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@squidschool.bsky.social

199 Followers  |  28 Following  |  12 Posts  |  Joined: 14.01.2026  |  1.7346

Latest posts by squidschool.bsky.social on Bluesky

Flow aura paint quirks
YouTube video by Arcdj Flow aura paint quirks

youtu.be/clPQ3QjGgs0?... wild if true

02.02.2026 02:48 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Gem "READS" and REACTS to the MOST EXPERIMENTAL PATCH in SPLATOON HISTORY
β€”You won't BELIEVE how well Gem can read these patch notes!

01.02.2026 20:29 β€” πŸ‘ 144    πŸ” 39    πŸ’¬ 13    πŸ“Œ 0
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Squid School Squid School is an educational resource managed by Gem for players looking to improve at the Splatoon video game franchise. Videos focus on mindset, technical skills, tactical knowledge, and strategy ...

It's time for the first Silly Comp Sunday of patch 11.0.0! Who knows what new silliness awaits us? youtube.com/squidschool/... and twitch.tv/squid_school

01.02.2026 20:16 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Flow Aura State requires you to reach 100 points to activate. In this, I will be referring to these points as flow points for ease of reading. Here is a list of things that can give you points.

 - Painting 10p grants you 0.8 flow points (0.6 flow points in Ranked modes)

 - Kills grant 23 flow points, up until 75 points in which it will grant 15. 
  - Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 75 flow points or higher.). This can repeat (eg. getting 3 kills in a row will apply this on your 2nd and 3rd kill).
  - Killing someone with Flow Aura grants an extra 10 flow points. 
  - Getting the first kill of the lobby grants an extra 10 flow points. 

 - You or your team causing a Wipeout grants 10 flow points (stacks with kill).

 - Getting an assist grants 4 flow points. 
  - If the assist is through a damaging method specifically, this increases to 14 flow points instead. 

 - Dying causes you to lose 5 flow points.
  - If your death is by a stage hazard, this increases to 10 flow points lost.

Flow Aura State requires you to reach 100 points to activate. In this, I will be referring to these points as flow points for ease of reading. Here is a list of things that can give you points. - Painting 10p grants you 0.8 flow points (0.6 flow points in Ranked modes) - Kills grant 23 flow points, up until 75 points in which it will grant 15. - Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 75 flow points or higher.). This can repeat (eg. getting 3 kills in a row will apply this on your 2nd and 3rd kill). - Killing someone with Flow Aura grants an extra 10 flow points. - Getting the first kill of the lobby grants an extra 10 flow points. - You or your team causing a Wipeout grants 10 flow points (stacks with kill). - Getting an assist grants 4 flow points. - If the assist is through a damaging method specifically, this increases to 14 flow points instead. - Dying causes you to lose 5 flow points. - If your death is by a stage hazard, this increases to 10 flow points lost.

While you can reach 100 points without getting kills, Flow Aura State will not activate until you get a kill. 

Your flow points decrease by 0.2 every second. If you have gone 5 seconds without gaining any flow points, this increases to 3.3 flow points lost per second. 
Once you have Flow Aura State, it lasts for 30 seconds. Any further kill or assist adds 10 seconds to this timer, but it caps out at 30 seconds total. 

Flow Aura State grants 30 AP (aka 3 mains) of Intensify Action, Run Speed Up, Swim Speed Up, and Ink Resistance Up. This cannot go beyond the usual cap of 57 AP.

While you can reach 100 points without getting kills, Flow Aura State will not activate until you get a kill. Your flow points decrease by 0.2 every second. If you have gone 5 seconds without gaining any flow points, this increases to 3.3 flow points lost per second. Once you have Flow Aura State, it lasts for 30 seconds. Any further kill or assist adds 10 seconds to this timer, but it caps out at 30 seconds total. Flow Aura State grants 30 AP (aka 3 mains) of Intensify Action, Run Speed Up, Swim Speed Up, and Ink Resistance Up. This cannot go beyond the usual cap of 57 AP.

Notably, some parameters differ in Tricolor Turf War. Below, I've bolded any values that have changed compared to normal. (I am not sure how to denote this in alt text, my apologies.)

Attackers require 90 flow points to activate Flow Aura State. Kills grant 23 points, up until 65 points in which it will grant 15. 
Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 65 flow points or higher.)

Defenders require 110 flow points to activate Flow Aura State. Kills grant 23 points, up until 85 points in which it will grant 15. Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 85 flow points or higher.)

Notably, some parameters differ in Tricolor Turf War. Below, I've bolded any values that have changed compared to normal. (I am not sure how to denote this in alt text, my apologies.) Attackers require 90 flow points to activate Flow Aura State. Kills grant 23 points, up until 65 points in which it will grant 15. Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 65 flow points or higher.) Defenders require 110 flow points to activate Flow Aura State. Kills grant 23 points, up until 85 points in which it will grant 15. Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 85 flow points or higher.)

