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Andrew Bailey

@andrewrbailey.bsky.social

SSHRC postdoc researching/creating videogame archives at the Technoculture, Art and Games Research Lab at Concordia University. Teaching games studies and new media art history at OCAD University. He/him. ๐Ÿ“š https://arbailey2297.github.io

512 Followers  |  618 Following  |  7 Posts  |  Joined: 12.06.2024  |  2.2252

Latest posts by andrewrbailey.bsky.social on Bluesky

Cover of The Rise of the Roguelite: Inside a Gaming Phenomenon, edited by James Cartlidge. The top and bottom are red with white and gray text, while the middle features a dark background lined with colorful pixel art icons such as hearts, swords, potions, skulls, coins, and trophies, evoking classic video game aesthetics. The CRC Press logo appears in the lower right.

This book analyses the wave of roguelite games that has appeared over the past decade, putting them in historical context and informing readers about their development out of and relation to the roguelike genre that inspired them.


The book includes discussions of the historical development and significance of roguelites, critical perspectives on topics such as gender, politics, philosophy, analyses of the influence of roguelikes on roguelites, and discussions of design and mechanics.


This book will appeal to those wishing to study and learn more about the roguelites, games studies students and researchers, and game designers interested in this genre.

#BoyfriendDungeon (Boyfriend Dungeon)
#Hades (Hades)

#Noita (Noita)

#TheCuriousExpedition (The Curious Expedition)

#VampireSurvivors (Vampire Survivors)

Cover of The Rise of the Roguelite: Inside a Gaming Phenomenon, edited by James Cartlidge. The top and bottom are red with white and gray text, while the middle features a dark background lined with colorful pixel art icons such as hearts, swords, potions, skulls, coins, and trophies, evoking classic video game aesthetics. The CRC Press logo appears in the lower right. This book analyses the wave of roguelite games that has appeared over the past decade, putting them in historical context and informing readers about their development out of and relation to the roguelike genre that inspired them. The book includes discussions of the historical development and significance of roguelites, critical perspectives on topics such as gender, politics, philosophy, analyses of the influence of roguelikes on roguelites, and discussions of design and mechanics. This book will appeal to those wishing to study and learn more about the roguelites, games studies students and researchers, and game designers interested in this genre. #BoyfriendDungeon (Boyfriend Dungeon) #Hades (Hades) #Noita (Noita) #TheCuriousExpedition (The Curious Expedition) #VampireSurvivors (Vampire Survivors)

717. THE RISE OF THE ROGUELITE: INSIDE A GAMING PHENOMENON

๐Ÿ‘‰ www.thevideogamelibrary.org/book/the-ris...

@socstudygames.bsky.social @andrewrbailey.bsky.social @sithra.bsky.social @deep-tread.bsky.social #GameStudies #Gaming #Booksky #VideoGames

05.04.2025 01:51 โ€” ๐Ÿ‘ 27    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This collection seems super exciting and has lots of chapters on fans, archives, and games! Will definitely be checking out/taking a closer look as soon as I can!

11.03.2025 19:04 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A Call for Papers poster for the Middle Ages in Modern Games conference 2025. The banner image is a medieval map of Afro-eurasia.

A Call for Papers poster for the Middle Ages in Modern Games conference 2025. The banner image is a medieval map of Afro-eurasia.

We're delighted to open the Call for Papers for the sixth Middle Ages in Modern Games Asynchronous Conference: Globalities and Regionalities (3-6 June 2025). The themes are 'Globalities' and 'Regionalities' with deadline 3 May. Details below and here: middleagesinmoderngames.net/announcement...

03.02.2025 12:35 โ€” ๐Ÿ‘ 32    ๐Ÿ” 21    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 11
Preview
A bare-bones implementation of the ink for a "database" style game. A bare-bones implementation of the ink for a "database" style game. - database_game.ink

Inspired by william-rous.itch.io/type-help, I wanted to see how you'd put together a "database-style" game in ink: turns out, it's very straightforward to get it up and running!

The following gist is all the ink you need to get it up and running.

01.03.2025 11:15 โ€” ๐Ÿ‘ 72    ๐Ÿ” 12    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1

If you'd like to attend DiGRA but you're from a lower-income country and cannot afford to, tomorrow is the last day to apply for the Solidarity Fund!

27.02.2025 13:24 โ€” ๐Ÿ‘ 8    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image Post image

Made an Internet Archive list of all the Famicom games I've scanned in high resolution over the years and sorted them by published date which is kinda fun to look through. If you have any games complete in good shape that I lack you'd be willing to loan please dm me :) archive.org/details/@rev...

