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StagMath

@stagmath.bsky.social

Tech-artist wanna-be.

34 Followers  |  9 Following  |  31 Posts  |  Joined: 28.03.2024  |  1.5166

Latest posts by stagmath.bsky.social on Bluesky

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Yell magic spells at your friends 🔊
trev3d.com/portfolio/wi...

Custom version of the Lasertag game with voice-activated spells. Made for Purdue University's student orientation event. Friends and I themed this as a fictional wizarding class.

21.10.2025 21:30 — 👍 28    🔁 6    đŸ’Ŧ 1    📌 0
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...Looks good to me! đŸ›Šī¸
#godot #gamedev #indie

14.10.2025 23:19 — 👍 7    🔁 1    đŸ’Ŧ 0    📌 0
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Installed Blender 5.0, scatter on surface is now a built-in node â¤ī¸

08.10.2025 13:29 — 👍 421    🔁 37    đŸ’Ŧ 5    📌 2
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September 2025 dev update godot-rust

godot-rust v0.4 released!

Export groups, match_class, easy callables, run_deferred, generic PackedArray and much more!

godot-rust.github.io/dev/septembe...

29.09.2025 22:35 — 👍 50    🔁 18    đŸ’Ŧ 0    📌 0
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Heavily work-in-progress, but have a sneak peek at the final level for the Abyss demo, because I said so. đŸ’ĸđŸĻ™
#godot #gamedev #indie #screenshottuesday #abyss

23.09.2025 02:10 — 👍 10    🔁 1    đŸ’Ŧ 0    📌 0

The time has finally come! Despite some data loss and other minor set-backs, we're finally rolling out #GodotSteam 4.16 for Godot 4.4.1, Godot 4.5, the new MultiplayerPeer, and GDExtension! And it is a big one with a bunch of changes plus MinGW support finally thanks to DanielSnd!

22.09.2025 19:52 — 👍 30    🔁 3    đŸ’Ŧ 2    📌 1
An anthropomorphic llama wearing red goggles stands smiling amidst heavy gunfire, blissfully unaware that her defenses are crumbling behind her. Let her have this moment.

An anthropomorphic llama wearing red goggles stands smiling amidst heavy gunfire, blissfully unaware that her defenses are crumbling behind her. Let her have this moment.

Back on my shenanigans again (test screenshot from Steam)

Spent the week making a build pipeline for Abyss.
A Podman container cross-compiles everything, imports assets, cleans up tooling, and exports Abyss for Linux and Windows. Even set up the Steam SDK with @godotsteam.com!

Slowly but surely! đŸĻ™

21.09.2025 04:59 — 👍 5    🔁 1    đŸ’Ŧ 0    📌 0
A bunch of loose sketches of the Renegade, used as depictions for tutorial hints.

A bunch of loose sketches of the Renegade, used as depictions for tutorial hints.

Post image Prompts shown inside the player manual, with action info and flavor text.

Prompts shown inside the player manual, with action info and flavor text.

Finally making more tutorial prompt doodles. Since they're just for flair, I've been enjoying the looseness a lot! đŸĻ™
#gamedev #godot

12.09.2025 16:38 — 👍 7    🔁 1    đŸ’Ŧ 0    📌 1
A screenshot of an in-game bug report.

A screenshot of an in-game bug report.

A website admin page that can see the submitted bug reports/feedback, with associated game data and screenshots.

A website admin page that can see the submitted bug reports/feedback, with associated game data and screenshots.

An example screenshot uploaded to the game's report database.

An example screenshot uploaded to the game's report database.

IT'S DONE! It took 4 days to make this feature. 💀

I feel like I'm developing a habit of inventing overly technical problems to solve instead of just making game content, haha.

01.09.2025 21:02 — 👍 0    🔁 0    đŸ’Ŧ 0    📌 0
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I am become sysadmin, destroyer of cloud computers

(work-in-progress feedback system for Abyss)

01.09.2025 01:15 — 👍 1    🔁 0    đŸ’Ŧ 1    📌 0
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Down with the robots!! đŸ’ĸđŸĻ™

Finally have a player island I'm happy with! The improved island navigation is handling asymmetric layouts well. đŸĒ¨
#abyss #gamedev #indie #indiedev #godot

26.08.2025 02:09 — 👍 10    🔁 3    đŸ’Ŧ 1    📌 0
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Save 25% on Tactical Breach Wizards on Steam In Tactical Breach Wizards, you lead a team of renegade wizards in kevlar through turn-based battles to unravel a modern conspiracy plot. Combine their unique spells in clever ways, or rewind time to ...

Tactical Breach Wizards is a year old today! To celebrate, we're rewinding the whole last year to see if it can be done better or if it's just a bullshit level.

In the meantime, we're 25% off til Monday! store.steampowered.com/app/1043810/... .

22.08.2025 16:26 — 👍 213    🔁 71    đŸ’Ŧ 5    📌 29
Previous iteration of the Island Builder

Previous iteration of the Island Builder

New iteration of the Island Builder, featuring rocky striations, ambient occlusion, and cleaner collision.

New iteration of the Island Builder, featuring rocky striations, ambient occlusion, and cleaner collision.

Example of the Island Builder running inside Godot Engine, in real-time preview mode. You provide the builder with a series of CSG primitives, and it gereneates natural-looking terrain using a combination of Signed Distance Fields, voxels, and surface nets.

