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Phil Giarrusso

@rephildesign.bsky.social

Pixel Artist/Designer | Developing Cross Blitz

4,889 Followers  |  301 Following  |  156 Posts  |  Joined: 24.07.2023  |  2.2037

Latest posts by rephildesign.bsky.social on Bluesky

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playstation legends ! 💜✨

#psx #lowpoly

06.08.2025 20:23 — 👍 8705    🔁 2497    💬 54    📌 10
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Crow tender

06.08.2025 01:28 — 👍 301    🔁 55    💬 2    📌 0
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A little Shanoa in a style closer to SotN

05.08.2025 23:03 — 👍 226    🔁 48    💬 1    📌 1

something that frustrates me about genAI discourse is how much importance is placed on if the output can fool people, as if that's an objective worth striving for

the Turing test hinges on if a human can be deceived but ultimately that's all it is measuring, it's a very flawed metric

01.08.2025 01:07 — 👍 43    🔁 8    💬 1    📌 0
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horror game mockup

29.07.2025 16:26 — 👍 425    🔁 69    💬 11    📌 1
Pixelart illustration.
4 cards with portraits and their name. Rumi, Mira, Zoey and Jinu from Kpop Demon Hunters

Pixelart illustration. 4 cards with portraits and their name. Rumi, Mira, Zoey and Jinu from Kpop Demon Hunters

I am late, but I have been obsessed with the film and the songs.
#pixelart #kpopdemonhunters

30.07.2025 14:22 — 👍 280    🔁 71    💬 4    📌 0
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Hunter Russell • Pixel Artist • Animator

Hi!

I'm Hunter, and I'm a pixel artist! You can see my work in games like the upcoming Ninja Gaiden: Ragebound, and Scott Pilgrim EX! And TMNT: Shredder's Revenge! And others!

I'm also available for work! Email and website below

📧 hunter@hrpixelart.com
🎨 www.hrpixelart.com

28.07.2025 19:56 — 👍 285    🔁 86    💬 3    📌 1
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It's been a while since my last post!
Here's an update on my game :D

25.07.2025 17:01 — 👍 109    🔁 18    💬 5    📌 0

Its a shame ai designed pathogens and data center pollution will wipe out half of humanity, but itll be so worth it 20 years from now when these inbred halfwits finally generate a barely playable 15 minute demo of skyrim with pixel art graphics

24.07.2025 16:57 — 👍 39    🔁 6    💬 1    📌 0
A fluffy little creature rests peacefully, surrounded by ancient machinery of unknown purpose.

A fluffy little creature rests peacefully, surrounded by ancient machinery of unknown purpose.

A poster for an unreleased game called Fara & The Eye of Darkness. A solo magical space witch stands at the center, surrounded by mysterious characters and creatures of all kinds.

A poster for an unreleased game called Fara & The Eye of Darkness. A solo magical space witch stands at the center, surrounded by mysterious characters and creatures of all kinds.

Concept art for a fantasy barn.

Concept art for a fantasy barn.

Marketing art for a game called Super Leap Day. Five characters stand in the center, with slices of five levels featured in the game in the background, each contrasting with the others.

Marketing art for a game called Super Leap Day. Five characters stand in the center, with slices of five levels featured in the game in the background, each contrasting with the others.

Hey there, friends!

I'm looking for some nice freelance work. Let me know if you need some art done for your projects or know someone who does. I work with standard market rates.

Let's collab!

17.11.2024 22:41 — 👍 801    🔁 200    💬 18    📌 6
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"A New Age of Heroes" – a MvC2 tribute debuting at EVO 2025!

22.07.2025 16:36 — 👍 4818    🔁 1152    💬 37    📌 22
A pixel art scene of Kirby. A redraw of the original game "Kirby's Adventure" for NES.

A pixel art scene of Kirby. A redraw of the original game "Kirby's Adventure" for NES.

A second pixel art scene of Kirby. A redraw of the original game "Kirby's Adventure" for NES.

A second pixel art scene of Kirby. A redraw of the original game "Kirby's Adventure" for NES.

