A screenshot of CIPHER ZERO's opening area, Lake, done in a minimalist design and colors.
A grey and lonely lake, vague shapes of mountains in the distance, multiple phases of the moon is seen in the grey sky.. Rocks of hard edges jut out of the water's surface, as sunbeams cast themselves over one of the rocks. A green train races across the surface and continues on off screen. A telescope sits in the foreground, aimed out towards the open lake.
Come join our artist Annie and senior engineer Ian on how animations and the details of each of them brought the unique worlds of CIPHER ZERO to life!
notes.cipherzerogame.com/posts/02-mak...
#GameDev #IndieDev #SolveForX #DevLog
21.07.2025 22:07 โ ๐ 22 ๐ 10 ๐ฌ 0 ๐ 1
A screenshot from CIPHER ZERO of the Road section, done in minimalist colors and designs.
A road crosses the screen from left to right, open dumpsters in the foreground along a chain link fence. An elevated train platform can be seen behind the road, as well as an elevated highway, lined with street lights.
"There are two truths we must face when we look at nostalgia: first, that memories arenโt necessarily identical to reality; and second, most of us firmly believe that it is." -- @nyanfood.bsky.social
notes.cipherzerogame.com/posts/01-dra...
#GameDev #IndieDev #SolveForX #DevLog
18.07.2025 17:46 โ ๐ 20 ๐ 11 ๐ฌ 0 ๐ 2
A screenshot from CIPHER ZERO, done in black and white with shades of grey.
A 2x3 square grid puzzle is shown, a filled in diamond in the upper left square, while an empty diamond is in the lower right. A single mark sits above the upper right square. In the background, the upside image of a lake is shown, squared off rocks jutting out of the water.
We're going to be sharing stories and techniques over the next coming weeks to give you a peek into the development of CIPHER ZERO!
First up: an interview with our designers! How DO you design over 300+ puzzles?
notes.cipherzerogame.com/posts/00-sta...
#GameDev #IndieDev #SolveForX #DevLog
17.07.2025 17:00 โ ๐ 20 ๐ 12 ๐ฌ 1 ๐ 2
Thanks!
06.07.2025 03:37 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Thanks!
02.07.2025 02:41 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Stunning end to a historically abysmal day - Nature always wins!
02.07.2025 00:30 โ ๐ 4 ๐ 0 ๐ฌ 2 ๐ 0
Today is the day, yโall! Battle Train is now available on Steam and Nintendo Switch and we are simply exploding with joy!
#BattleTrain
#GameRelease
#IndieDev
18.06.2025 14:52 โ ๐ 34 ๐ 21 ๐ฌ 1 ๐ 8
After spending a bunch of time testing on device, upgrading to Unity 6, 6.1 and back to 2022.3โฆ. I figured out the issue! Total Time (VFX) nodes feeding into a Turbulence node breaks in iOS builds. I'll submit a bug report with sample project. #unity3d #vfx
21.05.2025 11:50 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
One would assume so.
20.05.2025 23:29 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Does anyone know if the #unity VFX Graph renders fewer particles on iOS? Iโm not sure whatโs happening, perhaps itโs a settings issue or some kind of limitation, but when building to an M4 iPad Pro, most of the particles in a complex system donโt seem to render.
20.05.2025 22:51 โ ๐ 2 ๐ 0 ๐ฌ 2 ๐ 0
A panel featuring Alex Engel, Ichiro Lambe, Dr. Rachel Kowert and Ali El Rhermoul
A panel featuring Trevor Stricker, Jason Kahn, Kruti Kanojia, and Jenny Xu
A panel featuring Chel Wong, Noa Beazley, Caio Jiacomini and Aizhou Liu.
A poster for a panel called "I'm in Art School But I Want to Make Games - How Your BFA Can Get You Into the Game Industry (13+)" featuring Luigi Guatieri, Elliot Mitchell, Jared Lynch, Peter Wandelmaier and Joey Pagano.
Some folks from the BGD community dispensing knowledge at PAX! @ichiro.bsky.social @caiojmini.bsky.social @noabeazley.bsky.social @chelwongaudio.bsky.social @trellos.bsky.social, @mrt3d.bsky.social, Alex Engel and Luigi Guatieri.
