See the Falls on the Canadian side, of course, but nearby is a really big butterfly conservator that’s really worth a visit. There’s a crazy go kart track etc there too. Ice wine is big in the area as well. Message me how long you’ll be in Toronto and I’ll try to recommend good stuff.
(....also incredibly thankful past me took Modes of Reason classes in University so future me was mildly prepared for the rollercoaster ride of now working with devices in gaming. Speed run is an understatement for jumping into this space).
The cube is 6 different games all in one device that gets families up, moving, and having fun. It registers movement, knows when it's been picked up, knows which side is up, and keeps score. First team to win 3 games are the champions.
youtu.be/2-fzwv8OYa8?...
Beat the Parents "Let's Roll" is hitting shelves in North America and Europe! The learning experience designing this device was intense but incredible. We had to design everything from the games, appearance, timing, sound effects and even the voice lines for this cube-shaped gaming compendium.
I'm putting back on my teaching cap as part of the GenCon's Game Design Academy on Wednesday, July 30th in Indianapolis. I'll be running a session called "Thinking of Your Game as a Product". Tickets are FREE! but limited so please sign up soon if interested.
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*New Episode*
@senfoonglim.bsky.social and @ericabouyouris.bsky.social talk to Simon Ennis, filmmaker and avid boardgamer, about his most recent release, "The Hobby: Tales from the Tabletop", that features game designers, reviewers, and community members.
ludology.libsyn.com/ludology-342...
An incredibly cool gift arrived at my house this week! Not only was it a complete surprise, but this is my first Sideshow Collectibles piece and it's a childhood fav. The detailing on this thing is INSANE and the box is shaped like a VHS sleeve. Again, incredible. And very grateful, thank you💕
🎲✂️
*New Episode*
@ericabouyouris.bsky.social and @senfoonglim.bsky.social talk to Helaina Cappel of @burntislandgames.bsky.social / @kidstablebg.bsky.social and @danielhkwan.itch.io live at @breakoutcon.bsky.social 2025 about the Canadian tabletop industry.
ludology.libsyn.com/ludology-342...
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*New Episode*
@ericabouyouris.bsky.social and @senfoonglim.bsky.social welcome Dekan Wheeler to the show to talk about his past work at @ultraprointl.bsky.social making accessories for many of the hobby's most beloved games.
ludology.libsyn.com/ludology-341...
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*New Episode*
@senfoonglim.bsky.social and @ericabouyouris.bsky.social talk with @thedarkimp.bsky.social about her work in making corporate games. Ellie describes her process when designing games for corporate training or to improve brand recognition.
ludology.libsyn.com/ludology-340...
Got some pretty fun news today. I'm a finalist for Game Designer of the Year for IP/License, along with some other awesome friends of mine.
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*New Episode*
@ericabouyouris.bsky.social, @senfoonglim.bsky.social, and @mattleacock.bsky.social discuss the decade and a half history, nay legacy, of Pandemic from ideation to iteration, from our Earth to Middle Earth.
ludology.libsyn.com/ludology-339...
This is sassy, moody, middle school teen approved! 🥳 She even played the song that I didn’t know existed.
Thanks @ericabouyouris.bsky.social for making something that tricked my kid into having fun with old mom.
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*New Episode*
@ericabouyouris.bsky.social and @senfoonglim.bsky.social talk to @mattgubser.bsky.social about his work in the tabletop industry and the transition from traditional to digital modeling tools.
ludology.libsyn.com/ludology-338...
Sometimes when I design a game, I know all the right elements are there but they're not working together the way they should. It's amazing that reworking the same components can create so many different play experiences and the goal is to find the right one AND the optimum way the parts interact.
Hey Ludologists!
@ericabouyouris.bsky.social and @senfoonglim.bsky.social are recording a live AMA at @breakoutcon.bsky.social (Toronto, Saturday, 11:00 AM ET (UTC -5) in the Elgin room). If you can't ask us questions at the con, drop a question here and we'll try to get it asked and answered!
*New Episode*
@senfoonglim.bsky.social and @ericabouyouris.bsky.social welcome Evan Derrick from @vanrydergames.bsky.social to talk about the past, present, and future of the hit solo horror game, Final Girl (co-designed with AJ Porfirio).
ludology.libsyn.com/ludology-337...
NYTF is in less than 2 weeks and will be my first time travelling in 2025. Who else will be at New York Toy Fair this year?
*NEW EPISODE*
@senfoonglim.bsky.social and @ericabouyouris.bsky.social welcome @czamboni.bsky.social, the co-editor of Roll for Learning - a collection of 51 microRPGs for teaching STEM, SEL, and the Humanities.
Free download
playstorypress.org/books/roll-f...
ludology.libsyn.com/ludology-336...
*New Episode*
In this Host Roundtable, @ericabouyouris.bsky.social and
@senfoonglim.bsky.social talk about how knowing the key characteristics and desires of your audience can help you make games that satisfy your core consumers by design.
ludology.libsyn.com/webpage/ludo...
*New Episode*
@senfoonglim.bsky.social and @ericabouyouris.bsky.social welcome special guest host, Sarah Shipp who dissects bluffing and gives her thoughts on why it's more that merely mechanical on her monthly segment, Thinking Beyond Mechanisms.
ludology.libsyn.com/thinking-bey...
I really appreciate comments like this. As much as I love designing crunchy games, most of what I design is for people who want something fun, casual and quick to learn.
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Hmm, I don’t think so. I think I started working on this game play end of ‘23/start of ‘24.
This one came out so fun! I got to work on the Arizona Iced Tea game and it comes in an Arizona Iced Tea can. Excited that it's starting to hit shelves.
a.co/d/2EVKmvf
*New Episode*
@ericabouyouris.bsky.social and @senfoonglim.bsky.social talk to Jay Cormier of @offthepagegames.bsky.social about the intersection of puzzley games and the Spade player type and how those express themselves in the games he loves to design.
ludology.libsyn.com/ludology-334...
(As a Canadian, I can rarely see my games on shelf all together - no Target, B&N, etc - so these are just screen shots today from Amazon)
It’s also great to see how Dumb Ways to Die is still finding its audience. It’s a silly game designed to be a silly game. It’s wonderful to see people just having a good time with it still.
I had 4 family games come out this year. I don’t often post about my games more than once, just that they released, but I wanted to share how honoured I often feel that I get to make games that are usually someone’s ‘first’ - their first co-op, set collection, pick-up-and-deliver, drafting, etc.
My last new game release of 2024 comes out in just a few days. I had so much fun getting to work on a Bluey Beat the Parents game. Every card is based on some kind of imaginative, creative, or silly thing from the show.