Another thing to note, there are parameters for many ranked objectives that are set to 0, essentially making them go unused. I will note them below, as they could be considered in a future patch.

Painting a Splat Zone.
Breaking the enemy Clam Basket Barrier.
Depositing Clams into the enemy Basket.
Gaining points with the Rainmaker.
Breaking a checkpoint in Rainmaker.
Gaining points on the Tower.
Breaking a checkpoint on the Tower.
Trying for the Ultra Signal in Tricolor Turf War.
Obtaining the Ultra Signal in Tricolor Turf War.

Another thing to note, there are parameters for many ranked objectives that are set to 0, essentially making them go unused. I will note them below, as they could be considered in a future patch. Painting a Splat Zone. Breaking the enemy Clam Basket Barrier. Depositing Clams into the enemy Basket. Gaining points with the Rainmaker. Breaking a checkpoint in Rainmaker. Gaining points on the Tower. Breaking a checkpoint on the Tower. Trying for the Ultra Signal in Tricolor Turf War. Obtaining the Ultra Signal in Tricolor Turf War.

Flow Aura State write-up (alt text in images) #Splatoon3

01.02.2026 02:05 β€” πŸ‘ 388    πŸ” 142    πŸ’¬ 10    πŸ“Œ 10
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11.0.0 Hitbox Changes 10.1.0 - 11.0.0 HITBOX CHANGES All numbers shown are the games internal measurement of distance, referred to as β€œunits”. For reference, in the training room/lobby, a line is 5 units exactly. All shot...

docs.google.com/document/d/1... FOR THE DOC

This has all errors fixed so please use this one!

29.01.2026 21:43 β€” πŸ‘ 43    πŸ” 12    πŸ’¬ 2    πŸ“Œ 2

If you were excited about the health bars for accessibility reasons, do you feel like they're more helpful or that they just make things worse?

29.01.2026 04:08 β€” πŸ‘ 31    πŸ” 1    πŸ’¬ 7    πŸ“Œ 0
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Welcome to LUTI: Season 17!

Schedule and Details below

28.01.2026 19:57 β€” πŸ‘ 117    πŸ” 44    πŸ’¬ 1    πŸ“Œ 13
The Most Experimental Patch in Splatoon History - Gem's Thoughts on 11.0.0 Patch Notes
YouTube video by Squid School The Most Experimental Patch in Splatoon History - Gem's Thoughts on 11.0.0 Patch Notes

My thoughts on 11.0.0: youtu.be/R7RWqPTBhQI

28.01.2026 15:05 β€” πŸ‘ 30    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Twitch Twitch is the world

It's Silly Comp Sunday! We've got a lot of quad comps today, including one that's particularly...criminal ;) twitch.tv/squid_school and youtube.com/squidschool/...

25.01.2026 20:14 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

It changes my thoughts on exactly how it should be used but not really about how to avoid it

23.01.2026 15:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
art by @pholooo.bsky.social

art by @pholooo.bsky.social

New video up on the channel!πŸ₯³
TOYOBEN VS SQUID SCHOOL! WEAPON BINGO RACE feat. @gemthesquid.bsky.social !

>> youtu.be/baP0ELrFObI <<

21.01.2026 18:37 β€” πŸ‘ 21    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

Forgot tier lists, those videos are like 2 hours long and they go crazy

21.01.2026 13:56 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I used to make map/mode guides and even tried to address every comp role, but they didn't get nearly as much traction as stuff like mindset, the absolute most common mistakes people make (data-driven), splatfest topics. Any Splatoon player watches that, not just div 5+ comp player of a single weapon

21.01.2026 13:54 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Squid School has arrived to point out that people absolutely will watch the longer video as long as it's relevant to them, just, that "if" is a big issue. Most people, even comp players, don't care much about a single weapon's frame data, but there are some universal topics people like in depth 1/2

21.01.2026 13:52 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Squid_School - Twitch Random Weapon Bingo Race w Devvy!

Live with Random Weapon Bingo with Devvy at twitch.tv/squid_school and youtube.com/squidschool/... ! Watch Devvy at twitch.tv/devvy_doovy

20.01.2026 23:11 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Squid_School - Twitch Silly Comp Sunday

We're live with Silly Comp Sunday! It's time for people to tell us to play silly things in silly ways for their amusement!
twitch.tv/squid_school and youtube.com/squidschool/...

18.01.2026 20:25 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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I was wondering when this would finally be a feature in Discord, thank GOODNESS it is here

16.01.2026 22:00 β€” πŸ‘ 131    πŸ” 27    πŸ’¬ 11    πŸ“Œ 4

Woomy!

14.01.2026 04:18 β€” πŸ‘ 127    πŸ” 15    πŸ’¬ 13    πŸ“Œ 0

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