12.05.2025 21:47 โ ๐ 7 ๐ 2 ๐ฌ 0 ๐ 1
Donโt fear the Reaper!
12.05.2025 02:23 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Erik Robson
My new website is up.
I only mention it because I know most you only follow me for my recipes. You're in luck! We've got recipes for turkey chili, rockin' chickies, and turkey burgers.
erikrobson.net
22.04.2025 01:07 โ ๐ 40 ๐ 2 ๐ฌ 5 ๐ 2
Sweet!
22.04.2025 00:26 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Gif of who you wanted to be as a kid.
19.04.2025 01:04 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 1
YouTube video by Klei Entertainment
Lab Rat - Official Launch Trailer [4k]
๐ LAB RAT is out now!! ๐
- A comedic puzzler that satirizes your favorite games
- Over 100 puzzles
- At least 10 good belly laughs
๐ Check it out Here ๐
store.steampowered.com/app/1304610/...
15.04.2025 17:13 โ ๐ 220 ๐ 96 ๐ฌ 16 ๐ 16
Refactored the audio waveform VFX graph (left:old, right: new)
30.03.2025 13:21 โ ๐ 13 ๐ 1 ๐ฌ 1 ๐ 0
Audio reactive particle effects github.com/keijiro/Lasp...
30.03.2025 13:59 โ ๐ 26 ๐ 5 ๐ฌ 1 ๐ 0
something people don't talk much about in this era of "publishers expecting a near-finished game before investing" is
games are being made sub-optimally in order to speed-run vertical slices/convincing demos
instead of finalising systems then building content, you have to make content alongside 1/
29.03.2025 13:03 โ ๐ 1131 ๐ 229 ๐ฌ 27 ๐ 48
Miyazaki-san making grown men weep AI tears by telling them AI is shit.
Just in case anyone thinks of using the terrible Ghibli AI nonsense.
27.03.2025 20:04 โ ๐ 409 ๐ 157 ๐ฌ 3 ๐ 8
Wishing you well, Seth.
27.03.2025 14:03 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
QUALITY BLEND
Blender 4.4 is all about stability. During the 2024โ2025 northern hemisphere winter, Blender developers doubled down on quality and stability in a group effort called โWinter of Quality.โ
Amount of high severity bugs since January 1st.
Amount of high severity bugs since January 1st, 2025
Winter of Quality
In just a few months, developers fixed over 700 reported issues, revisited old bug reports, and addressed unreported problems.
Alongside bug fixes, Winter of Quality also included tackling technical debt and improving documentation.
I love this, and I am in awe at the community getting behind this grueling work, instead of fun hacks.
Wish more software did this:
27.03.2025 01:38 โ ๐ 64 ๐ 7 ๐ฌ 1 ๐ 2
Type Safety, Custom Iterators, and Runtime Structures in the Real World
I develop indie games live and decided to build my own prefab system, similar to that in Unity. This...
I built my own prefab system, the hard way. Similar to what Unity has, and wrote about the challenges and techniques used to solve the problems.
Learn some maintainable C++ code tricks: dev.to/timbeaudet/t...
#gamedev #cpp #indiedev #enginedev
26.03.2025 12:31 โ ๐ 9 ๐ 7 ๐ฌ 1 ๐ 0
It had been a while since we saw Beignet so I dug him out and made him take a bath.
This frog is thicc. I mean, he's going on a diet kinda thicc. Like, his face is slowly disappearing inside the mass of chub.
He is hefty. He is husky. He is a large frog.
25.03.2025 12:27 โ ๐ 34 ๐ 1 ๐ฌ 4 ๐ 1
Boston Gamedev Week is gonna be so rad! Come hang out!
I'm leading a few discussion sessions in the Relaxing Chats blocks--should be a good time:
Survival Game Design
Innovative Game Mechanics
Team Culture and Vision Holders
25.03.2025 00:46 โ ๐ 17 ๐ 7 ๐ฌ 2 ๐ 0
A hand holding a white and orange Covid test. The sample window says CABT to cover the control sample, flu A, flu B, and the test sample for Covid. Only the control sample line is highlighted.
