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Scott Anderson

@impossible.bsky.social

Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics He/Him

2,407 Followers  |  1,073 Following  |  898 Posts  |  Joined: 30.04.2023  |  2.1696

Latest posts by impossible.bsky.social on Bluesky

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picoCAD 2 !

#picocad2 #aseprite #lowpoly #mech

27.01.2026 21:45 β€” πŸ‘ 376    πŸ” 84    πŸ’¬ 7    πŸ“Œ 4

Sundance paid for me to travel to the festival so I could moderate a panel on the politics of AI. They pulled me last minute because of my q's for this movie and support of Ghost in the Machine. More details on the pod this week about what happened, but this thread makes me proud I got booted.

29.01.2026 00:35 β€” πŸ‘ 110    πŸ” 26    πŸ’¬ 3    πŸ“Œ 1
Friday January 30th at 6PM at Respawn esports cafe in Wellington - play Echo Zero, Shape Sender Deluxe and Dream Team Supreme!

Friday January 30th at 6PM at Respawn esports cafe in Wellington - play Echo Zero, Shape Sender Deluxe and Dream Team Supreme!

Milestone update: we're having our first in-person public playtest of the game at our local Internet cafe!
Alongside some other Wellington devs, we're inviting the public to come play our games 🀩 nerve-wracking but super exciting!! Come play and chat! ⭐🟑🟧

29.01.2026 00:33 β€” πŸ‘ 9    πŸ” 6    πŸ’¬ 2    πŸ“Œ 0
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Champions (PC DOS, Amiga, Mac) - Konami - Games That Weren't Champions was a RPG table-top title by Hero Games back in 1981. Back in the early 90's, its popularity resulted in a planned PC release from Konami.

Champions by Hero Software/Konami, it was a cancelled 1992 PC game www.gamesthatwerent.com/2022/01/cham...

29.01.2026 00:35 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Restless at work for a bit, give me a game title that was announced but never came out from, let's say 1993-1999, and I'll dig into some of our unprocessed material to see if we can shed any new light on it.

28.01.2026 23:19 β€” πŸ‘ 131    πŸ” 24    πŸ’¬ 102    πŸ“Œ 2

Champions, The Indestructibles or Mechlords/Metal Lords

29.01.2026 00:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I just got done watching a truly horrible movie at Sundance ("The AI Doc: Or How I Became an Apocaloptimist"). It was introduced by the Sundance programming rep as having "a strong sense of informational integrity", but it's hard to imagine a characterization more off the mark.

A long thread 🧡>>

28.01.2026 20:40 β€” πŸ‘ 216    πŸ” 76    πŸ’¬ 4    πŸ“Œ 14

I was interviewed for two documentaries about "AI" that both premiered at Sundance this year: @ghostdoc2026.bsky.social ("Ghost in the Machine") and "The AI Doc: How I Became an Apocaloptimist". As a pair, these films are a study in contrasts.

Another long 🧡>>

28.01.2026 22:50 β€” πŸ‘ 76    πŸ” 40    πŸ’¬ 3    πŸ“Œ 5

Sorry to hear that. It's definitely feeling like an end of an era for VR now

28.01.2026 21:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
What videogame designers can learn from analog RPGs
YouTube video by Game Devs of Color Expo What videogame designers can learn from analog RPGs

What can videogames can learn from their analogue counterparts? After all, some scholars argue that modern videogames owe their design & aesthetic trappings to old-school D&D.

Give @sharangbiswas.bsky.social's #GDoCExpoTalk a watch: youtu.be/t-szAZnkKGs?...

#gamedev

28.01.2026 19:30 β€” πŸ‘ 20    πŸ” 10    πŸ’¬ 0    πŸ“Œ 1

This demo is REALLY good. You should take a look.

Mancala x Mega Man Battle Network.

Great loops built in. Rewards skill/strategy. Definitely hooked.

I will recommend pay close attention to any and all text, and definitely do the tutorial. Also I turned the CRT filter off, but kept the bloom.

28.01.2026 00:46 β€” πŸ‘ 11    πŸ” 5    πŸ’¬ 1    πŸ“Œ 1

Hey all! Super excited to be part of the New Voices Grant this year!! I didn't think this little "going back to the basics" project would get this far but I'm so happy that it did and I'm looking forward to pushing it further! :)
I promise I'll be more active on socials haha

14.01.2026 20:27 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0
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_Update() Jam

if you wanna make your own _update() jam game, the base cart, which displays the "rules" and includes the base code and sprites, is available here www.lexaloffle.com/bbs/?tid=154...

26.01.2026 14:04 β€” πŸ‘ 17    πŸ” 7    πŸ’¬ 0    πŸ“Œ 1
isometric view of a classroom full of colourful stacks of books. the students are all standing, seemingly not speaking to each other. it is a full moon.

isometric view of a classroom full of colourful stacks of books. the students are all standing, seemingly not speaking to each other. it is a full moon.

persona / psx
atlus, 1996

24.01.2026 08:19 β€” πŸ‘ 240    πŸ” 54    πŸ’¬ 1    πŸ“Œ 4

I should go ahead and update my pinned here.

