They're a way to cut through "uninteresting" elements of the fiction, to allow negotiating other more interesting elements.
I don't want to negotiate "is he too far for my gun to reach him" or "can I use this sword one-handed". To me, it's not the interesting part of the shared fiction.
I loved the blogpost. Thank you for writing it.
However, isn't the "inconvenients" or the "loss of something" that you describe with tags or other abstractions just a matter of taste? I share this preference. But I feel that what you're describing is exactly the desired effect with tags.
I don't share a ton from work. But we announced our second game today. Historical, full of heart and just a good story all around.
Demo out, wishlist it if it's your jam.
www.youtube.com/watch?v=kX0d...
THE CAIRNIES
First con for me! Very excited.
I've been dying for a way to bookmark posts. It was definitely my biggest friction with the platform to send myself emails with interesting posts.
Bought it on DT. The cover just grabbed me. I'll read it on the weekend with a coffee :)
Just received my copy of Mythic Bastionland. What a gorgeous book!
Kickstarters are weird. We buy something that we'll often only get in a year or two time. They're like a gift from past you to present you.
Congratulations and thanks to @bastionland.bsky.social and @oddsbod.bsky.social!
I have no idea if you do or don't. But as someone that had several discussions about the pricing of actual products... it's complicated. Having a low price doesn't necessarily equate more sales. For many, there's a equation of quality that comes with a higher price.
Ennie for Best Acceptance Speech.
Dream Shrine... SO HOT
Signed up for ArcaneCon by @arcanesword.bsky.social in November. Excited to get out of my circles and meet other gamers and discover new games.
Well deserved!
Your boy (me) got some noms, so once again the Ennies Awards respecter has logged on.
I love Ratti! I'll poke them to request your product. @ratti.bsky.social
Will it be available in a canadian-friendly store? The currency exchange and shipping are absolutely brutal.
Love the tilesets. Did you make them yourself?
I love a good kobold.
As I'm slowly reading and preparing my first product, the part of the process that I don't look forward to is everything printing, shipping and warehouse related.
Hey #ttrpg folks! A couple quick poll-like questions for you:
- What were the first two ttrpgs you played?
- Do you remember either of these games fondly? Do you still play them? Have you outgrown them?
Feel free to reply here or quote post to spread the poll!
I much prefer the old Christmas classics songs to more recent songs. I think the threshold is if the song was recorded at a time where you could smoke in hospitals, it's probably a classic.
What are the four-digit codes before the links?
And, unless they willingly participate in it and that's their intention, I can't fault them for not feeling that it automatically makes them responsible for weeding out bad individuals that make or consume science-fiction movies.
It's a word, it's jargon. People play games, make games and buy games. They don't necessarily have this will to define a circle and intently think about who's in and who's out.
People that seek science-fiction movies are not inherently part of the science-fiction movie lovers community.
Because the word community is misleading. It suggests that all its actors are willingly and intently participating and nurturing it, knowing that it's a community and that they're part of it.
Most people's interaction with the OSR is using it as a label to identify a certain type of product.
I might expand this thought process, trying to see what other concepts are applicable.
I expect you know these exceptions in the behavior section. "Attacking works this way, but heavy weapons work this way." If I have to go to a data section, and read the entry of a heavy weapon to understand how it works, it's not great.
As an example, I'm reading an unnamed popular TTRPG right now and there's a section that explains how fighting, attacking and dealing damage works (behavior) And then we have a chapter with lists and entries of weapons (data). But there's several sidenotes and exceptions that are behavior, not data.
This brought me to think of layout and organization in TTRPG books. It's often hard to know what went wrong, we just got a feeling that we had to flip pages, or what we looked for was never where it was supposed to be.
One of my favorite thing to do is to intersect different fields or disciplines to get a fresh perspective. In software development, we tend to think of data and behavior as two different things, and they tend to be decoupled as much as possible. π§΅ #TTRPG #OSR