Reminder to folks attending #GDC25: Weโre enough days out from the conference now that symptoms for COVID and flu will start showing up, so keep testing etc to keep yourself and others safe!
24.03.2025 18:16 โ ๐ 197 ๐ 52 ๐ฌ 2 ๐ 3
Visdev artist for small & medium studios for almost a decade
3d animator
https://youtube.com/@koffiart37
https://linktr.ee/koffiart37
#NoAi
My indie game, Fallacy Quiz is out now:
itch_io โ https://fallacyquiz.com/itchio
Steam โ https://fallacyquiz.com/steam
Heavy #GodotEngine user
https://links.timkrief.com
Indie game studio from Bordeaux
Wishlist Paper Castle: https://s.team/a/3596730
Play Los Pingheros on Steam: https://s.team/a/2418600
Newsletter: https://hectiqgames.substack.com
An EU-funded project bringing AI to the CCIs. Through HAMLET's Hub, artists, creative directors, writers, game developers, and AI experts co-create with tools for adaptive storytelling, dance analysis, 3D assets and more. https://hamlet-project.eu/
Artist, animator, writer, director, producer, voice actor, Democrat, autistic, bisexual, and BIPOC lover. Twitter refugee. Founder of KirchnerMation Studios Group.
No Scams! No MAGA! No Clone Bots! No AI! #AntiTrump #Resist #ProWoke #Antifa
Noise for Games, Lofty Aims.
Dialogue supervisor, sound designer, voice director, rusty composer.
2x GDC Speaker and BAFTA member.
Game Audio Professional since 2008.
Retired academic program designer and interactive media arts educator. Composer, focused on the application of complexity, a-life research and computational creativity to generative and interactive music systems.
Nerdy when nerdy wasn't cool ๐ค Writer, Director, Editor of creative stuff ๐ฅ๐ฌ
https://linktr.ee/peterbean
Composer (currently writing for amazing lil idle game @Soggy Beans ๐), singer-songwriter, photographer
@thefinnplelife
https://www.finnpaulmusic.com/
I make music mods for 80s/90s video games together with the YT channel Pieces of 8-bit's HQ Remakes (https://www.youtube.com/@HQRemakes).
My YT channel:
https://www.youtube.com/@Xerardo-Ancient-Game-Music
RetroGaming | GameMusic | Synth | GamingHistory
Videogame Design Student at ESAT
- https://linktr.ee/Phantomarrow
Currently working on: @insidethecrowsnest.bsky.social
Contact me via:
- Mail: phantomarrowgd@gmail.com
Artist. Gamedev. Visual development & Asset production for Land of Ur, a monster taming RPG.
Will be posting neat tidbits, comic pages & sketches.
Reposting friends!
Follow updates on Land of Ur, a monster taming RPG, here @landofur.bsky.social
still making video games! // working on Breach Ridersโa co-op roguelite where you command a landship and blast through corruption to stop the darkness from consuming your home!
Game Designer๐ฎ ๐กFantasy Writer ๐๏ธ๐นCurrently studying at ESATโจ
Working on @insidethecrowsnest.bsky.social
๐gisela.creativeworks@gmail.com
๐Valencia, Spain
Co-Founder & Creative Technologist @reality2713.bsky.social
Currently building: The Green Spurt - An immersive escape room style game for Apple Vision Pro.
https://linktr.ee/coderox
Game developer, producer, director, tech & software dude, and life long gamer since the Atari 2600 & C64 days of olden times. While I professionally produce games & tech, my passion project, Interstellar Sentinel, a shooter/shoot'em up/shmup.
she/her | @worldsbeyondnumber.bsky.social | your story friend on Dimension 20 // Critical Role // The Adventure Zone and more! |
XR Product Dev Rel & Inventor. Prev: Qualcomm, Snapdragon Spaces, Magic Leap, Sony
๐ป Level Designer
Student in Game Design at ESAT Valencia!
Latest project @tirisgame.bsky.social !
More projects coming soon ๐
๐ฉContact me here:
cyva.dev@gmail.com
https://linktr.ee/cyva.dev
SourcE is a 2D pixel roguelike set in a sci-fi fantasy world!
Join us to explore procedurally generated levels, chaotic attacks and epic elemental battles ๐ฅ