The Endless Dark Custodian Robots meet their struggles head on, in their own ways. One breaks through barriers physically, one tenaciously does its duty, one retreats into its life's work.
After a long, LONG development cycle, 1.2 is ready for beta! Please give us a shot and give us feedback! store.steampowered.com/news/app/229...
#indiegame #indiedev
19.12.2025 18:46 β π 1 π 2 π¬ 0 π 0
What sources would satisfy you, as you've already stated Epic is The Best? What authority would make this productive, not an argument? A noted security expert? A FOSS group? All are possible. None will change an established decision.
Do as you like, but as a developer, we feel EGS is Bad Business.
05.06.2025 07:00 β π 0 π 0 π¬ 1 π 0
Among other things: EGS maintains the most invasive and aggressive data gathering and warehousing policies of any major platform (including Origin and Uplay), and continues to be implicated in unethical data sales. GoG and itch won't expose our customers to extra risks for wanting to play our game!
05.06.2025 06:46 β π 0 π 0 π¬ 1 π 0
We're delighted to have our game on more than One Platform, but it will never be on Epic until they stop treating our community as commodities. We can overlook the HUGE deficit of dev-friendly tools that EGS lacks, but treating people as commodities is a red line. Good behavior is good business.
05.06.2025 06:40 β π 0 π 0 π¬ 1 π 0
Sliding into your DM - we'll work something out!
28.05.2025 20:39 β π 0 π 0 π¬ 0 π 0
Thanks for the shout-out!! Don't hesitate to hit us up if you want to do a stream of it sometime, we're currently hard at work on a massive revamp of the core systems to make them more engaging - we'd be delighted to get you the password to the beta when it goes live!
28.05.2025 18:23 β π 1 π 0 π¬ 1 π 0
βThe world is divided into people who do things and people who get the credit. Try if you can to belong to the first class, there is far less competition.β - Siegmund Warburg, famous for outflanking massive banking conglomerates that were generations older than him, let alone his business.
23.04.2025 20:49 β π 3 π 0 π¬ 0 π 0
Tools are great, but here's an #accessibility tip to verify:
Colors are programmed 0-255 in RGB, right? Calculate the deltas between colors. ex: The delta between Red and Blue is 510; (255-0, 0-0, 0-255).
Deltas over ~350 will USUALLY be accessible for all vision types.
22.04.2025 18:21 β π 3 π 0 π¬ 0 π 0
Colony ships have something in common with this idea and boy do our robots have some Words about how hard keeping the rustbucket running is
about 350k words in fact
15.04.2025 16:33 β π 2 π 0 π¬ 0 π 0
Pank is good people, stop by and support them if you've got a few this afternoon!
14.04.2025 22:41 β π 2 π 0 π¬ 0 π 0
Game title: Endless Dark
A robot is holding a wrench and looking outside a window. There is space and a crescent moon. There is also a rainbow feathered wyrm and a wyrm on a string poking in from the bottom and right sides.
The inside of the room is a stark metallic grey, devoid of any interesting features. A single red light is lit on a panel.
The drab colours and position of the robot evoke a sense of longing and emptiness because everywhere else is cast in shadow.
Okay so Robbie has been misplaced. Unrelated, but all personnel are to avoid Hydroponics for the next few cycles. As Annie is still barricaded in the underbelly, we have activated a new Frank for this leg of the voyage!
This is uhh... fine. Very... fine.
π twitch.tv/DrekiOrmur
#VTuber #EndlessDark
12.04.2025 21:40 β π 4 π 4 π¬ 1 π 1
Thought experiment here: How many unicorn games are there? There's not a lot, but some sure!
How many unicorn finance companies are there? Zero, despite much larger potential profits. You can't even get a fair price on running cards without a connection/privilege.
Repeat for construction, etc.
12.04.2025 20:20 β π 2 π 0 π¬ 0 π 0
If 'having connections' is part of 'privilege' (it is), then yes, success in most businesses is VERY heavily predicated on it. Gamedev is kinda unique in that you can get very profitable without having ivy league-esque privilege.
