Personally, I won't make something that caters to weebs.
30.07.2025 06:46 — 👍 0 🔁 0 💬 0 📌 0@wyrdtree.bsky.social
WYRD is an action RPG currently being developed in Unreal Engine 5. The core game mechanics will be centered around D&D 5th edition rules. To get all the latest updates, go to patreon.com/WyrdTree
Personally, I won't make something that caters to weebs.
30.07.2025 06:46 — 👍 0 🔁 0 💬 0 📌 0Probably going to have the arrows stick into the shield
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512 Room dungeon in less than a minute.
29.07.2025 22:47 — 👍 0 🔁 0 💬 0 📌 0Personally one of my favorite camera angles.
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Not quite, inspired by Drakan.
27.07.2025 04:49 — 👍 0 🔁 0 💬 0 📌 0It has been a productive day!
Flight AI with patrol and combat.
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Working on enemy flight AI with flight paths
Now to smooth everything out and make it look more natural
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Infinite environment set up for the flight simulator to test enemy flight AI
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Nothing like some good ole' fashion melee enemies
Sounds really bring them to life
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Still some bugs in the combat, but it's a work in progress
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I wish level design didn't take so long
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This landscape material is way too expensive.
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Finally got around to making a material with nanite displacement. At some point this week I'll make it into an auto-material with height map data.
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The floor is lava
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Go for a swim? I haven't implemented the breathing system yet.
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Decided to finish the cover system I developed last year. Seems like the perfect opportunity to finely tune this and the enemy archery.
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Finally got the archery zeroed with the target lock :)
Took some ingenuity, but it's finally on point at 100 yards.
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I love using mirrors :D
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The combat is absolutely terrible! I love it though! :)
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Working on zip lines :D
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Deal.
18.07.2025 00:24 — 👍 1 🔁 0 💬 0 📌 0Personally, I love working on puzzles. :D
Just a rough draft, but you get the idea
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When I get time to work on finite details, I'm going to go over inverse kinematics for different rigs. But my primary focus as of right now is core gameplay.
17.07.2025 04:21 — 👍 0 🔁 0 💬 1 📌 0This is the Niagara 2d fluid simulation. I have the default water plugins enabled, but the surface isn't interactive like the Niagara fluid simulation.
16.07.2025 21:23 — 👍 0 🔁 0 💬 0 📌 0I get good performance from the built-in water and water-body collisions as well. This, however, is the 2d Niagara fluid simulation. It is only moderately performant on small bodies of water. I still haven't figured out how to change the shader/material either xD
16.07.2025 21:21 — 👍 1 🔁 0 💬 0 📌 0Still looking for more efficient fluid simulations
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Also working on traps
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Working on different aspects of the project :D
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Are you the egg man or the walrus? Koo koo kachoo
19.05.2025 01:55 — 👍 1 🔁 0 💬 0 📌 0Bun-geon
05.05.2025 01:42 — 👍 9 🔁 0 💬 0 📌 0