The more experienced you are with the game the less likely you'll need to end up doing the extra farm. One major credit to the campaign bosses is once you get used to their movesets it's rather manageable to dodge through or away from most danger so it's just a matter of whittling away at their life
24.07.2025 23:08 β π 1 π 0 π¬ 1 π 0
Yeah the big thing most people struggle to grasp is your gear is essentially the difficulty setting - Having a little trouble? Simply redo a zone or two to find some upgrades then it'll all be chill again.
24.07.2025 22:17 β π 1 π 0 π¬ 1 π 0
The other perhaps more convincing argument for those who don't like that first one is simply performance - even poe2 gets to the point of dropping many items in short bursts and having the mod generation happen simultaneously as they drop is extra strain on a system which already chugs at times.
12.07.2025 10:41 β π 0 π 0 π¬ 0 π 0
There at two solid sides to this, the player psych angle which the Devs have discussed, it's an extra level of discovery, you get excited for the base drop for the potential, then have the chance to get excited again for the ID reveal.
12.07.2025 10:41 β π 0 π 0 π¬ 1 π 0
Here I was expecting poe2 0.3 to drop on the date of my wedding but it's thankfully been pushed to late August, which will be the day after we get back from our honeymoon, great success! π
10.07.2025 23:56 β π 1 π 0 π¬ 0 π 0
"Expansion name reveal this week" π
20.05.2025 21:19 β π 1 π 0 π¬ 0 π 0
But I feel like if they can get the conditionals right it'll be the perfect solution, making travel feel less tedious for those concerned without minimising the balance around movement in combat π
20.05.2025 05:56 β π 1 π 0 π¬ 0 π 0
Obviously the challenge would be defining when you're in combat, if it's based on distance from mobs or perhaps even being within a distance of a mob for a certain duration.
20.05.2025 05:56 β π 0 π 0 π¬ 1 π 0
They mentioned they were testing a solution to this but not wanting to go into detail before they gave it a go. I have a feeling it might be something I was thinking about a while back which is out of combat sprinting πββοΈ
20.05.2025 05:56 β π 0 π 0 π¬ 1 π 0
I keep seeing the constant flurry of requests for GGG to increase the base movement speed in poe2, but I agree with GGG in not believing that's the right solution as it mostly undermines having movement as a balance angle for combat.
20.05.2025 05:56 β π 1 π 0 π¬ 1 π 0
There's also Pillars of Eternity, and Edgar Allen Poe often comes up in searches too π
18.05.2025 22:21 β π 0 π 0 π¬ 0 π 0
Love the inclusion of the name plate, very well done π€
16.05.2025 07:48 β π 0 π 0 π¬ 0 π 0
Wait actual good takes on socials?! Sign me up.
01.05.2025 13:35 β π 1 π 0 π¬ 0 π 0
This looks like the cursed rmt mirror item trade map someone made up for the TFT members π
30.04.2025 10:07 β π 0 π 0 π¬ 0 π 0
Love this, also getting some No Rest for the Wicked vibes from the proportional styling π€
24.04.2025 03:29 β π 1 π 0 π¬ 1 π 0
YouTube video by scupht
Defiled Forest - Felled Hideout (Path of Exile 2)
youtu.be/B7Gf99CssMI
24.04.2025 00:01 β π 1 π 0 π¬ 0 π 0
Another hideout so soon?!
I wanted to throw something together for the new defiler map device and once I started it just all started falling into place.
hideoutshowcase.com/hideout/show...
24.04.2025 00:01 β π 1 π 0 π¬ 1 π 0
YouTube video by scupht
Vastiri Markets - Vastiri Racecourse Hideout (Path of Exile 2)
youtu.be/92Or2bqaPnI?...
22.04.2025 04:51 β π 1 π 0 π¬ 0 π 0
Finally got around to uploading a hideout for poe2, have a couple others still waiting in the backlog too tbh π
hideoutshowcase.com/hideout/show...
22.04.2025 04:51 β π 2 π 0 π¬ 1 π 0
Hopefully they can somehow work around the frequent DDoSing happening over there.
21.04.2025 10:00 β π 1 π 0 π¬ 0 π 0
Thankfully poe2 appears to have far better onboarding π
19.04.2025 06:58 β π 0 π 0 π¬ 0 π 0
Yeah verrry understandable, poe1 is a hell of a beast to get your head around. I honestly regard my knowledge of those systems to be on par if not above my uni degree. It was much easier to pick it up along with their development of it but I feel for anyone trying to jump in now.
19.04.2025 06:58 β π 2 π 0 π¬ 1 π 0
By the time 1.0 comes around I'm kinda hoping they can figure out some upgrades to the system without losing that special touch the player to player interactions bring.
19.04.2025 06:34 β π 1 π 0 π¬ 1 π 0
Yeah I'm a poe1 vet going all the way back to the beginning, all considered I think it's always worked out alright but as the player base grows considerably larger with poe2 I think it highlights all the weaknesses/struggles of the purely chat based/invite trading.
19.04.2025 06:34 β π 0 π 0 π¬ 1 π 0
Hoping there will always be a reason to interact, such as making offers rather than it moving towards a fully automated auction setup.
19.04.2025 05:05 β π 0 π 0 π¬ 0 π 0
Whilst some of the player to player interactions can be cursed, I do find the pleasant ones to make up for it. As much as I like the idea of of an asynchronous item market, along the lines of the currency one we have now I do understand their hesitation behind getting it right before throwing it in.
19.04.2025 05:05 β π 0 π 0 π¬ 2 π 0
Sadly just gotta try be patient while they cook. Poe has been in similar positions in the past and they've gotten it sorted before~
18.04.2025 09:51 β π 1 π 0 π¬ 0 π 0
I agree and hope they can get it all together as they go but whilst there's still so much more content to come I feel like overall balance may be a little tough to properly tackle.
One of my major concerns is limited defensive options, but even a few uniques could change the game in that respect.
18.04.2025 09:50 β π 1 π 0 π¬ 1 π 0
It may take them a while to get everything in balance, specially as some of the skills may well be somewhat gated behind being combo'd with future weapons/skills/supports.
18.04.2025 09:50 β π 1 π 0 π¬ 1 π 0
(Thankfully haven't had any server issues myself)
18.04.2025 09:20 β π 0 π 0 π¬ 0 π 0
Sometimes I draw things~
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