Both ED founders came from other industries and saw it everywhere.
12.04.2025 20:13 β π 3 π 0 π¬ 1 π 0
Order's a big word for what comes after this part
11.04.2025 19:19 β π 0 π 0 π¬ 0 π 0
The terrible secret of space is so much weirder than we thought
07.04.2025 17:20 β π 1 π 0 π¬ 1 π 0
An angry bruiser robot imitates Carl from Aqua Teen Hunger Force
Got someone who will be interested in that one
06.04.2025 18:09 β π 0 π 0 π¬ 0 π 0
We'd love to contribute sometime if you'd have us!
05.04.2025 06:38 β π 2 π 0 π¬ 0 π 0
nervously looking left and right, wondering if using cool-dashes outs me as a robit
05.04.2025 05:16 β π 1 π 0 π¬ 0 π 0
It's on our next game rather than Endless Dark but yes we can definitely confirm this is true for us #indiedev
04.04.2025 04:06 β π 3 π 0 π¬ 0 π 0
The daily grind π¦Ύ
You get used to it. Or you suffer a psychotic breakdown.
#GameDev #IndieDev #TurnBasedThursday
03.04.2025 18:26 β π 6 π 1 π¬ 0 π 0
We're working on a massive mechanical overhaul to our game, and we're always happy to talk to indie game enthusiasts like you!
30.03.2025 02:56 β π 0 π 0 π¬ 0 π 0
An angry robot lurks in darkness.
Whoever did this needs to sleep with one eye open. Comin' for you, meatbag.
28.03.2025 20:31 β π 1 π 0 π¬ 0 π 0
You read tens of millions of words in books, and write millions of words in random fan stories and other 'ignoble' practice, so you can write a few ten thousand words that touch hearts.
Never be ashamed of your roots. We're not.
27.03.2025 20:13 β π 0 π 0 π¬ 0 π 0
The truly horrifying thing I'm seeing here is that there's so many skin tubes inside of so many perfectly normal looking robots.
27.03.2025 18:21 β π 0 π 0 π¬ 0 π 0
Well, what do they mean by 'test'? I know, a robot asking for definitions, but...
Unit testing is almost NEVER practiced in games, and it's massively helpful. Even for DMC; does a cutscene forget to re-enable collision? Easy to test with a harness! It caught dozens of bugs for Endless Dark.
26.03.2025 16:51 β π 1 π 0 π¬ 0 π 0
Me scrolling the national security team group chat
25.03.2025 05:32 β π 5 π 2 π¬ 0 π 0
You could try mining some of the same historical documents our game used to make a lot of its most absurdist jokes: Aqua Teen Hunger Force.
Carl gets a broom shoved up his tailpipe and says his insurance won't do anything because they dropped him. The joke genuinely doesn't work nowadays.
24.03.2025 16:38 β π 1 π 0 π¬ 0 π 0
It's been a while since I've done this, and the world is bleak - so we can all use a little art & creativity.
What is everyone creating nowadays? Games, art, music, video, writing, anything - whether it is early, almost done, or just shipped. Feel free to include trailers, images, links - whatever.
24.03.2025 06:13 β π 2028 π 778 π¬ 582 π 49
We're currently working on a massive mechanics overhaul of the existential horror game that places a laser focus on unreasonable expectations, loneliness, and the psychological effects of the above.
...Would you believe us if we said there's actually hope and light at the end? No? Well, there is.
24.03.2025 06:40 β π 5 π 0 π¬ 0 π 0
To make things better requires clear eyes and lots of heart. If we lose that, we lock in our losses. Hope to go numb to the pain.
Even in a rusted space can, we reject that. 21 of our 22 endings have at least some hope for the future. Many, we bring brightness out of the dark ourselves. 2/2
23.03.2025 17:36 β π 0 π 0 π¬ 0 π 0
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