28.01.2025 22:32 โ€” ๐Ÿ‘ 101    ๐Ÿ” 35    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
โ€œDigital Pasts and Futures: Internet Histories, Digital Interculturality and Reimagining Digitalityโ€

Call-for-Papers: The Fourth ReDICo (Researching Digital Interculturality Co-operatively) Conference
Online, 23-24 June 2025

In this conference we would like to bring together scholars who engage with internet histories, digital futures and digital interculturality so as to initiate a discussion regarding the reimagining of digitality, not least its relationship to interculturality. We are, thus, interested in wide and interdisciplinary approaches that go beyond the presentism that often marks media and communication studies, while also engaging with alternative visions of how digitality can be construed, not least from an intercultural perspective.  

For more details see: https://hub.redico.eu/call-for-papers/111/digital-pasts-and-futures-internet-histories-digital-interculturality-and-reimagining-digitality-conference-online-23-24-june-2025

Please send an abstract (250 words) of your intended paper to: redico@uni-jena.de by 28 February 2025. It is intended that a selection of the papers presented will be published following a peer review process in book form, funding pending, with the transcript Publishing House in the Series โ€œStudies in Digital Interculturalityโ€. The conference is without fees, completely online and is funded by the German Federal Ministry for Education and Research (BMBF). 

Keynote speakers that have already been confirmed include Prof. Valรฉrie Schafer (University of Luxembourg), Associate Prof. Helle Strandgaard Jensen (Aarhus University), Prof. Ethan Zuckerman (University of Massachusetts, Amherst)  and Prof. Ramesh Srinivasan (University of California, Los Angeles). 


apl. Prof. Dr. Fergal Lenehan and PD Dr. Luisa Conti
(Friedrich Schiller University of Jena)

โ€œDigital Pasts and Futures: Internet Histories, Digital Interculturality and Reimagining Digitalityโ€ Call-for-Papers: The Fourth ReDICo (Researching Digital Interculturality Co-operatively) Conference Online, 23-24 June 2025 In this conference we would like to bring together scholars who engage with internet histories, digital futures and digital interculturality so as to initiate a discussion regarding the reimagining of digitality, not least its relationship to interculturality. We are, thus, interested in wide and interdisciplinary approaches that go beyond the presentism that often marks media and communication studies, while also engaging with alternative visions of how digitality can be construed, not least from an intercultural perspective. For more details see: https://hub.redico.eu/call-for-papers/111/digital-pasts-and-futures-internet-histories-digital-interculturality-and-reimagining-digitality-conference-online-23-24-june-2025 Please send an abstract (250 words) of your intended paper to: redico@uni-jena.de by 28 February 2025. It is intended that a selection of the papers presented will be published following a peer review process in book form, funding pending, with the transcript Publishing House in the Series โ€œStudies in Digital Interculturalityโ€. The conference is without fees, completely online and is funded by the German Federal Ministry for Education and Research (BMBF). Keynote speakers that have already been confirmed include Prof. Valรฉrie Schafer (University of Luxembourg), Associate Prof. Helle Strandgaard Jensen (Aarhus University), Prof. Ethan Zuckerman (University of Massachusetts, Amherst) and Prof. Ramesh Srinivasan (University of California, Los Angeles). apl. Prof. Dr. Fergal Lenehan and PD Dr. Luisa Conti (Friedrich Schiller University of Jena)

๐Ÿ“ข #CfP "Digital Pasts and Futures: Internet Histories, Digital Interculturality and Reimagining Digitality" - Online Conference

Join us 23-24 June 2025
Submit by 28 Feb 2025

Keynotes: Valรฉrie Schafer, @sesamescholar.bsky.social, @ethanz.bsky.social, Ramesh Srinivasan

hub.redico.eu/call-for-pap...

03.02.2025 13:16 โ€” ๐Ÿ‘ 35    ๐Ÿ” 21    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 3
Bloodborne PSX: Recreating Bloodborne as a PlayStation One Game | Noclip
YouTube video by Noclip - Video Game Documentaries Bloodborne PSX: Recreating Bloodborne as a PlayStation One Game | Noclip

I'm livid & frustrated that Bloodborne PSX has been DMCA'd. When I started @noclipvideo.bsky.social the idea was to preserve stories because the games or creators may not be available in the future. I didn't expect our one first so soon. So sorry @b0tster.yeag.gay.

www.youtube.com/watch?v=OZBN...

07.02.2025 03:04 โ€” ๐Ÿ‘ 1948    ๐Ÿ” 439    ๐Ÿ’ฌ 18    ๐Ÿ“Œ 9
The Early Days of Canadian Video Game History (1950-1992)
YouTube video by Canadian Game Awards The Early Days of Canadian Video Game History (1950-1992)

The Canadian Game Awards just posted this cool little video about some early examples (50s and 80s) of Canadian game dev history. Definitely going to try and look up more info/ footage of these games for future research projects.

youtu.be/g9h5x3_vedQ?...

17.02.2025 18:16 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
Post image

Shout out to our friends at @mitpress.bsky.social who donated all these incredible game history books for our fundraiser! We'll be raffling them off every hour during our Feb 22 charity stream!

