Continuing my saga of miniscule changes that no one really cares about but they please me so I will continue:
Map icons are not just colored circles now, they have different shapes depending on what they are.
#indiegame #automon #gamedev
@gralgames.bsky.social
Account for the "Studio" behind Automon and One Armed Bandit. Currently developing Automon Arena https://discord.gg/n5WaMV3Gne
Continuing my saga of miniscule changes that no one really cares about but they please me so I will continue:
Map icons are not just colored circles now, they have different shapes depending on what they are.
#indiegame #automon #gamedev
Finally finished a requested feature of being able to rearrange your party at will. Had to make some compromises in terms of how things are displayed, but at least it functions (until I find the next bug)
Added some little fun things for damage/buffs visual feedback
#automon #indiegame #gamedev
Now THIS is party management
#indiegame #automon #gamedev
Working on letting players rearrange their party by dragging bags around. You can't toss them away this way however - please use proper disposal methods
#indiegame #gamedev #automon
MAJOR feature update:
-Added sweat
#automon #indiegame #gamedev
Having fun messing with map generation parameters. A bit too much fun perhaps. I accidentally made Chile
#automon #indiegame #gamedev
Main menu done. Well, kinda? For now? I guess? Until I get dissatisfied with it again?
Added Chat, Autodox, very minor player customization, fullscreen settings and reworked match creation so you can dick around in main menu while waiting for players
#automon #indiegame #gamedev
Check out this video of Automon Arena gameplay by @roymartinittv.bsky.social !
www.youtube.com/watch?v=i3sy...
Increased player limit to 16 for science
Look at this huge ass map! There are even duplicate gyms, because it spawns 1 per player + 1 more but there are only 10 types
Dare I keep doubling until it crashes? Are 1024 player matches the future of gaming?
#automon #indiegame #gamedev
Ahhh, menus. Every developer's favourite thing to do.
(Not final obviously, just testing layouts and stuff)
#indiegame #gamedev #automon #automonarena
Automon Arena demo for Next Fest is now OUT! Like, for real, you can click on download and play it and stuff. You should prioritize it this Next Fest because it's the best game this time around
store.steampowered.com/app/3879790/...
Made a new trailer for Automon Arena's entry into Next Fest (starting this Monday!)
Hope to see you all committing violence against virtual ugly animals then
#indiegame #gamedev #automon
Adding that thingamajig I was talking about - the game will only show relevant types by default, but you can see all types for reference if you wish. There will be a button to lock this view as well, if you prefer it
#automon #indiegame #gamedev
UI rework, clearly WIP. Major changes here: choosing Automons now looks cooler on both sides, and the type table doesn't show up unless you have an active bonus. There will be a way to expand it to always show all types, in case you want to preview bonuses you don't have
#automon #indiegame #gamedev
Revolutionary UI technology, gonna patent this bad boy
#automon #indiegame #gamedev
Time for the roughly quarterly Steam post about how Automon Arena is going
store.steampowered.com/news/app/381...
#automon #indiegame #gamedev
Focusing on some important features for Automon Arena (I've done nothing but draw shiny sprites for 3 days)
#automon #indiegame #gamedev
MASSIVE changes to the Automon Arena experience: buttons are now pretty and clicky AND there's a quit button instead of pressing R like you're debugging your first project. If that doesn't get you to wishlist, I don't know what will
store.steampowered.com/app/3810160/...
#indiegame #gamedev
Added map scrolling through mouse dragging, which pushes Automon Arena into Game of the Year territory.
Oh also added more holes to the map, it's a bit more patchy with players having more room to dick around before getting kicked out to harder areas
#automon #indiegame #gamedev
Little update to the evolution animation to make it clear where the second Automon went... #automon #indiegame #gamedev #roguelike
06.08.2025 16:17 — 👍 9 🔁 4 💬 0 📌 0Messing around with world generation, here's a few examples.
It's quite chaotic and absolutely not even in terms of accessible areas and gyms around each player, but that's ok. As a wise man once said, "balance is for wieners"
#indiegame #gamedev #automon
Spent some time redoing the map generation to be less... circular. Here's the outcome and old map example for comparison.
Looks less neat, but more natural
#indiegame #gamedev #automon
Got the attention span of a child with ADHD using TikTok after drinking 5 coffees and snorting cocaine? You can speed up the battles and spend more time staring at the map screen instead! Or just press skip and miss the whole thing if you like
#indiegame #automon #gamedev
Reminder that Automon Arena is publicly playable, with online multiplayer!
automondev.itch.io/automon-arena
#automon #gamedev #indiegame
Though items are not yet implemented in Automon Arena, I added Stranglie and Boulken anyway, with temporary replacement abilities. Swole type just wasn't the same without them
(No idea what I'll do with Adyel & Nodyel though)
#automon #indiegame #gamedev
Joyful new victory screen!
#automon #indiegame #gamedev
Made a game over screen for Automon Arena
#automon #roguelike #gamedev #indiegame
Steam page for Automon Arena is live! Wishlist it now! Or within 5 business days! Or at your next available time! I don't mind either way
store.steampowered.com/app/3810160/...
#automon #indiegame #gamedev
Steam page for Automon Arena is live! Wishlist it now! Or within 5 business days! Or at your next available time! I don't mind either way
store.steampowered.com/app/3810160/...
#automon #indiegame #gamedev
Oops, I accidentally uploaded the newest build of Automon Arena onto itch. Check it out! You can experience Automon abuse first-hand!
automondev.itch.io/automon-arena
#automon #indiegame #gamedev