Kirby Adventure Redraw! 🍊🌊

19.07.2025 14:43 — 👍 784    🔁 222    💬 2    📌 1
A pixel art scene of Kirby. A redraw of the original game "Kirby's Adventure" for NES.

A pixel art scene of Kirby. A redraw of the original game "Kirby's Adventure" for NES.

A second pixel art scene of Kirby. A redraw of the original game "Kirby's Adventure" for NES.

A second pixel art scene of Kirby. A redraw of the original game "Kirby's Adventure" for NES.

Kirby Adventure Redraw! 🍊🌊

19.07.2025 14:43 — 👍 784    🔁 222    💬 2    📌 1
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『叡智の珪角』
#ドット絵 #pixelart

18.07.2025 11:05 — 👍 315    🔁 64    💬 1    📌 1

Congrats Victoria!! 🎉📚

18.07.2025 16:18 — 👍 1    🔁 0    💬 1    📌 0
Holding up my book "Mastering Community Management: Chaos, Compassion, and Connection in Games".

Holding up my book "Mastering Community Management: Chaos, Compassion, and Connection in Games".

Picture of me in between shelves of books, holding up my book.

Picture of me in between shelves of books, holding up my book.

✨ MY BOOK IS OUT NOW ✨

"Mastering Community Management" is finally here! 😭

Learn what goes into community management for video games from pre- to post-production. ❤️ Get my step-by-step strategy for creating meaningful online spaces!

Shares appreciated. AHH!!

Buy: www.victoriatran.com/book

18.07.2025 16:02 — 👍 1016    🔁 306    💬 83    📌 22
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Starting to look a little like a game! #gamemaker #gamedev #vectorart

18.07.2025 00:07 — 👍 71    🔁 10    💬 2    📌 0
Kirby vs MetaKnight for the Kirby's Adventure Redraw project

Kirby vs MetaKnight for the Kirby's Adventure Redraw project

Poyo!

17.07.2025 18:59 — 👍 3244    🔁 922    💬 26    📌 0
Digital painting, cover art for ‘Here Lies Arthur’ by Philip Reeve

Digital painting, cover art for ‘Here Lies Arthur’ by Philip Reeve

Book cover, ‘Here Lies Arthur’ by Philip Reeve

Book cover, ‘Here Lies Arthur’ by Philip Reeve

Cover illustration what I did for Philip Reeve’s ‘Here Lies Arthur’. AD/design by Jamie Gregory

16.07.2025 19:03 — 👍 579    🔁 53    💬 12    📌 0
Text inside of a white rectangle that reads: KO_OP is hiring! Our studio mascot, Ini—a dark genderless humanoid with big white eyes—is in the bottom right corner with heart eyes and little hearts over their head. The background is yellow.

Text inside of a white rectangle that reads: KO_OP is hiring! Our studio mascot, Ini—a dark genderless humanoid with big white eyes—is in the bottom right corner with heart eyes and little hearts over their head. The background is yellow.

Text at the top reads: Senior Rendering Programmer. Text inside a white square reads: 

Responsibilities
Overseeing the high-level rendering architecture of our projects

Overseeing other rendering programmers and technical artists

Collaborating closely with artists to iterate on and achieve their rendering ambitions and visual targets

Requirements

Experience shipping commercial games

Extensive experience with Unity rendering, including SRP and URP, with good knowledge of URP internals

High level of fluency in C# and HLSL
Shader and GPU pipeline optimization experience

Experience with GPU debuggers, such as RenderDoc and Pix

A proven track record of working closely with artists

Due to our small team and a significant number of our employees being international, we require potential applicants to be able to speak English

For tax reasons, we require candidates to be legally eligible to work in Canada

Applicants already located in Canada will be given priority

If you are currently outside of Canada but willing to relocate, we encourage you to submit your application for consideration should we be unable to fill this role locally

Preferred experience

Experience developing multiplayer games, especially in Unity and/or using Photon Fusion

Experience with Amplify Shader Editor, including template development

Developing on Xbox consoles

Compensation

$85,700 CAD/year + bonuses and democratic decision making

Fully remote work (Hybrid available in Montreal and Vancouver if desired)