I draw character art and do gamedev, and I recently released my solo-developed project, Advent NEON! You can follow me over on the game's account too!

Or check out and buy the game for yourself (It's got a demo!): store.steampowered.com/app/1528260/...

02.01.2026 21:47 β€” πŸ‘ 27    πŸ” 15    πŸ’¬ 0    πŸ“Œ 0

That's not counting all of the stuff that was never publicly announced πŸ˜…

24.01.2026 06:15 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

PSC (review cycle) is every 6 months, so I don't think this is actually a joke.

24.01.2026 06:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Meghan Cross πŸ’œβœ¨ (@meghanlynnftw.bsky.social) She/her. Bi-Ace. Polyam. Indie TTRPG designer. Shitpost aficionado. Alive by the grace of lipstick and caffeine. Possibly four opossums in a trench coat. Unrepentant Solas Apologist. Contact: βœ‰οΈ cros...

For a random selection of solo games creators. @annablackwell.bsky.social, @mousehole.press, meghanlynnftw.bsky.social, @alwayscheckers.bsky.social, @timhutchings.bsky.social, @noroadhome.itch.io

24.01.2026 05:20 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Download the latest indie games itch.io is a simple way to find, download and distribute indie games online. Whether you're a developer looking to upload your game or just someone looking for something new to play itch.io has you co...

Since the start of the decade (maybe partially due to the pandemic) there has been an explosion of awesome solo RPGs. Even if you don't have a group to play with I suggest you play some if you haven't. A lot are freely available on itch.io. Many solo RPGs deal with a lot of what you are asking about

24.01.2026 05:12 β€” πŸ‘ 17    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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Lame Mage Productions Home of Microscope, Kingdom, Follow and Union

Ben Robbins (@lamemage.com) has a long running design blog that is a goldmine. lamemage.com

24.01.2026 05:08 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Microscope is probably my favorite GM-less game, and I've played quite a few games of it. More traditional games have the problem of the GM, or more domineering or outspoken players, possibly crowding out other players. Microscope has very clear rules about how and when things are introduced

24.01.2026 05:07 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

One interesting thing about CRPGs in is how little of modern ttrpg design has made it over. Most games are evolutions of very early versions of "computer dnd", and not many folks have made "computer PBTA" or "computer BITD", etc. Citizen Sleeper being one of the few exceptions I can think of.

24.01.2026 05:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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The BViG Black History Month Showcase is coming soon! We're putting out a call for game trailers, tag a game developer or studio you think would be a great fit for the show!!

Submit your trailers before January 29th!

tr.ee/UH3LmU

#gamedeveloper #gametrailer #BViG

23.01.2026 22:05 β€” πŸ‘ 60    πŸ” 56    πŸ’¬ 1    πŸ“Œ 4
Slice & Dice title screen

Slice & Dice title screen

23.01.2026 20:05 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

wanna note that J Blow is by far not the only successful videogame guy from his generation that is/was pro-Trump and believes the sorts of things he believed about women not having the brains for coding, he has just been the most vocal about it. unfortunate how few took this seriously until recently

22.01.2026 22:59 β€” πŸ‘ 61    πŸ” 10    πŸ’¬ 1    πŸ“Œ 0

We put an Γ– in the name of our Ouya game and it crashed their entire backend server three times before we figured out what was going on and had to rename the game

23.01.2026 06:58 β€” πŸ‘ 222    πŸ” 92    πŸ’¬ 5    πŸ“Œ 1

Baba is you the hedgehog

23.01.2026 05:58 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

A lot of Canadians seem upset about this, but if you want to feel better, most Americans do not know you can't drive from LA to SF in 30 minutes.

21.01.2026 17:50 β€” πŸ‘ 14    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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After ~10 years of making PICO-8 games, I bundled 16 of them into one collection ✨

SEBI 16 is out now! πŸŽ‰

16% launch discount for the first week
store.steampowered.com/app/3946490/...

#pico8 #sebi16 #indiedev

16.01.2026 16:19 β€” πŸ‘ 144    πŸ” 44    πŸ’¬ 3    πŸ“Œ 4
That may be disappointing or delightful. But it’s clear that most new games not in the sim, sports, shooter or simian genres have been selling a few thousand units at best on paid VR release in 2025. That doesn’t cover the complex 3D spatial dev needed for VR. (Why? The younger mass audience are happy enough in free, sandbox worlds.)

That may be disappointing or delightful. But it’s clear that most new games not in the sim, sports, shooter or simian genres have been selling a few thousand units at best on paid VR release in 2025. That doesn’t cover the complex 3D spatial dev needed for VR. (Why? The younger mass audience are happy enough in free, sandbox worlds.)

And this was in or around the VR funding boom (2017-2018). Right now we have this (from @gamediscoverco.bsky.social) newsletter.gamediscover.co/p/what-happe...

20.01.2026 23:36 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

@impossible is following 20 prominent accounts