more malevola :P
We are celebrating Women’s History Month with a 30% discount! ✨
Also take a look at all the other games made by studios led by women and gender-marginalized developers!
store.steampowered.com/sale/womensd...
🗓 March 6–15
Organized by @wingsfund.me
got to draw love of my life tianna crownguard, fell, predictably into a tianna shaped hole, again. so heres me thinking too hard about the anti-magic vaguely evil military milf who is spilt between what she believes is right, the duty of family and the love of her niece.
One can only hope! Thank you 😭💖
I just need to see more of Jinx in baggy pants 🙏👏
☀️✨
#lightcannon
lightcannon~
I'm guilty of really liking the short hair design 💖
Jinx fleeing to Demacia after Arcane just to run into Lux 🫣😳
Lightcannon ✨💥
happy requiem day to all who celebrate ! #re9
Melinoë
#hades2
Happy Valentine's! 💕 #caitvi
Little preview of my piece for the @mizisua-zine.bsky.social !! 🩷🤍✨
Preorders are open until Feb 28!
忍不住畫了,妳們一定要好好的😭😭
#超かぐや姫
I want what they have 🥹
#超かぐや姫 #CosmicPrincessKaguya
#초카구야공주
#超かぐや姫
#超かぐや姫
MelEris !
ferinha
#BRart #art
✨📖Did you get the #LittleGoodyTwoShoes digital artbook yet?
That's 600+ pages of extra info, game assets, every single illustration and even fun facts about the game and its production! ☝️🤓
💖You can find it on Steam and our Patreon for just under $10!
🎀COVER REVEAL🎙️
The curtain lifts, a sweet dream unveiled. A cover that captures longing and connection, made to hold Mizisua's story across every universe.
📆 Pre-orders on January 25, 10 PM GMT+8
#mizisua #alnst #alienstage #에이스테
Yes, they're public! They were posted around 2021 on my other social media (instagram/tumblr/twitter)
I drew quite a bit of Locked Tomb before
The indie Filipino short film "The Lovers" (Studio Heartbreak) is now complete, and will be released this summer on Youtube.
In the meantime, here's a nice official poster illustrated by Ami Thompson.
www.studioheartbreak.com
www.catsuka.com/news/2023-05...
Hiya #portfolioday!
Im Harriet, comic artist, storyboarder and illustrator based in the UK
portfolio: hattersarts.co.uk
anatomy study that I am NOT counting on my ass to finish (pt 1)
I say this with utmost respect, but Taylor is an absolute tool for saying this privately or publicly.
I can say on good authority that it takes 7 to 10 years to develop game development skills to “good enough” to produce commercial game content. 7-10 years plus the cost of a university education.
Themmmmm!!!