Health benefits

4-day work-weeks with flexible hours

25 annual days paid vacation, unlimited sick and personal days

Text at the top reads: Senior Rendering Programmer. Text inside a white square reads: Responsibilities Overseeing the high-level rendering architecture of our projects Overseeing other rendering programmers and technical artists Collaborating closely with artists to iterate on and achieve their rendering ambitions and visual targets Requirements Experience shipping commercial games Extensive experience with Unity rendering, including SRP and URP, with good knowledge of URP internals High level of fluency in C# and HLSL Shader and GPU pipeline optimization experience Experience with GPU debuggers, such as RenderDoc and Pix A proven track record of working closely with artists Due to our small team and a significant number of our employees being international, we require potential applicants to be able to speak English For tax reasons, we require candidates to be legally eligible to work in Canada Applicants already located in Canada will be given priority If you are currently outside of Canada but willing to relocate, we encourage you to submit your application for consideration should we be unable to fill this role locally Preferred experience Experience developing multiplayer games, especially in Unity and/or using Photon Fusion Experience with Amplify Shader Editor, including template development Developing on Xbox consoles Compensation $85,700 CAD/year + bonuses and democratic decision making Fully remote work (Hybrid available in Montreal and Vancouver if desired) Health benefits 4-day work-weeks with flexible hours 25 annual days paid vacation, unlimited sick and personal days

Text reads: Programmeur(se) Senior en Rendu.

Responsabilités

Superviser l’architecture de rendu de nos projets à haut niveau

Superviser les autres artistes techniques et programmeu·se·rs travaillant sur le rendu

Collaborer attentivement avec les artistes pour itérer sur leur travail et accomplir leurs ambitions en termes de rendu et objectifs visuels.

Expérience requise

Expérience sur des projets de jeux commerciaux, jusqu'à leur sortie.

Connaissance profonde du rendu dans Unity, SRP et particulièrement du fonctionnement interne de l’URP.

Haut niveau de connaissance et comfort en C# et HLSL.

Experience d’optimisation de Shaders et pipeline de GPU.

Expérience avec les débogueurs GPU tels que RenderDoc et Pix.

Un historique démonstrable de collaboration étroite avec des artistes.

Étant donné la taille de notre équipe et la proportion d'employé·es internationaux, nos potentiels candidat·e·s doivent être capables de parler anglais.

Pour des raisons de taxation, nos candidat·e·s doivent être éligible pour travailler légalement au Canada

Les candidat·e·s déjà situé·e·s au Canada seront considéré·e·s en priorité.

Si vous vivez hors du Canada mais êtes prêts à déménager au Canada, nous vous encourageons à soumettre votre candidature pour considération, dans le cas éventuel où nous ne sommes pas en mesure de remplir ce rôle localement.

Expérience appréciée

Expérience avec le développement de jeux multijoueurs, particulièrement dans Unity et/ou avec Photon Fusion.

Expérience avec Amplify Shader Editor, y compris le développement de “templates” (modèles)

Développement sur consoles Xbox.

Compensation

$85,700 $CAD annuels + bonus et prise de décision democratique

Travail entièrement à distance (Configuration hybride disponible à Montréal et Vancouver si désirée)
Bénéfices d’assurance maladie

Semaine de travail de 4 jours, avec heures flexibles

25 jours par an de vacances payées, congés maladie et journées personnelles illimitées

