Neal Biggs's Avatar

Neal Biggs

@nealbiggs.bsky.social

Senior 3D Artist. Founder of Big5 Studio. Freelancer. www.big5studio.com #Anatomy #Medical #Product #Rendering #Animation #VRay #3dsMax #Zbrush

389 Followers  |  278 Following  |  66 Posts  |  Joined: 24.07.2023  |  1.991

Latest posts by nealbiggs.bsky.social on Bluesky

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The GI Tract is roughly 30 feet in length and I sculpted every inch, from the lips to... the out-hole. The exterior looks like sausage, but the inside looks like your fingers after soaking in a bath for an hour. SOoooo many wrinkles.

25.12.2025 05:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I finished the Zbrush sculpt and texturing of the Tracheobronchial Tree. I'm pretty happy with it... happy it's done, it took forever. ๐Ÿคช

#TracheobronchialTree #RespiratoryAnatomy #AirwayAnatomy #BronchialTree #LungAnatomy #3DAnatomy #MedicalVisualization #AnatomyArt #MedEd #MedicalIllustration

02.12.2025 02:41 โ€” ๐Ÿ‘ 13    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This is a turntable animation of some of the deeper muscles of the torso.

27.05.2025 22:29 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Here's a quick liver transition, from Healthy to Cirrhosis, I created for a client.

14.03.2025 17:50 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Save me the neck Clark

01.02.2025 04:47 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Here are a few layers of the 3D Capillary model I created for an animation. The red blood cell particle flow was created with Tyflow.

30.01.2025 18:38 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Rescue Ranger fanart that I created a few years ago. I had a ton of fun making this one. It started with a quick likeness of Nick Offerman that I then turned into Monty.

29.01.2025 06:29 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Here's some musculoskeletal anatomy of the head & neck.

#HumanAnatomy #3DAnimation #Musculoskeletal #HeadandNeckAnatomy #MedicalEducation #FacialMuscles #NeckMuscles #SkeletalSystem #AnatomyVisualization #BiologyEducation #Anatomy

15.12.2024 03:28 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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More muscly bits... I'm SUPER excited that I'm not noticing anything completely messed up... is that the glimmer of a finished line off in the distance?
It's probably just Photopsia.

#anatomy

16.11.2024 21:23 โ€” ๐Ÿ‘ 16    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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Here's some more deltoid goodness for you

16.11.2024 21:10 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Shoulder joint anatomy with the Deltoid's medial/lateral head removed.

16.11.2024 21:08 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Rough butter anatomy placement

11.11.2024 05:02 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Some of my work was chosen to be on the V-Ray 7 installer... pretty cool!

www.artstation.com/artwork/EVDXv2

04.11.2024 17:29 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Itโ€™s a bit of everything. Medical books, cadavers, autopsies, 3D CT scans, etc. โ€ฆ pretty much anything I can get my hands on.

25.10.2024 23:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I re-rendered my Deltoid animation with the updated model to check all the anatomical layers.

I get excited with my list of things to refine stays low ๐Ÿ˜‚

#shoulder #deltoid #backmuscles #anatomy #anatomical #musculoskeletal #muscles #skeleton #skeletal #3d #3dmodeling #zbrush

22.10.2024 01:52 โ€” ๐Ÿ‘ 29    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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To quote a Donkey... "People have layers."

Also, it should be require to leave the Corrugator Supercilii muscle unhidden when rendering a skeleton.

Here are some work in progress renderings of my musculoskeletal sculpt

20.02.2024 23:51 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks Jim!

11.02.2024 03:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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MORE!!

09.02.2024 07:27 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Here is some WIP goodness of my initial sculpting pass on all the bones, muscles and ligaments.

Slow and steady... gets it done eventually ๐Ÿ˜‚

09.02.2024 07:26 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Here are some progress shots of modeling the ligament (human duct tape) basemeshes.

31.12.2023 18:12 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah, but not even close to being done ๐Ÿ˜‚๐Ÿ˜ญ

30.12.2023 00:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Finished the muscles (minus some internal bits like the tongue and diaphragm). Moving onto modeling the ligaments next... then I'll refine the forms and alignments of the muscles and ligaments in Zbrush before UVs. Good (tedious) times!

29.12.2023 16:46 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Full body wireframes.

29.12.2023 16:44 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Here are some progress renderings of the muscular system I've been modeling... more to come.

29.12.2023 16:43 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Back to building out the basemesh muscles of this lady.

18.10.2023 22:34 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Finished an update on my Arm Anatomy model. Itโ€™s available on Artstation and Turbosquid for those interested

18.10.2023 22:30 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Iโ€™ve been reviewing the alignments on my 3D arm anatomy modelโ€ฆ here are a few test renders

10.10.2023 22:29 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Handy stuffs

05.10.2023 20:57 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

YUP! Makes sense right?

29.09.2023 03:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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