Elliott Mitchell πŸŽ₯ πŸ§€'s Avatar

Elliott Mitchell πŸŽ₯ πŸ§€

@mrt3d.bsky.social

Founder Vermont Digital Arts & the original Boston Unity Group, 3D - XR Artist, Indie Game Developer, Volumetric Filmmaker & Nutter - #XR #VR #Immersive #GameDev

1,472 Followers  |  1,930 Following  |  322 Posts  |  Joined: 24.07.2023  |  2.6466

Latest posts by mrt3d.bsky.social on Bluesky

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Towerbound is live, free, and playable in Browser. freezebeam.itch.io/towerbound

It's a bite-sized Tower Building / Tower Defense Roguelite Deckbuilder. Take a 20 minute Silk Song break and see if you can finish a run.

05.09.2025 15:13 β€” πŸ‘ 11    πŸ” 7    πŸ’¬ 2    πŸ“Œ 1
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Making games, volumetric XR experiences and music in #vermont

29.08.2025 20:10 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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πŸ’₯Ash & Adam's Existential Treads now has a pre-release demo!πŸ’₯

Top down Action! Settlement-building! Explosions!

We've been working on this all year and can't wait for you to play.🍻

Steam: store.steampowered.com/app/3580340/...

Itch: ashadamsgames.itch.io/existential-...

#indiegame

25.08.2025 10:11 β€” πŸ‘ 40    πŸ” 19    πŸ’¬ 1    πŸ“Œ 2
A screenshot of CIPHER ZERO's opening area, Lake, done in a minimalist design and colors. 

A grey and lonely lake, vague shapes of mountains in the distance, multiple phases of the moon is seen in the grey sky.. Rocks of hard edges jut out of the water's surface, as sunbeams cast themselves over one of the rocks. A green train races across the surface and continues on off screen. A telescope sits in the foreground, aimed out towards the open lake.

A screenshot of CIPHER ZERO's opening area, Lake, done in a minimalist design and colors. A grey and lonely lake, vague shapes of mountains in the distance, multiple phases of the moon is seen in the grey sky.. Rocks of hard edges jut out of the water's surface, as sunbeams cast themselves over one of the rocks. A green train races across the surface and continues on off screen. A telescope sits in the foreground, aimed out towards the open lake.

Come join our artist Annie and senior engineer Ian on how animations and the details of each of them brought the unique worlds of CIPHER ZERO to life!

notes.cipherzerogame.com/posts/02-mak...

#GameDev #IndieDev #SolveForX #DevLog

21.07.2025 22:07 β€” πŸ‘ 22    πŸ” 10    πŸ’¬ 0    πŸ“Œ 1
A screenshot from CIPHER ZERO of the Road section, done in minimalist colors and designs.

A road crosses the screen from left to right, open dumpsters in the foreground along a chain link fence. An elevated train platform can be seen behind the road, as well as an elevated highway, lined with street lights.

A screenshot from CIPHER ZERO of the Road section, done in minimalist colors and designs. A road crosses the screen from left to right, open dumpsters in the foreground along a chain link fence. An elevated train platform can be seen behind the road, as well as an elevated highway, lined with street lights.

"There are two truths we must face when we look at nostalgia: first, that memories aren’t necessarily identical to reality; and second, most of us firmly believe that it is." -- @nyanfood.bsky.social

notes.cipherzerogame.com/posts/01-dra...

#GameDev #IndieDev #SolveForX #DevLog

18.07.2025 17:46 β€” πŸ‘ 20    πŸ” 11    πŸ’¬ 0    πŸ“Œ 2
A screenshot from CIPHER ZERO, done in black and white with shades of grey.

A 2x3 square grid puzzle is shown, a filled in diamond in the upper left square, while an empty diamond is in the lower right. A single mark sits above the upper right square. In the background, the upside image of a lake is shown, squared off rocks jutting out of the water.

