Ahhh to represent the variable curve. Very interesting, is this for cleanup or something the AI needs to handle the inputs?
Just a silly guy
What are the graph visuals for?
Not sure how this would function or it's market as 2 of the 3 main game engines already have in-browser support for building lower spec games for popular browsers via webGL. Although there are a lot of caveats to it
Insane but also awesome
Unfortunately I'm deep in Unity but I'll be looking for IK resources once I move to that project!
#Indiedev Publishing Tip #1:
IP ownership and recoup structure are the two things worth spending money on a lawyer for in a publishing contract. Everything else is typically easily negotiable. Those two clauses can follow you for a decade.
#gamedev
I'm so intrigued by IK I want to learn it for my next project
Yeah Jira is pretty industry standard but priced and built only for large teams
For smaller projects whatever works best for you is the best option. Anything larger I definitely suggest dedicated software like Clickup, Monday, Jira, etc
Not at #GDC this year but keeping a close eye on what comes out of it. The best talk summaries usually surface in the two weeks after.
#gamedev
Annual sleep day
Do you ever sleep Kenny
Is most of your project planned in Miro already to create a system like this? Only because there are plenty of free kanban solutions for project management.
I think I'm most excited about the controller at this point. How did that feel to use?
HATES being called "little goobler"
Juice it up
So much to do, but so much to achieve!
Exactly. Although sometimes things are easier in another engine and you'll need to weigh the cost of switching.
None of this is anti Godot by the way, I want to try it out myself once I'm finished with my current projects!
Seeing a lot of devs jump to Godot right now to try something new and escape the reasonable problems with the major 2 engines.
Just make sure the engine you choose is one you/your team understands well enough to ship with confidence. The best one for what you are building. #gamedev
Might look into making infographics for #indiedevs from a publishers perspective
The Steam Deck being the 4th most developed for platform now is a pretty big deal.
If your game isn't running well on Deck you're leaving a significant audience on the table.
#gamedev
Switch engines in this economy?
Maybe I should dedicate more time to learning advanced shaders 🤔
The great revival!
Ooh I love this effect. Getting a little jealous of all the Godot shader work compared to Unity
Now that's got juice!
With a new game comes a new development post! It's quite technical as I dive into many concepts I learned while creating Cheese Chasers.
Thanks to @emmettfried.bsky.social for their advice when I needed it!
Give it a read!
problem-18-dev.github.io/cheese-chase...
#indiedev #gamedev #godot
Well written devlog!
That someone was me