Sounds like a great idea for the community, please do add me too.
28.05.2025 10:51 β π 2 π 0 π¬ 1 π 0@glitched-mirror.bsky.social
Indie Game Dev behind "Glitched Mirror" - the co-op strategy & survival rpg! https://discord.gg/BjHvnWe6GB * Official Glitched Mirror Discord
Sounds like a great idea for the community, please do add me too.
28.05.2025 10:51 β π 2 π 0 π¬ 1 π 0Good thinking!
30.01.2025 14:58 β π 1 π 0 π¬ 0 π 0That seems to be the general consensus, which is good news!
ty!
valid point yes, actually it's well past time I made some kinda vid for that, so adding it to the todo list :)
It's real time except when in combat - then more turn-based.
Feedback from elsewhere is suggesting the same as you tho - ppl wanna see the HP always
Really curious to hear what folks think -
Chars currently have a circle around them representing HP. But I've been wondering lately if its cluttered and maybe that circle should only appear if you're in combat, or if their HP is not full.
What do YOU think?
#gamedev #indiedev #feedbackwanted
Let us know when you have it working? This is a great idea, I was about to set something up myself, but no point duplicating - let's have indiedevs work together!
19.01.2025 15:30 β π 1 π 0 π¬ 1 π 0There's a common scam on discord involving this - perhaps they're trying to migrate to bsky?
14.01.2025 21:50 β π 1 π 0 π¬ 0 π 0Super stoked today cos the cover artwork is finally done for Glitched Mirror.
So so pleased with how this turned out, 100% worth the time and efforts.
Gonna share with all the cool #indiedev #gamedev #gameart folks and hope your projects are doing well this week!
Awesome achievement from @claeysgames.bsky.social - go check out all the hard work and feel inspired for the day!
#solodev need more love when it comes to #indiegame - remember ALL that stuff is done by one person!
Actually got this from google this morning π€¦
13.01.2025 13:11 β π 0 π 0 π¬ 1 π 0πalways good to see more gamedevs!
Welcome to the bluesky :)
Glitched Mirror tutorial game screenshot
Managed to fix up the code just in time to finish the tutorial screen design for #screenshotsaturday, yay!
Excited to see what other #solodev #indiedev #gamedev have been up to this week.
Sad to think that the things us #indiedev sometimes spend longest on in #gamedev are the same things the end player just takes for granted and never notices :)
You can now walk between rooms in Glitched Mirror, throw stuff on the floor and it will still be there when you come back later!
I have 251 instances of a variable to refactor rn, = lots of boring coding :(
So here's a scene from our last #indiedev #gamedev game when I tried testing particle effect collisions and accidentally created exploding popcorn instead.
is r/gaming that brutal then?
09.01.2025 22:41 β π 0 π 0 π¬ 1 π 0Super impressed to hear everyone's take on this - the games we make out of love or need, feel so impactful. Hope to see more of your game as it progresses!
07.01.2025 19:26 β π 1 π 0 π¬ 0 π 0I thought I was already aware of all the fantasy map generators out there - but Eric just brought my attention to a really interesting newcomer and it's free.
Great resource for #indiedev #gamedev - check it out!
Admittedly I had to look up hypercard to see what that was - now that's a really interesting project you have going there! Wishing you all the best with that - keep us posted with updates :)
07.01.2025 17:08 β π 1 π 0 π¬ 1 π 0It's a sad but true fact, yes. I like how you think - hope Super Flamingo Island does well too!
07.01.2025 17:05 β π 0 π 0 π¬ 1 π 0100% relate to this! That's p much where Glitched Mirror comes from too! Hope you find success
07.01.2025 17:02 β π 1 π 0 π¬ 0 π 0I'm immensely curious to know - how many #indiedev #solodev actually research their target audience *before* they start writing the game?
Or do y'all start by writing a game and then looking for an audience?
Who else does this?
You decide you're gonna spend the weekend doing something really productive, like coding your #indiedev game. But then you get distracted by making a pretty animation instead. It's a #gamedev thing fr.
Imma write some co... change the speed of the anim next..
The Weekend is HERE!
Happy #screenshotsaturday to all my #gamedev #indiegame friends. We haven't had any outdoor scenes in forever, so here's Diztrak throwing broccoli-barb all over.
Lots of new level design incoming!
Congrats man! And we'll look forward to seeing the content :)
03.01.2025 17:12 β π 1 π 0 π¬ 0 π 0A happy new year to all!
03.01.2025 16:50 β π 0 π 0 π¬ 0 π 0"Who are your target audience?"
As a #gamedev consultant, I frequently find myself having to ask this question and you'd be surprised how many #indiedev have no idea.
Make sure you know what your audience want - or how will you know when you've met the demands?
Yearly Reflection Time!
Time to wish #indiedev #gamedev a happy new year.
No matter what you achieved, take a moment to look back on it and appreciate the progress - it will motivate you for the coming year.
- clip from an old pixel art game I was making. Redrawing Nena atm for Glitched Mirror!
Making something do what we expect it to do isn't a problem. It's how game design should work.
Imagine how pissed off we'd be if doors were walls and walls were doors.
Those are nice barrels. Keep them exploding :)
Ah true, and they're scaled better ig right? I hafta make mine larger to be seen but I can foresee players filling rooms with clutter now :)
29.12.2024 21:51 β π 1 π 0 π¬ 0 π 0Loot!
I've made it so you can only see what's inside a container when you stand next to it. Unless you throw it on the floor ofc.
How do other #indiedev #gamedev handle the problem of item overload - when players just throw stuff everywhere and it clutters the screen?