Itโs wild that half my career has been spent on projects that never shipped. They either got canceled or the studio shuttered. I donโt mourn them with the exception of one sci-fi project that was so stunning. Years of work down the drain. I did get a couple Chris Foss sketches out of it though.
10.10.2025 18:02 โ ๐ 139 ๐ 9 ๐ฌ 15 ๐ 1
Half of the games I've worked on have been canceled, all catastrophically in the sense that funding was cut or ran out, the company was shut down, and everyone laid off. Not a big publisher killing a game in early development type canceled.
10.10.2025 21:06 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
10.10.2025 04:51 โ ๐ 640 ๐ 129 ๐ฌ 5 ๐ 1
Back to the Rifter - Yaruki Zero Games | Weird Books | DriveThruRPG
In 1990, Palladium Books launched Rifts, a post-apocalyptic-science-fantasy-horror-mecha-role-playing game using a game system from 1981.
ย In 2021, two guys who played it a bunch revisited the game an...
Leaving a link here for a book I co-wrote in which I detailed which dragons in Rifts are, rules-wise, the hottest dragons.
Also, @nekoewen.bsky.social (who deserves all the blame/credit) and I broke down Rifts' foibles. But there's also the risky romance of dating a three-headed drake...
09.10.2025 22:55 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0
RIFTS Ultimax
MADOX-01
One of my favorite RIFTS books is Triax and the NGR, not because it's a good book, but just because it has awesome mecha art. But, most of the mecha designs are lifted directly from anime. For example the Ultimax and MADOX-01 side by side :).
09.10.2025 22:55 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
RIFTS mashed all that shit together and dialed it to 15, and introduced interesting ideas of it's own from various sci-fi and fantasy inspiration. While the system is clunky and unbalanced, there aren't many other IPs that blatantly rip-off random cool shit and happen to make it kind of work
09.10.2025 22:48 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
One of the reasons RIFTS is so awesome is because Palladium, at that point had done licensed games or clones of some of the best IPs of the 80s and 90s (TMNT, Robotech/Macross, Palldium RPG was a D&D heartbreaker, Beyond the Supernatural, Heroes Unlimited, Ninjas and Superspies, etc.)
09.10.2025 22:42 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
I have a ton of RIFTS books and have still never played the game. I did have some friends in high-school that had a campaign going, but like all my multiple high-school attempts to join a TTRPG group, I wasn't invited ๐คทโโ๏ธ
09.10.2025 22:37 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
this week on the Dogg Zzone i try to explain the early 90s tabletop game RIFTS and how a lunatic RPG writer from Detroit shaped my creative sensibilities
08.10.2025 21:02 โ ๐ 152 ๐ 11 ๐ฌ 18 ๐ 2
a tekken 3 arcade cabinet, turned off with an a4 white paper typed out note taped to the screen. the note reads:
no more tekken 3 until daikatana ships
the management
ion storm, game studio, break room, dallas, texas (1999) www.mobygames.com/game/1678/jo...
02.10.2025 02:33 โ ๐ 903 ๐ 344 ๐ฌ 10 ๐ 11
An image about the game developer's guide to publishing agreements feauturing otto the otter
Proud to announce Deviant Legalโs Game Developerโs Guide to Publishing Agreements: a free resource for developers wanting to learn about publishing deals. Publicly accessible, without requiring to provide your data: deviantlegal.com/guide/game-d...
08.10.2025 07:09 โ ๐ 879 ๐ 395 ๐ฌ 16 ๐ 27
Combat gameplay from Ragnarรธkkr, PC-98 (1994)
A forgotten strategy role-playing game with some really great art. Developer Glodia would stop making games soon after, but ex programmer Hiroyuki "Hoee" Kuwata has since created a dedicated fansite with downloads:
quarter-dev.info/top.php
#chosting
11.09.2025 14:37 โ ๐ 64 ๐ 20 ๐ฌ 1 ๐ 0
a window within a window: 3d view of a simplified 3d house, garage, green backyard, surrounding fence, outside backyard. user interface takes up the rest of the screen, contained in menus up the top of the screen and smaller windows with icons and a further out view of the house and yard.
garden designer 2, magazine screenshot, pc (1995) archive.org/details/cd-r...