A screenshot from CIPHER ZERO, done in black and white with shades of grey. A 2x3 square grid puzzle is shown, a filled in diamond in the upper left square, while an empty diamond is in the lower right. A single mark sits above the upper right square. In the background, the upside image of a lake is shown, squared off rocks jutting out of the water.

We're going to be sharing stories and techniques over the next coming weeks to give you a peek into the development of CIPHER ZERO!

First up: an interview with our designers! How DO you design over 300+ puzzles?

notes.cipherzerogame.com/posts/00-sta...

#GameDev #IndieDev #SolveForX #DevLog

17.07.2025 17:00 β€” πŸ‘ 20    πŸ” 12    πŸ’¬ 1    πŸ“Œ 2

Thanks!

06.07.2025 03:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#Vermont 2/2

04.07.2025 23:36 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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#Vermont 1/2

04.07.2025 23:34 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks!

02.07.2025 02:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Stunning end to a historically abysmal day - Nature always wins!

02.07.2025 00:30 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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Mulholland Drive (2001) - Llorando [HD] YouTube video by Franco Seguer

RIP

m.youtube.com/watch?t=2s&f...

27.06.2025 14:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Today is the day, y’all! Battle Train is now available on Steam and Nintendo Switch and we are simply exploding with joy!
#BattleTrain
#GameRelease
#IndieDev

18.06.2025 14:52 β€” πŸ‘ 34    πŸ” 21    πŸ’¬ 1    πŸ“Œ 8

After spending a bunch of time testing on device, upgrading to Unity 6, 6.1 and back to 2022.3…. I figured out the issue! Total Time (VFX) nodes feeding into a Turbulence node breaks in iOS builds. I'll submit a bug report with sample project. #unity3d #vfx

21.05.2025 11:50 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

One would assume so.

20.05.2025 23:29 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Does anyone know if the #unity VFX Graph renders fewer particles on iOS? I’m not sure what’s happening, perhaps it’s a settings issue or some kind of limitation, but when building to an M4 iPad Pro, most of the particles in a complex system don’t seem to render.

20.05.2025 22:51 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
A panel featuring Alex Engel, Ichiro Lambe, Dr. Rachel Kowert and Ali El Rhermoul

A panel featuring Alex Engel, Ichiro Lambe, Dr. Rachel Kowert and Ali El Rhermoul

A panel featuring Trevor Stricker, Jason Kahn, Kruti Kanojia, and Jenny Xu

A panel featuring Trevor Stricker, Jason Kahn, Kruti Kanojia, and Jenny Xu

A panel featuring Chel Wong, Noa Beazley, Caio Jiacomini and Aizhou Liu.

A panel featuring Chel Wong, Noa Beazley, Caio Jiacomini and Aizhou Liu.

A poster for a panel called "I'm in Art School But I Want to Make Games - How Your BFA Can Get You Into the Game Industry (13+)" featuring Luigi Guatieri, Elliot Mitchell, Jared Lynch, Peter Wandelmaier and Joey Pagano.

A poster for a panel called "I'm in Art School But I Want to Make Games - How Your BFA Can Get You Into the Game Industry (13+)" featuring Luigi Guatieri, Elliot Mitchell, Jared Lynch, Peter Wandelmaier and Joey Pagano.

Some folks from the BGD community dispensing knowledge at PAX! @ichiro.bsky.social @caiojmini.bsky.social @noabeazley.bsky.social @chelwongaudio.bsky.social @trellos.bsky.social, @mrt3d.bsky.social, Alex Engel and Luigi Guatieri.

12.05.2025 21:47 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 1

Don’t fear the Reaper!

12.05.2025 02:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Erik Robson

My new website is up.

I only mention it because I know most you only follow me for my recipes. You're in luck! We've got recipes for turkey chili, rockin' chickies, and turkey burgers.
erikrobson.net

22.04.2025 01:07 β€” πŸ‘ 40    πŸ” 2    πŸ’¬ 5    πŸ“Œ 2

Sweet!

