, this was a fun one to work on and tweak.
More render pics.
30.11.2024 01:05 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Modeled in 3ds Max, textured in Substance Painter, and rendered in Unreal Engine.
Here is my little homage to Silent Hill. I created this classroom environment and took it a step further by placing it in the Unreal Engine. Here is the download link: drive.google.com/file/d/1haKE...
Sculpted in ZBrush, textured in Substance, and rendered in Arnold in Maya.
Modeled and rendered this character, based on a character design by: twitter.com/maniani0122
Sculpted in ZBrush, textured in Substance, and rendered in Arnold in Maya.
Modeled and rendered this character, based on a character design by: twitter.com/maniani0122
Modeled in 3DS Max, textured in Substance Painter, and rendered in Marmoset Toolbag.
Grenades, based on concept art by Jeffrey Read, (www.jeffread.com).