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Victor Careil

@phyronnaz.bsky.social

Pushing voxel technology forward at Voxel Plugin using Unreal Engine You can DM me on discord @ phyronnaz My blog: https://victorcareil.com/

946 Followers  |  1,047 Following  |  41 Posts  |  Joined: 13.08.2023  |  1.9227

Latest posts by phyronnaz.bsky.social on Bluesky

Lessons From a Plugin Developer: How to Extend UE When Youโ€™re Not Epic | Unreal Fest Bali 2025
YouTube video by Unreal Engine Lessons From a Plugin Developer: How to Extend UE When Youโ€™re Not Epic | Unreal Fest Bali 2025

My Unreal Fest Bali talk is live on youtube!
www.youtube.com/watch?v=xilL...

If you don't wanna sit through the entire talk, here's a PDF version: victorcareil.com/unreal-fest-...

15.10.2025 13:09 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Here we go! Let me know if you want to meet in Stockholm!

19.09.2025 10:24 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looking forward to seeing some of yโ€™all!

08.09.2025 18:00 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I got tired of Unreal's debug drawing performance, so I made my own system today.

Drawing +50M points just works now :)

If you want to use it: github.com/VoxelPlugin/...

27.08.2025 17:21 โ€” ๐Ÿ‘ 26    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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We've made Property History free & open source!

You can use it to quickly see the history of any property in Unreal

github.com/VoxelPlugin/...

25.08.2025 14:48 โ€” ๐Ÿ‘ 27    ๐Ÿ” 8    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

This is really cool :)

19.08.2025 17:23 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Iโ€™m in London all week if anyone wants to meet up!

02.08.2025 23:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

My bad, misread your post - I thought you were asking how the plugin worked ๐Ÿ˜…

We donโ€™t have dedicated support for data tables but it could be added! Unsure what itโ€™d do right now.

01.08.2025 21:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It works by fetching the objects from the VCS history and diffing them :)

01.08.2025 16:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The new Nanite Foliage Voxel representation is an absolute game changer for distant environments, density preservation is pretty much perfect.
5 min test scene i whipped up here.
~1 million 20 million poly trees scattered with PCG
#UE5 #UnrealEngine #GameDev #EnvironmentArt #RealTime

24.07.2025 09:01 โ€” ๐Ÿ‘ 72    ๐Ÿ” 14    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0
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Cinematic Chips is now live on FAB, 155 High Poly Nanite Chips & Fries assets for Unreal Engine that look mighty fine (salt not included).
Best results use Path Tracing with Substrate enabled for some great SSS, but they also work in raster.

fab.com/s/476daa2beed8

#UnrealEngine #UE5 #GameDev

23.07.2025 21:43 โ€” ๐Ÿ‘ 63    ๐Ÿ” 19    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 3
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Got my ticket for Unreal Fest Stockholm! Who's coming?

16.07.2025 17:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

been dying for a feature like this ever since i was on the sims and our custom editor let you see who last edited any field. this is a must have in any project imo

12.07.2025 13:10 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Property History Property History allows you to quickly see the history of a property. It works with most objects in Unreal: actors, material nodes, material instances...More advanced properties like arrays, map, sets...

Fab: www.fab.com/listings/0ed...

12.07.2025 13:04 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Property History is out!

Quickly see the history of any property in Unreal Engine

12.07.2025 13:04 โ€” ๐Ÿ‘ 78    ๐Ÿ” 17    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 1
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My plugin for #UnrealEngine is almost done! It lets you blend any mesh. Not just landscape, not PDO.

This magic lets you blend anything!๐Ÿคฏ

#GameArt #UE5 #GameDev

08.07.2025 12:57 โ€” ๐Ÿ‘ 204    ๐Ÿ” 38    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 2

Clair Obscur

04.07.2025 04:54 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah reusing an existing shading model might be the only thing possible here

26.06.2025 17:04 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I wanted to, but the deadline was already passed! Maybe next year :)

And yeah the unreal rendering is extensible, but itโ€™s not super easy haha

25.06.2025 06:07 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The slides from my Unreal Fest talk are now online! victorcareil.com/unreal-fest-...

25.06.2025 04:30 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Not yet, would that be useful to you? :)

24.06.2025 07:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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GitHub - Phyronnaz/MaterialShaderExample: Example of how to do a material shader in Unreal Engine Example of how to do a material shader in Unreal Engine - Phyronnaz/MaterialShaderExample

The full code is available on github and shows how to hook into the Nanite visibility buffer from a plugin: github.com/Phyronnaz/Ma...

23.06.2025 15:42 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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In preparation for my talk at Unreal Fest Bali this week, I've made a small blog post on how to create a custom FMaterialShader in Unreal: victorcareil.com/making-mater...

23.06.2025 15:42 โ€” ๐Ÿ‘ 17    ๐Ÿ” 2    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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Iโ€™m at GameCamp this week, anyone else going?

18.06.2025 15:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Congrats to you & the team for getting this out!

07.06.2025 07:23 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Just another talk from @flassari.bsky.social at Unreal Fest

04.06.2025 19:36 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Voxel Plugin 2 Preview 7 now fully supports 5.6!

Find out how to install it here: docs.voxelplugin.com/getting-star...

03.06.2025 15:36 โ€” ๐Ÿ‘ 16    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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How to make a cave in Voxel Plugin under 2 min

If you are in Orlando I can do live demos!

31.05.2025 15:55 โ€” ๐Ÿ‘ 20    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Congrats! Well deserved indeed :)

14.05.2025 11:48 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Lots of really great talks this year - you should come if you can!

04.05.2025 11:03 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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