Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs ➡️ PAX East

Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs ➡️ PAX East

@emmettfried.bsky.social

Project Manager, Senior Game Producer. Indie publishing specialist - #gamedev Previous work: UE5, Call of Duty, official Unity Tools, Indie publishing, Large IP Mobile Live Ops. Indie game publishing info guy ✨, views are my own 🧠

269 Followers 429 Following 136 Posts Joined Aug 2023
16 hours ago

Ahhh to represent the variable curve. Very interesting, is this for cleanup or something the AI needs to handle the inputs?

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17 hours ago

Just a silly guy

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17 hours ago

What are the graph visuals for?

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17 hours ago

Not sure how this would function or it's market as 2 of the 3 main game engines already have in-browser support for building lower spec games for popular browsers via webGL. Although there are a lot of caveats to it

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17 hours ago

Insane but also awesome

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1 day ago

Unfortunately I'm deep in Unity but I'll be looking for IK resources once I move to that project!

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1 day ago

#Indiedev Publishing Tip #1:
IP ownership and recoup structure are the two things worth spending money on a lawyer for in a publishing contract. Everything else is typically easily negotiable. Those two clauses can follow you for a decade.
#gamedev

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1 day ago

I'm so intrigued by IK I want to learn it for my next project

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4 days ago

Yeah Jira is pretty industry standard but priced and built only for large teams

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4 days ago

For smaller projects whatever works best for you is the best option. Anything larger I definitely suggest dedicated software like Clickup, Monday, Jira, etc

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4 days ago

Not at #GDC this year but keeping a close eye on what comes out of it. The best talk summaries usually surface in the two weeks after.
#gamedev

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4 days ago

Annual sleep day

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4 days ago

Do you ever sleep Kenny

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4 days ago

Is most of your project planned in Miro already to create a system like this? Only because there are plenty of free kanban solutions for project management.

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5 days ago

I think I'm most excited about the controller at this point. How did that feel to use?

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5 days ago

HATES being called "little goobler"

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6 days ago

Juice it up

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1 week ago

So much to do, but so much to achieve!

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1 week ago

Exactly. Although sometimes things are easier in another engine and you'll need to weigh the cost of switching.

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1 week ago

None of this is anti Godot by the way, I want to try it out myself once I'm finished with my current projects!

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1 week ago

Seeing a lot of devs jump to Godot right now to try something new and escape the reasonable problems with the major 2 engines.

Just make sure the engine you choose is one you/your team understands well enough to ship with confidence. The best one for what you are building. #gamedev

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1 week ago

Might look into making infographics for #indiedevs from a publishers perspective

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1 week ago

The Steam Deck being the 4th most developed for platform now is a pretty big deal.

If your game isn't running well on Deck you're leaving a significant audience on the table.
#gamedev

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1 week ago

Switch engines in this economy?

Maybe I should dedicate more time to learning advanced shaders 🤔

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1 week ago

The great revival!

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1 week ago

Ooh I love this effect. Getting a little jealous of all the Godot shader work compared to Unity

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1 week ago

Now that's got juice!

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1 week ago
Preview
Development of Cheese Chasers | Problem 18 An in-depth look at the development of Cheese Chasers. How I came up with the theme, the important concepts I learned, and what I'll take with me for the next game.

With a new game comes a new development post! It's quite technical as I dive into many concepts I learned while creating Cheese Chasers.

Thanks to @emmettfried.bsky.social for their advice when I needed it!

Give it a read!
problem-18-dev.github.io/cheese-chase...

#indiedev #gamedev #godot

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1 week ago

Well written devlog!

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2 weeks ago

That someone was me

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