(love seeing @jzagal.bsky.social @jesperjuul.bsky.social @chaimg.bsky.social and other friends in here!)

11.02.2025 15:24 โ€” ๐Ÿ‘ 28    ๐Ÿ” 10    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 2
Preview
Ambivalent Communities: How engagement with Informal Gamemaking Communities Shapes the Labour of Australian Videogame Makers | QUT ePrints Verkaaik, Erix (2025) Ambivalent Communities: How engagement with Informal Gamemaking Communities Shapes the Labour of Australian Videogame Makers. Master of Philosophy thesis, Queensland University of Technology.

Absolutely massive congratulations to @oddhours.bsky.social for the publication of their MPhil thesis, "Ambivalent Communities: How engagement with Informal Gamemaking Communities Shapes the Labour of Australian Videogame Makers". Really important empirical research on...

eprints.qut.edu.au/255116/

06.02.2025 00:35 โ€” ๐Ÿ‘ 24    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Large crochet wall hangings of the Sims 2, solitaire and minesweeper game screens. There's an old Macintosh computer setup on a desk in the foreground

Large crochet wall hangings of the Sims 2, solitaire and minesweeper game screens. There's an old Macintosh computer setup on a desk in the foreground

Large crochet wall hangings of solitaire, minesweeper and neopets game screens. There's an old Macintosh computer setup on a desk in the foreground

Large crochet wall hangings of solitaire, minesweeper and neopets game screens. There's an old Macintosh computer setup on a desk in the foreground

Omg my childhood. Would kill to go see Nicole Nikolich's crochet in Delaware right now

More pics here:
https://www.laceinthemoon.com/inside.html

06.02.2025 13:23 โ€” ๐Ÿ‘ 68    ๐Ÿ” 25    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Words from me! A huge thanks to @karthupial.bsky.social for the edits as well as @isaacpatmurphy.lostincult.co.uk, @philsalv.bsky.social and Prof. Newman for their time and invaluable insight.

04.02.2025 10:14 โ€” ๐Ÿ‘ 31    ๐Ÿ” 6    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 1
The first international conference dedicated to digital games preservation and games as cultural heritage in Central and Eastern Europe took place on the 25th-26th November 2024 at the Ponrepo Cinema. The Cataloging, Archiving and Exhibiting Digital Games workshop is organized by the Nรกrodnรญ filmovรฝ archiv as a part of Pixelarchiv.cz, a joint NAKI project of NFA, FAMU (Film and TV School of the Academy of Performing Arts in Prague) and ฤŒVUT (Czech Technical University in Prague). The conference was supported by EFGAMP.

The first international conference dedicated to digital games preservation and games as cultural heritage in Central and Eastern Europe took place on the 25th-26th November 2024 at the Ponrepo Cinema. The Cataloging, Archiving and Exhibiting Digital Games workshop is organized by the Nรกrodnรญ filmovรฝ archiv as a part of Pixelarchiv.cz, a joint NAKI project of NFA, FAMU (Film and TV School of the Academy of Performing Arts in Prague) and ฤŒVUT (Czech Technical University in Prague). The conference was supported by EFGAMP.

All PRESENTATIONS from the conference Cataloging, Archiving and Exhibiting Digital Games (25.-26. Nov 2024 in Prague) are NOW ONLINE. Actually it was one of the biggest gatherings of the game GLAM sector so far ๐Ÿ˜ many of them EFGAMP members ๐Ÿ™Œ

www.youtube.com/playlist?lis...

#gamimgculturalheritage

03.02.2025 14:30 โ€” ๐Ÿ‘ 17    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Your annual reminder to donate to archive.org

03.02.2025 03:57 โ€” ๐Ÿ‘ 305    ๐Ÿ” 108    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 2

Artifacts and materials are not people, and datasets are not lives, but if you're in need of haven or hard drive for the works of transgender materials, you got a free consult, anonymous or otherwise, from me. DMs open

01.02.2025 04:04 โ€” ๐Ÿ‘ 160    ๐Ÿ” 72    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 2
Preview
The Gamergator rhetoric of historical accuracy has come back to bite Kingdom Come on the arse Kingdom Come: Deliverance 2 isn't out until next month, but some would-be players are already mad about its apparent representation of history.

This is a splendid piece of writing by @edwinet.bsky.social. He really is one of the best at this.

www.rockpapershotgun.com/the-gamergat...

24.01.2025 12:41 โ€” ๐Ÿ‘ 298    ๐Ÿ” 71    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 8
Post image

Over on the @gamehistoryorg.bsky.social Discord we've been showing off and playing with our work-in-progress digital library (soon!), this is going to be such a great resource. I just asked it to show me every video game magazine in our collection in chronological order that says "Metroidvania."