Text reads: Programmeur(se) Senior en Rendu. Responsabilités Superviser l’architecture de rendu de nos projets à haut niveau Superviser les autres artistes techniques et programmeu·se·rs travaillant sur le rendu Collaborer attentivement avec les artistes pour itérer sur leur travail et accomplir leurs ambitions en termes de rendu et objectifs visuels. Expérience requise Expérience sur des projets de jeux commerciaux, jusqu'à leur sortie. Connaissance profonde du rendu dans Unity, SRP et particulièrement du fonctionnement interne de l’URP. Haut niveau de connaissance et comfort en C# et HLSL. Experience d’optimisation de Shaders et pipeline de GPU. Expérience avec les débogueurs GPU tels que RenderDoc et Pix. Un historique démonstrable de collaboration étroite avec des artistes. Étant donné la taille de notre équipe et la proportion d'employé·es internationaux, nos potentiels candidat·e·s doivent être capables de parler anglais. Pour des raisons de taxation, nos candidat·e·s doivent être éligible pour travailler légalement au Canada Les candidat·e·s déjà situé·e·s au Canada seront considéré·e·s en priorité. Si vous vivez hors du Canada mais êtes prêts à déménager au Canada, nous vous encourageons à soumettre votre candidature pour considération, dans le cas éventuel où nous ne sommes pas en mesure de remplir ce rôle localement. Expérience appréciée Expérience avec le développement de jeux multijoueurs, particulièrement dans Unity et/ou avec Photon Fusion. Expérience avec Amplify Shader Editor, y compris le développement de “templates” (modèles) Développement sur consoles Xbox. Compensation $85,700 $CAD annuels + bonus et prise de décision democratique Travail entièrement à distance (Configuration hybride disponible à Montréal et Vancouver si désirée) Bénéfices d’assurance maladie Semaine de travail de 4 jours, avec heures flexibles 25 jours par an de vacances payées, congés maladie et journées personnelles illimitées

We’re hiring—join us at our worker-run co-op!! ko-opmode.applytojobs.ca/programming/...

Compensation includes $85,700 CAD a year, health benefits, flexible 4-day work week, and 25 paid vacation days + unlimited sick and personal days!

16.07.2025 18:07 — 👍 192    🔁 136    💬 8    📌 12
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Lovely animated cycle commission for Bodsterr on Twitch!
Forested ruins and cats, from early morning to night - truly a pleasure!
Cat animations and sprites assisted by the great Andrea Asperges.
#pixelart #ancientruins

11.07.2025 21:04 — 👍 978    🔁 199    💬 6    📌 1

Thanks Plat!

11.07.2025 02:48 — 👍 0    🔁 0    💬 0    📌 0

Thanks dude!!

10.07.2025 16:19 — 👍 1    🔁 0    💬 0    📌 0
A 4x3 grid featuring various characters from the game "Cross Blitz".

A 4x3 grid featuring various characters from the game "Cross Blitz".

A pixel art mockup of a redesigned scene from Kirby's Adventure.

A pixel art mockup of a redesigned scene from Kirby's Adventure.

A 3x3 grid featuring my own take on various starter Pokémon.

A 3x3 grid featuring my own take on various starter Pokémon.

A scene of characters from Mario 64.

A scene of characters from Mario 64.

Happy late #PortfolioDay!

I'm Phil! A pixel artist and graphic designer with a primary focus in game development.

10.07.2025 01:41 — 👍 299    🔁 60    💬 5    📌 1

🙏

10.07.2025 13:33 — 👍 1    🔁 0    💬 0    📌 0

Thanks! I haven't even submitted it yet, haha

10.07.2025 13:33 — 👍 1    🔁 0    💬 0    📌 0

You're way too kind! Thanks Jeff!

10.07.2025 13:32 — 👍 1    🔁 0    💬 0    📌 0
A 4x3 grid featuring various characters from the game "Cross Blitz".

A 4x3 grid featuring various characters from the game "Cross Blitz".

A pixel art mockup of a redesigned scene from Kirby's Adventure.

A pixel art mockup of a redesigned scene from Kirby's Adventure.

A 3x3 grid featuring my own take on various starter Pokémon.

A 3x3 grid featuring my own take on various starter Pokémon.

A scene of characters from Mario 64.

A scene of characters from Mario 64.

Happy late #PortfolioDay!

I'm Phil! A pixel artist and graphic designer with a primary focus in game development.

10.07.2025 01:41 — 👍 299    🔁 60    💬 5    📌 1
A pixel art sprite of Vivi from Final Fantasy IX.

A pixel art sprite of Vivi from Final Fantasy IX.

Happy Birthday, Vivi ~ ✨

08.07.2025 20:48 — 👍 268    🔁 62    💬 2    📌 0

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