22.04.2025 00:26 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Gif of who you wanted to be as a kid.

19.04.2025 01:04 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1
Lab Rat - Official Launch Trailer [4k]
YouTube video by Klei Entertainment Lab Rat - Official Launch Trailer [4k]

πŸŽ‰ LAB RAT is out now!! πŸŽ‰

- A comedic puzzler that satirizes your favorite games
- Over 100 puzzles
- At least 10 good belly laughs

πŸ‘‡ Check it out Here πŸ‘‡
store.steampowered.com/app/1304610/...

15.04.2025 17:13 β€” πŸ‘ 221    πŸ” 96    πŸ’¬ 17    πŸ“Œ 16
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Building Lab Rat: Gwen Frey on Logic, Laughter, and Laser Grids - Xbox Wire An interview with developer Gwen Frey about creating her latest title, Lab Rat, out now on Xbox.

Logic, Laughter, and Laser Grids

For anyone interested in behind-the-scenes puzzle dev stuff this is an interview I gave on the making of Lab Rat:

news.xbox.com/en-us/2025/0...

15.04.2025 21:25 β€” πŸ‘ 25    πŸ” 6    πŸ’¬ 1    πŸ“Œ 2
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Refactored the audio waveform VFX graph (left:old, right: new)

30.03.2025 13:21 β€” πŸ‘ 13    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Audio reactive particle effects github.com/keijiro/Lasp...

30.03.2025 13:59 β€” πŸ‘ 26    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0

something people don't talk much about in this era of "publishers expecting a near-finished game before investing" is

games are being made sub-optimally in order to speed-run vertical slices/convincing demos

instead of finalising systems then building content, you have to make content alongside 1/

29.03.2025 13:03 β€” πŸ‘ 1126    πŸ” 229    πŸ’¬ 27    πŸ“Œ 48
Miyazaki-san making grown men weep AI tears by telling them AI is shit.

Miyazaki-san making grown men weep AI tears by telling them AI is shit.

Just in case anyone thinks of using the terrible Ghibli AI nonsense.

27.03.2025 20:04 β€” πŸ‘ 406    πŸ” 156    πŸ’¬ 3    πŸ“Œ 8

Wishing you well, Seth.

27.03.2025 14:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
QUALITY BLEND
Blender 4.4 is all about stability. During the 2024–2025 northern hemisphere winter, Blender developers doubled down on quality and stability in a group effort called β€œWinter of Quality.”

Amount of high severity bugs since January 1st.
Amount of high severity bugs since January 1st, 2025
Winter of Quality

In just a few months, developers fixed over 700 reported issues, revisited old bug reports, and addressed unreported problems.

Alongside bug fixes, Winter of Quality also included tackling technical debt and improving documentation.

QUALITY BLEND Blender 4.4 is all about stability. During the 2024–2025 northern hemisphere winter, Blender developers doubled down on quality and stability in a group effort called β€œWinter of Quality.” Amount of high severity bugs since January 1st. Amount of high severity bugs since January 1st, 2025 Winter of Quality In just a few months, developers fixed over 700 reported issues, revisited old bug reports, and addressed unreported problems. Alongside bug fixes, Winter of Quality also included tackling technical debt and improving documentation.

I love this, and I am in awe at the community getting behind this grueling work, instead of fun hacks.

Wish more software did this:

27.03.2025 01:38 β€” πŸ‘ 63    πŸ” 7    πŸ’¬ 1    πŸ“Œ 2
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Type Safety, Custom Iterators, and Runtime Structures in the Real World I develop indie games live and decided to build my own prefab system, similar to that in Unity. This...

I built my own prefab system, the hard way. Similar to what Unity has, and wrote about the challenges and techniques used to solve the problems.

Learn some maintainable C++ code tricks: dev.to/timbeaudet/t...

#gamedev #cpp #indiedev #enginedev

26.03.2025 12:31 β€” πŸ‘ 9    πŸ” 7    πŸ’¬ 1    πŸ“Œ 0

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