My Unreal Fest Bali talk is live on youtube!
www.youtube.com/watch?v=xilL...
If you don't wanna sit through the entire talk, here's a PDF version: victorcareil.com/unreal-fest-...
@phyronnaz.bsky.social
Pushing voxel technology forward at Voxel Plugin using Unreal Engine You can DM me on discord @ phyronnaz My blog: https://victorcareil.com/
My Unreal Fest Bali talk is live on youtube!
www.youtube.com/watch?v=xilL...
If you don't wanna sit through the entire talk, here's a PDF version: victorcareil.com/unreal-fest-...
Here we go! Let me know if you want to meet in Stockholm!
19.09.2025 10:24 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Looking forward to seeing some of yโall!
08.09.2025 18:00 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0I got tired of Unreal's debug drawing performance, so I made my own system today.
Drawing +50M points just works now :)
If you want to use it: github.com/VoxelPlugin/...
We've made Property History free & open source!
You can use it to quickly see the history of any property in Unreal
github.com/VoxelPlugin/...
This is really cool :)
19.08.2025 17:23 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Iโm in London all week if anyone wants to meet up!
02.08.2025 23:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0My bad, misread your post - I thought you were asking how the plugin worked ๐
We donโt have dedicated support for data tables but it could be added! Unsure what itโd do right now.
It works by fetching the objects from the VCS history and diffing them :)
01.08.2025 16:29 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0The new Nanite Foliage Voxel representation is an absolute game changer for distant environments, density preservation is pretty much perfect.
5 min test scene i whipped up here.
~1 million 20 million poly trees scattered with PCG
#UE5 #UnrealEngine #GameDev #EnvironmentArt #RealTime
Cinematic Chips is now live on FAB, 155 High Poly Nanite Chips & Fries assets for Unreal Engine that look mighty fine (salt not included).
Best results use Path Tracing with Substrate enabled for some great SSS, but they also work in raster.
fab.com/s/476daa2beed8
#UnrealEngine #UE5 #GameDev
Got my ticket for Unreal Fest Stockholm! Who's coming?
16.07.2025 17:03 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0been dying for a feature like this ever since i was on the sims and our custom editor let you see who last edited any field. this is a must have in any project imo
12.07.2025 13:10 โ ๐ 8 ๐ 1 ๐ฌ 0 ๐ 0Property History is out!
Quickly see the history of any property in Unreal Engine
My plugin for #UnrealEngine is almost done! It lets you blend any mesh. Not just landscape, not PDO.
This magic lets you blend anything!๐คฏ
#GameArt #UE5 #GameDev
Clair Obscur
04.07.2025 04:54 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Yeah reusing an existing shading model might be the only thing possible here
26.06.2025 17:04 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0I wanted to, but the deadline was already passed! Maybe next year :)
And yeah the unreal rendering is extensible, but itโs not super easy haha
The slides from my Unreal Fest talk are now online! victorcareil.com/unreal-fest-...
25.06.2025 04:30 โ ๐ 8 ๐ 1 ๐ฌ 1 ๐ 0Not yet, would that be useful to you? :)
24.06.2025 07:17 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0The full code is available on github and shows how to hook into the Nanite visibility buffer from a plugin: github.com/Phyronnaz/Ma...
23.06.2025 15:42 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0In preparation for my talk at Unreal Fest Bali this week, I've made a small blog post on how to create a custom FMaterialShader in Unreal: victorcareil.com/making-mater...
23.06.2025 15:42 โ ๐ 17 ๐ 2 ๐ฌ 3 ๐ 0Iโm at GameCamp this week, anyone else going?
18.06.2025 15:25 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Congrats to you & the team for getting this out!
07.06.2025 07:23 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Just another talk from @flassari.bsky.social at Unreal Fest
04.06.2025 19:36 โ ๐ 9 ๐ 0 ๐ฌ 0 ๐ 0Voxel Plugin 2 Preview 7 now fully supports 5.6!
Find out how to install it here: docs.voxelplugin.com/getting-star...
How to make a cave in Voxel Plugin under 2 min
If you are in Orlando I can do live demos!
Congrats! Well deserved indeed :)
14.05.2025 11:48 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Lots of really great talks this year - you should come if you can!
04.05.2025 11:03 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0