PLAY THIS IT'S VERY GOOD
04.08.2025 19:35 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0@samloeschen.bsky.social
passion is back
PLAY THIS IT'S VERY GOOD
04.08.2025 19:35 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0how many cigarettes is biking 5 miles in 180 AQI equivalent to
31.07.2025 19:50 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0just remembered this, one hack I've been doing to "fix" windows is this autounattend.xml generator that you place on a windows install drive. it's what IT people use to set up massive deployments etc. you can basically turn off all the annoying windows features with it! schneegans.de/windows/unat...
28.07.2025 14:38 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0as a mainly code person it's honestly fine, tools availability for more art forward folks might have a few gaps? I think the most annoying thing for me is that the OS freaks out about unsigned software constantly and there's no real way to turn it off
28.07.2025 14:23 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0it's really funny to me that people are complaining about how annoying the traffic is in our cycling game lol
28.07.2025 13:45 โ ๐ 6 ๐ 0 ๐ฌ 2 ๐ 0thanks roger can't wait to hear what you think of it
25.07.2025 01:10 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0that would be Thomas Hoey! He's super talented and a really great collaborator. I don't think he has bluesky so here's his twitter x.com/ThomasHoeyAu...
25.07.2025 01:09 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0WHEEL WORLD by @messhof.bsky.social is good fun
www.youtube.com/watch?v=nzwz...
we did it. we made the whole video game
23.07.2025 21:15 โ ๐ 15 ๐ 0 ๐ฌ 0 ๐ 0turns out they just love portal potties over at annapurna
23.07.2025 21:11 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0love that game! high praise :)
23.07.2025 20:16 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0hey y'all Wheel World is out! I've poured my blood sweat and tears into this game for the past four years, it would mean a lot to me for you to play it
store.steampowered.com/app/1497460/...
honestly the river architecture tour is really good if you haven't done it before
23.07.2025 04:18 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0can't believe Wheel World is out tomorrow. 4 years. Afraid/excited for everyone to play it and afraid/excited for the next chapter of my career
22.07.2025 21:59 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0Headline reads: Chatgpt gets crushed at chess by a 1 MHz Atari 2600
Presented without comment
10.06.2025 21:36 โ ๐ 2430 ๐ 590 ๐ฌ 77 ๐ 156weird hobby of mine: making race car liveries in substance painter ๐๏ธ
06.06.2025 16:57 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0i feel like this is actually a long-term net positive for small indies making highly bespoke work. people are already sick of the scale-chasing in big games that are made with conventional tools, which is by definition the best result that AI tools _could_ accomplish
04.06.2025 16:45 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0geez, nightreign is so good. no notes. most fun i've had in a multiplayer game in a long time. i actually really dig the pacing, kind of reminds me of a platinum game in a lot of ways. i wonder if any ex-platinum people worked on it
04.06.2025 16:41 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Wheel World is the game Iโm most anticipating this year. 100% a dream game Iโve always wanted to exist. store.steampowered.com/app/1497460/...
30.05.2025 17:39 โ ๐ 37 ๐ 7 ๐ฌ 4 ๐ 0i want to hear about your bike game idea ๐
30.05.2025 18:04 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0hey thanks for saying so <3
30.05.2025 18:02 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0the Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017.
@bungie.net @marathonthegame.bungie.net
3D modeling like it's 1963.
Vector display for #Blender
Geometry Nodes / Shaders - File in comments
#b3d
it's wild how you can make a game that looks 50% better but performs orders of magnitude worse and has 10x the content bugs than the original, call it a remaster, and people will praise it
27.04.2025 00:13 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0surrounded by concrete columns, this is a screenshot of the underbelly of the brutalist city
sunlight is shining through a series of concrete columns. in the distance you can barely make out dead trees.
a somewhat aerial view looking down at the streets of a brutalist city. the ground is covered in debris.
looking through an alley of brutalist architecture. just ahead is a stairway leading into a building.
an accumulation of screenshots from testing my procedural brutalist city...
it's coming together!
rn this is focused on generating building placement so that it is interesting to explore, and the building overlap is compelling. lots to do still ๐ฐ๐
#GameDev #GameArt
I was actually working on a vector graphics renderer recently! hereโs a pretty early example. The path is a bezier spline, and thereโs no geometry or SDF textures being used at all, itโs all software rendered in compute shaders
28.03.2025 10:27 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0yep. gotta get the stuff on screen! the best code is the most rewritable code
23.03.2025 12:41 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0I've now published my blog post, "I want a good parallel computer." raphlinus.github.io/gpu/2025/03/... . Thanks much to all the feedback on the draft, I'd like to think I've clarified some things that might have been confusing.
21.03.2025 19:58 โ ๐ 62 ๐ 18 ๐ฌ 2 ๐ 2very nice shots :) canโt wait for you to see the 2nd area of the game
20.03.2025 12:04 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0The last demo that I tried this Steam Next Fest that I loved (and of course took shots from) was Wheel World, made by @messhof.bsky.social and published by @annapurna.com. The art direction and character work are beautiful. Go play it!
#VirtualPhotography #FramedSC