01.10.2025 04:44 โ ๐ 156 ๐ 32 ๐ฌ 1 ๐ 3
Launching Soon - Designers & Dragons: Origins
From Evil Hat - Launching Soon - Designers & Dragons: Origins
I've done a few interviews about Designers & Dragons Origins over the last few days, and some folks have asked about the origins of Origins.
There's a long-ish story about the DnDClassics site and the return of D&D PDFs to the world.
The product histories emerged organically from that.
08.10.2025 19:26 โ ๐ 28 ๐ 11 ๐ฌ 1 ๐ 3
You would not believe how many stories like this have been popping up over the last ~5 years
Not just full games cancelledโentire characters and plot lines removed or changed, leaving less time for making the *rest of the game better*, to try avoiding a small and malicious contingent of voices.
08.10.2025 19:47 โ ๐ 1563 ๐ 563 ๐ฌ 24 ๐ 12
A Reddit post from r/creepygaming by user SuperCamouflageShark - I saw these missing child reports on the attract mode of a Sente Mini-Golf arcade machine recently.
The photo is of a Sente Mini Golf machine, displaying black-and-white photographs of missing children: Tahj Allen Merriman, and Steven Phillip Curtis. Their profiles are filled out in red text.
Another photograph of a different Sente Mini Golf machine, displaying the same photos of missing children.
Sente Mini Golf running under MAME, with the DIP Switches menu showing. DIP switches 3, 4, and 5 configure whether the missing children are displayed in the attract mode, with switches 4 and 5 showing or hiding a "LOCATED" stamp over the respective kid's photo.
Screenshot of Sente Mini Golf running under MAME; this screen shows two different missing children: Malinda Marie Smith and April Rose Yates. For the sake of demonstration I have enabled the "LOCATED" flag on the kid on the right. (DISCLAIMER: I do not have any information on whether April was located or not. This is strictly a demonstration and is not intended as documentation of a real event.)
Some inappropriately creepy golf content - Sente Mini Golf (1986) has DIP switches that add photos of missing children to the attract mode (and to enable a "LOCATED" message per kid). These profiles were replaced with new ones in updated ROMs.
Modern operators seem to leave them on, a lot. ๐จ
07.10.2025 17:05 โ ๐ 213 ๐ 86 ๐ฌ 12 ๐ 8
You could also read the official documentation in this case, but it's been established that it is harder than reading a random tweet or finding out the hard way ๐
07.10.2025 01:32 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
It would be cool if the strided view could be used for indexing, and it still copied the entire array when not indexing, but there isn't a clean way to do that in C#
04.10.2025 02:29 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
It's funny because the internal C++ code that copies the vertices does use a strided array view ๐. The reasoning for the full copy is the correct version of this code copies once to a temporary array, and then sets the vertices after all operations are done
04.10.2025 01:27 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
The documentation and examples also clearly explain the behavior, but I guess people don't read docs :)
03.10.2025 23:31 โ ๐ 2 ๐ 0 ๐ฌ 4 ๐ 0
I know this is demonstrating the worst case, but Mesh.vertexCount would at least avoid the first allocation. The example code for Mesh.vertices also demonstrates a better usage of this property (copy it into a temporary vertices array and do the operation there)
03.10.2025 23:29 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
In practice, it's a balancing act. Removing the properties and adding a method called CopyAndUpdateVertices might be fine. If you're too explicit,you end up with something like modern graphics APIs, which people also don't love
03.10.2025 23:07 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Unity does more heinous opaque transformations with Mesh, although this is bad. The best advice is not to use properties for Mesh ever if you care about performance. The question is, would outright removing these slow APIs make everyone happy or piss more people off?