Example of the Island Builder running inside Godot Engine, in real-time preview mode. You provide the builder with a series of CSG primitives, and it gereneates natural-looking terrain using a combination of Signed Distance Fields, voxels, and surface nets.

Still images of before + after.

This tool creates procedural terrain from a level whitebox using Signed Distance Fields, voxels, and surface nets. It even runs in real-time!

The result is optimized and split into convex hulls, so the entire level is actually movable Rigid Bodies! đŸĻ™đŸ—ŋ

16.08.2025 00:24 — 👍 1    🔁 0    đŸ’Ŧ 0    📌 0
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Spent the past week or so refactoring the Island Builder for #Abyss and I'm much happier with the results!
Rock-ier-ish, better collision, and even an (extremely slow) ambient occlusion baker!

#godot #gamedev #rustlang #indie

16.08.2025 00:24 — 👍 9    🔁 5    đŸ’Ŧ 1    📌 0

that's literally u

16.08.2025 00:09 — 👍 0    🔁 0    đŸ’Ŧ 0    📌 0
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Games that make you a part of the ecosystem

05.08.2025 22:40 — 👍 22    🔁 5    đŸ’Ŧ 3    📌 0
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Island navigation finally works out-of-the-box on any island with Treads! Now to rework the Anchor art and UI...
#gamedev #godot #godotengine #indie

05.08.2025 01:32 — 👍 10    🔁 3    đŸ’Ŧ 0    📌 0
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Lasertag v2 is live on the Meta Quest Store for free:

– Live environment scanning. Bullets accurately collide with real-world obstacles.
– StrikerVR Mavrik support for high impact haptics.
– No IPs or room codes. Players connect automatically.

More info: anagly.ph

01.08.2025 23:41 — 👍 152    🔁 34    đŸ’Ŧ 7    📌 3

Was about to add barycentric coordinates to the StagToolkit mesh library, when I found out that I already implemented it 9 months ago and I had just completely forgot about it. đŸ’ĒđŸĻŒ

I have too many projects

22.07.2025 23:56 — 👍 1    🔁 0    đŸ’Ŧ 0    📌 0
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You can save "collapsing" floating islands from the endless abyss by tethering them with rope. Today I learned how hilarious this is in practice.
Also now I want balloons so I can make silly airships.

New Abyss demo coming soon! đŸĻ™đŸš€đŸī¸
#godot #gamedev #indie #screenshotsaturday #abyss

05.07.2025 20:32 — 👍 22    🔁 5    đŸ’Ŧ 0    📌 0
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You can save "collapsing" floating islands from the endless abyss by tethering them with rope. Today I learned how hilarious this is in practice.
Also now I want balloons so I can make silly airships.

New Abyss demo coming soon! đŸĻ™đŸš€đŸī¸
#godot #gamedev #indie #screenshotsaturday #abyss

05.07.2025 20:32 — 👍 22    🔁 5    đŸ’Ŧ 0    📌 0

Me: I'm finally about ready for a new demo release! Let's make a quick to-do list.

The To-Do List: 37 non-trivial items (not exhaustive)

03.07.2025 16:55 — 👍 0    🔁 0    đŸ’Ŧ 0    📌 0
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Rope simulation refactor I've been working on using @godot-rust.bsky.social ! Still a work in progress, but getting there!

This is freely available as a plugin on my GitHub: github.com/arocull/stag...

#godot #gamedev #indie #screenshotsaturday #simulation

01.06.2025 23:12 — 👍 42    🔁 8    đŸ’Ŧ 0    📌 0
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May 2025 dev update godot-rust

🚀 godot-rust 0.3 is out!

Type-safe signals: code-generated custom APIs for connecting/emitting both user-defined and Godot's own signals.

You can now also await signals, effectively introducing async tasks into Rust.

And much more!
godot-rust.github.io/dev/may-2025...

31.05.2025 22:44 — 👍 40    🔁 10    đŸ’Ŧ 2    📌 1
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Slowly figuring out how to actually design levels.
#screenshotsaturday #gamedev #godot

13.04.2025 00:57 — 👍 30    🔁 5    đŸ’Ŧ 0    📌 0
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Modular building for Abyss using geometry nodes. The new widget system is super slick!
#b3d #blender #GeometryNodes #gamedev

12.04.2025 21:31 — 👍 4    🔁 0    đŸ’Ŧ 0    📌 0
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ARMAZON IS OUT FOR FREE. DON'T MISS THIS HIT GAMING SENSATION.
stagmath.itch.io/armazon
#godot #gamedev #gamejam #AprilFoolsDay

01.04.2025 21:59 — 👍 9    🔁 2    đŸ’Ŧ 1    📌 0
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Making great progress on the rope rework!
#gamedev #godot #abyss

28.03.2025 19:54 — 👍 8    🔁 2    đŸ’Ŧ 0    📌 0

Oh hey, we won Best Strategy Game! Cheers!

27.02.2025 23:41 — 👍 54    🔁 8    đŸ’Ŧ 0    📌 1
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Here's a reminder to practice your physics equations!
At least, if you want to reliably hit a target no matter how much your islands drift apart.
#godot #gamedev

11.02.2025 02:15 — 👍 5    🔁 0    đŸ’Ŧ 0    📌 0

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