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Will Kwan

@willkwan.bsky.social

making the best game I can, that's all youtube.com/willkwan linktr.ee/willkwan will@teamk.gg

13 Followers  |  6 Following  |  5 Posts  |  Joined: 16.12.2024  |  1.4014

Latest posts by willkwan.bsky.social on Bluesky

Making a Simulation Game with Procedural 3D Art
YouTube video by Will Kwan Making a Simulation Game with Procedural 3D Art

First 3 months working full-time on my colony sim game with the @bevy.org engine: youtu.be/xsxvuzM5Oyg

#proceduralgeneration #gamedev #indiegame #rust #wgpu

09.08.2025 01:25 โ€” ๐Ÿ‘ 16    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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GitHub - wkwan/bevy-fluid-sim: Bevy 3D fluid simulator solving the shallow-water equations using the pipe method. Rendered with WGSL raytracing. Bevy 3D fluid simulator solving the shallow-water equations using the pipe method. Rendered with WGSL raytracing. - wkwan/bevy-fluid-sim

I see! Any thoughts about using Vulkan instead? Might do this for my game, I setup simple raytraced water effects as a demo to compare wgpu vs vulkan (github.com/wkwan/bevy-f...). Do you think the current bevy pipeline would still be relevant after you get your full implementation working?

12.07.2025 21:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Congrats!! Curious about what changed in this project after wgpu merged RT support?

09.07.2025 07:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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New features in my @bevy.org game are definitely not inspired by a very popular diorama building cozy game @pouncelight.bsky.social

02.07.2025 05:18 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Was having trouble simulating realistic water in my @bevy.org game but one must endure the rain to see the rainbow!! Simplifying things for now by using the pipe method to move vertices up and down on the surface plane. I'm sure I made many mistakes but here's my code: github.com/wkwan/bevy-f...

22.06.2025 20:47 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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