First 3 months working full-time on my colony sim game with the @bevy.org engine: youtu.be/xsxvuzM5Oyg
#proceduralgeneration #gamedev #indiegame #rust #wgpu
@willkwan.bsky.social
making the best game I can, that's all youtube.com/willkwan linktr.ee/willkwan will@teamk.gg
First 3 months working full-time on my colony sim game with the @bevy.org engine: youtu.be/xsxvuzM5Oyg
#proceduralgeneration #gamedev #indiegame #rust #wgpu
I see! Any thoughts about using Vulkan instead? Might do this for my game, I setup simple raytraced water effects as a demo to compare wgpu vs vulkan (github.com/wkwan/bevy-f...). Do you think the current bevy pipeline would still be relevant after you get your full implementation working?
12.07.2025 21:08 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Congrats!! Curious about what changed in this project after wgpu merged RT support?
09.07.2025 07:10 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0New features in my @bevy.org game are definitely not inspired by a very popular diorama building cozy game @pouncelight.bsky.social
02.07.2025 05:18 โ ๐ 5 ๐ 2 ๐ฌ 0 ๐ 0Was having trouble simulating realistic water in my @bevy.org game but one must endure the rain to see the rainbow!! Simplifying things for now by using the pipe method to move vertices up and down on the surface plane. I'm sure I made many mistakes but here's my code: github.com/wkwan/bevy-f...
22.06.2025 20:47 โ ๐ 11 ๐ 3 ๐ฌ 0 ๐ 0