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Ben Dawes

@bendawes.bsky.social

Game dev in Oslo. Formally of UK. Formerly of Snowcastle Games. Founder @ No Bad Weather

18 Followers  |  16 Following  |  21 Posts  |  Joined: 02.11.2024  |  1.93

Latest posts by bendawes.bsky.social on Bluesky

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Trying to come up with a more fine-grained list of rarities for plants in my game than the usual "common, uncommon, rare, mythic". Does this feel like a natural ordering to you?

15.06.2025 13:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Halloooo !

10.04.2025 17:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Today I sat with a designer and reviewed a table. He pointed at one of the columns and said, "We need to make some changes to this column. The header should be different. And we need to change what data it contains".

So, I realized. It was not the same column. And I was not the same man.

13.02.2025 19:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Gamedev.city

gamedev.city is like HackerNews for gamedev. So much cool content in one place! Went straight on my browser startup page. #gamedev

04.02.2025 19:02 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Just started playing Kingdom Come Deliverance for the first time. Finished the lil tutorial village area, within 10 seconds I was dead. 10/10 medieval experience.

04.02.2025 18:32 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Mfw the snow consistency is juuuust right

27.01.2025 20:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

When there were two sets of footprints in the sand, then I was walking beside you.

When there was one set of footprints, that was when I carried you.

When there were just right-hand footprints and holes on the left, in the sand, that was when I had a peg leg.

When there were three parallel groove

24.01.2025 16:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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imgur.com/KIrRM9k Amanita Muscaria grows near spruce or birch, in wet, acidic soil that has low nutrients πŸ€“ #unreal #ue5

22.01.2025 17:58 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Made a bunch of perf improvements and tweaks to me procedural actor spawning system. Now even more threaded and timesliced. Very happy with the performance, more than quick enough to keep up with a normal moving player. Each tree is an actor! #unreal #unrealengine #pcg #ue5

18.01.2025 09:47 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#Threading in #Unreal is actually super easy, I noticed that converting a mesh description to an actual mesh was particulaarly slow and swapping it to another thread and returning a future was actually such a tiny change with major frametime improvements

16.01.2025 11:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Just remember, when someone MakeEmptyPromise, it means the Future they give you is inaccessible <3

16.01.2025 10:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Looks very cool - I'm intrigued what made you say the random chit function has a pattern? What pattern are you seeing?

16.01.2025 10:36 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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imgur.com/k1b2dLV Plugging a few things together, here's my first functioning prototype for fully determinsitic from seed (custom) #PCG terrain with actors spawning, in-editor viewport in #Unreal. Plants can spawn based on properties in the world, like moisture and nutrients :)

15.01.2025 17:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
nacreous clouds, Oslo

nacreous clouds, Oslo

Some lovely nacreous clouds in Oslo this evening

#photography
#mobilephotography
#norway

14.01.2025 15:44 β€” πŸ‘ 56    πŸ” 3    πŸ’¬ 3    πŸ“Œ 0

Using ParallelFor in #unrealengine for the first time, thank goodness TQueue is thread safe!

13.01.2025 21:33 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

That was smart! πŸ‘

13.01.2025 19:06 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Made a little debug tool for the biome system I just started on. Live visualization of the various environmental properties - moisture, pH, nutrients and so on.

09.01.2025 15:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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PCG + Geometry Script to spawn a bunch of unique mushrooms. I'll probably drop PCG for something custom and easier at runtime, but it's nice to drop some meshes around easily :)

08.01.2025 14:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Fiddling with Geometry Script in Unreal to generate mushrooms. Here's a first spin on Boletus Edulus (Porcini, Steinsopp).

08.01.2025 14:40 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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When playing Baldur's Gate 3, my keyboard illuminates the numbers to show how many dialogue options I can pick. Such a tiny detail that somewhat confuses me as to whom it benefits but... It's nice anyway

08.01.2025 12:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Bitches get scritches

07.01.2025 10:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The key is to pick high BPM songs and play on the hardest difficulty, and also to have two left feet.

03.01.2025 20:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

That's easily enough for 15 minutes of DDR for me

03.01.2025 20:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Tinkering with PCG and Geometry Script in UE5.5. This lil guy is a dynamic mesh that's just a plane displaced by a bunch of simplex noise samples. Then those meshes are used by a PCG graph to place the trees. So satisfying to move it around inside the nosie :D

13.12.2024 13:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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