22.01.2025 20:11 โ€” ๐Ÿ‘ 513    ๐Ÿ” 101    ๐Ÿ’ฌ 30    ๐Ÿ“Œ 14
CFP โ€” QGCon

๐Ÿ“ฃ The CFP for the 2025 Queerness and Games Conference is live! ๐ŸŒˆ๐ŸŽฎ I am not affiliated with the event, but QGCon always brings insightful, community-driven conversations about queerness in games. Definitely worth checking out! Deadline for submissions: April 1. ๐Ÿ“ www.qgcon.org/cfp

22.01.2025 14:31 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Please enjoy this article about an unauthorised point and click adventure game based on an Australian soap opera made by a British meteorologist: www.nfsa.gov.au/latest/archi...

14.01.2025 05:49 โ€” ๐Ÿ‘ 136    ๐Ÿ” 61    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 3
Preview
Episode 122: Save the Games Recap | Video Game History Foundation Weโ€™re joined by Director of Digital Preservation at The Strong National Museum of Play Andrew Borman to recap the events of the first ever Save the Games Symposium put on by the museum in August 2024,...

Our latest Video Game History Hour podcast talks to The Strong's director of digital preservation Andrew Borman: gamehistory.org/episode-122-... (Reminder: Patreon subscribers - www.patreon.com/gamehistoryorg - get access a day early, and bonus episodes too!)

08.01.2025 21:04 โ€” ๐Ÿ‘ 84    ๐Ÿ” 22    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 6
Preview
Why YouTube Censorship Is Causing Headaches For Retro Game Historians "It's like if you gave control to a 6-month-old baby who can hit buttons"

"Content platforms should get much smarter about making access safe and age-appropriate" - How YouTube's censorship policy is impacting game historians. (Repost)

06.01.2025 13:50 โ€” ๐Ÿ‘ 16    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
The Gentrification of Video Game History Weโ€™re not all suburban kids who got a Nintendo 64 for Christmas

Here we go, something I've been drafting for a long, long time: how the US-centric approach to video games and their history / culture basically gaslights us who come from other realities:
felipepepe.medium.com/the-gentrifi...

AKA, why LAN Houses, PokรฉTibia & Bomba Patch rule.

03.01.2025 12:43 โ€” ๐Ÿ‘ 6096    ๐Ÿ” 2691    ๐Ÿ’ฌ 231    ๐Ÿ“Œ 457
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โœจHitpoints & History will be held on April 26 and 27, 2025! Play your way through the ancient world and learn about archaeogaming through lectures, workshops, panel discussions, play-throughs, and more! Catch our early bird sale until January 9 and get your ticket for $10 for the whole weekend!

01.01.2025 20:09 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
CALL FOR PAPERS FOR FMSAC 2025 | FMSAC-ACร‰CM

The call for papers for the Film & Media Studies Association of Canada (FMSAC/ACร‰CM) is circulating now. Please consider joining us and share across your networks. Now with 100% less Congress! www.filmstudies.ca/2024/12/call...

17.12.2024 21:12 โ€” ๐Ÿ‘ 10    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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We are very excited to announce The Interactive Pasts Conference 4!
Join us October 8-10 2025 at Leiden University for 3 days full of games and the past!
The #TIPC4 theme is The Fellowship of Past and Play & the Call for Papers is now open: interactivepasts.com/the-interact...
CfP: deadline March 15

16.12.2024 16:56 โ€” ๐Ÿ‘ 21    ๐Ÿ” 11    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 2
ROMchip ROMchip: A Journal of Game Histories is a platform designed for the advancement of critical historical studies of games.

๐ŸŽฎ๐Ÿ“œ Itโ€™s that time of year game history friends! ๐Ÿ“œ๐ŸŽฎ

The December 2024 issue of ROMchip: A Journal of Game Histories is HERE! ๐Ÿ•น๏ธ๐Ÿ“– www.romchip.org ๐ŸŒŸ get cozy, get reading ๐Ÿ“šโœจ

SUBSCRIBE: eepurl.com/crCul1
DONATE: bit.ly/3ve1oqZ

๐Ÿงต below!

16.12.2024 17:08 โ€” ๐Ÿ‘ 17    ๐Ÿ” 8    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 3

In Japan there's a set of books of in-depth interviews with game devs: Game Maestros. They had an _incredible_ set of interviewees.

Very little is online, and even less translated. I asked @historyofhyrule.bsky.social to help track them down, which she did, and she's even scanned them!

15.12.2024 19:36 โ€” ๐Ÿ‘ 179    ๐Ÿ” 52    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 1
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Fandom | Cultures | Research is a new fan studies journal. Read their first issue here, full of interesting articles! ๐Ÿ’œ mediarep.org/collections/... #academia #mediastudies #fandom

13.12.2024 15:16 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@andrewrbailey is following 20 prominent accounts