03.10.2025 23:04 โ ๐ 2 ๐ 0 ๐ฌ 3 ๐ 0
I would like to see Unity Mesh split into at least 3-5 separate classes (roughly GPU, CPU, and editable, with skinned mesh variants) because the Mesh class does way too much in Unity
03.10.2025 22:59 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
The alternative would be to keep an internal copy of non-interleaved vertices, which is wasting a ton of memory for an edge case situation or some how cache vertices after it is first accessed, which is completely doable but probably not worth the effort. If you need speed, use a different API
03.10.2025 22:56 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
People are hating on this and calling it dumb, but if you think about how mesh vertex data is often stored as interleaved (which Unity does by default), and that the vertices accessor gives you only vertex position data, it has to make a copy and reapply it to the internal mesh data
03.10.2025 22:54 โ ๐ 6 ๐ 1 ๐ฌ 5 ๐ 0
I think performance minded engineers hate it, but if you're a solo developer or a designer making a small thing and just want code to work, this is more intuitive and less steps than SetVertexBufferData, MeshData.GetVertexData or an even more exotic path, but almost all of them create copies
03.10.2025 22:49 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Friends don't let friends use .vertices (if you care about performance, of course). These accessors are convenient, but they are terrible for performance. Unity has a lot of slow and easy to use paths, and there is an interesting discussion about whether that is a strength or a weakness...
03.10.2025 22:42 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0
This quote...
What people want to replace you with is what they think you already are. If companies, bosses, and boyfriends want to replace you with a robot or an AI model, thatโs because they already see you and what you do as simply the workings of a machine with far too many bugs.
03.10.2025 21:20 โ ๐ 182 ๐ 45 ๐ฌ 1 ๐ 0
Julian Kay
โ Neurodiv TTRPG Designer/Writer
โ Worked for Wizards of the Coast, Green Ronin, Pelgrane Press, and 2x Ennie-winner Planewalker!
โ Designed Mutants in the Now & Faith & Sails
โ Avatar by @retrodynamics.bsky.social
โ https://linktr.ee/juliankay
Founder of @superfuturegames.com
Creative technologist, designer, occasional noise gremlin
superfuturegames.com
Watching a curated list of ~170 #ttrpg blogs, spanning the range from well-known to obscure, from light-hearted to academic.
Created and maintained by @arcanerobobrain.bsky.social.
farfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarfinfarf
A Lonely Friend ๐ซ Artist/Writer for IDW Sonic + Disney Comics! ๐ซ He/Him ๐ซ SCAD & SVA SEQA Art Prof! ๐ซ Black & Trans Lives Will Always Matter ๐ซ Comics! Animation! Puns! ๐ซ Big Goofus! ๐ซ Big POYO?! ๐ซ Chill, Friendly Space for Chill, Friendly Folks ๐ซ ๐+๐+๐ณ๏ธโโง๏ธ+โ๐พ=โค๏ธ
Videogame developer currently working on Mars First Logistics: https://store.steampowered.com/app/1532200/Mars_First_Logistics/
I make games
https://managore.itch.io/
https://bit.ly/leapyearonsteam
consume me OUT NOW
https://store.steampowered.com/app/2359120/Consume_Me/
Lead Game Designer.
www.sleepy-genius.com
Iโm a Colorado-based photographer and the creator of Beyond Sunset โ a retro cyberpunk FPS.
Steam: https://s.team/a/1665260
GOG: https://www.gog.com/en/game/beyond_sunset
Crom | ๐ฒ๐ฝ | illustrator | comic author | SFW/NSFW | COMMISSIONS OPEN | art_only: otiskarloff.bsky.social | all my links: https://linktr.ee/cromsferatu
#Writer, #coder. Code C64 games in my spare time. Released my #BrileyWitch #C64 #RPG via http://itch.io. Also owner of 3 cats.
https://sarahjaneavory.itch.io/
Senior Graphics Programmer @ Digital Extremes. Previously ZeniMax Online, WB
Blog: https://alextardif.com/eden.html
ใคใณใใฃใผใฒใผใ ้็บ่
/ Japanese Indie Dev / #รoo / #ElecHead / #Battlloon
ใรooใ is Out Now: https://store.steampowered.com/app/2721890/oo/
doing the undoable nobody's undone
Gameplay Engineer @Owlchemy Labs| IGDA-F Alumni Coordinator | @wigj Ambassador
Lead Artist/Developer for Altoโs Adventure & Altoโs Odyssey, founder of Land & Sea, currently working on summerhill.game
Concept Artist.
I post art and game related stuff!
Game! Dev!
Same Farbs, More Cat Photos:
https://mastodon.social/@Farbs
๐Digital Artist.
โญ๏ธSpecialty: Afrocentric / Black characters
๐ฉ https://subscribestar.adult/nzn
Socials: my.bio/nz-naughty <--(Commission Sheet Included)