Trevor of Salty Squad Games's Avatar

Trevor of Salty Squad Games

@saltysquadtrevor.bsky.social

Founder of Salty Squad Games. Keep an eye here for more information about Strike the Earth's development! Proud UVW union member

18 Followers  |  11 Following  |  16 Posts  |  Joined: 19.03.2025  |  1.8444

Latest posts by saltysquadtrevor.bsky.social on Bluesky

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So. It turns out there's just an option in Godot to use triplanar mapping for texture coordinates. What a huge waste of the last week trying to calculate UVs manually, lmfao.

25.09.2025 15:17 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Yeah, I don't think that the UVs for the procedural cave mesh are fixed yet...

24.09.2025 19:47 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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What I see in my branch vs what my artist sees in his branch. I really gotta get to a good spot for a pull request so I'm not stuck in "debug lighting hell" anymore.

19.09.2025 16:47 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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The game development experience is rapidly oscillating between "I have no idea what I'm doing" and "I AM THE GREATEST PROGRAMMER ALIVE!"

Relatedly, I've finally figured out how to get my base building blocks to snap together correctly and sanely every time.

17.09.2025 20:46 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Listen, I love memeing this as much as the next guy, but sometimes it really do be like that.

12.08.2025 18:28 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm pleasantly surprised that mining only took one day to implement! Between the netcode framework, item implementation, and voxel engine; Everything just kind of worked. Tangible proof that taking the time to lay a strong foundation can speed up development!

12.08.2025 18:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1

Oops, I forgot to mute the DJ set I was listening to, lol. Shout out to HΓ–R Berlin for the tunes I listen to while I work on Strike the Earth every day

05.08.2025 17:12 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I love how smooth the voxel deformation in Strike the Earth turned out. Sometimes you just gotta look at a system you built and think "I did a great job here!" It's a ray of light in a sea of "AAH WHAT AM I DOING??"

Soon you'll be able to dig all sorts of metal ores out of these cave walls!

05.08.2025 15:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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Boomeranger by captain_carrot, SonicPixelation, miraculousmasterofmayhem, hellbie Play in your browser

Very pleased to have worked with my very talented colleagues at Salty Squad Games on the #GMTK #GameJam the last few days! I'm very proud of what we created, check it out! captain-carrot.itch.io/boomeranger

03.08.2025 18:37 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 1
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Doing a little "Ambience" test with our voxel terrain system (sound on). It's still a little empty, but soon it'll be full of little cave creatures and precious ore to discover

#gamedev #GodotEngine

02.07.2025 19:08 β€” πŸ‘ 12    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Still plenty of work needed to flesh it out, but getting rudimentary base building working (and in multiplayer!) is a satisfying end to the work day in my book!

05.05.2025 22:03 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Great start to the week actually writing gameplay code! Design work and workflow supporting features are all very important I know I know.... But very little beats the endorphin rush you get from starting to code up a new feature in the morning and having it roughly working by the end of the day.

05.05.2025 21:57 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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What a difference 8 weeks of practice makes! Still plenty of room for improvement too

15.04.2025 18:22 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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What a polite looking gentleman. Riddle, on the other hand, is trying to sabotage my computer as we speak.

07.04.2025 17:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Hey! We're Salty Squad Games, the team behind the upcoming co-op dwarven survival-crafting game, Strike The Earth!

Forge your tools, vanquish terrible beasts, and bring honor to your mine.

Follow us for development updates and announcements!

02.04.2025 19:52 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Can't make a game about blacksmithing if you don't know how to blacksmith, after all.

01.04.2025 19:43 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This is wild. What an honor. Live and drink!

20.03.2025 02:56 β€” πŸ‘ 568    πŸ” 62    πŸ’¬ 48    πŸ“Œ 2

Just had the most amazing time at #GDC this week. I highly recommend considering attending to all indie developers who want to "get serious" about their game. It's hard to describe how legitimizing it feels to be here among all my industry colleagues.

20.03.2025 02:39 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

And we're just getting started.

20.03.2025 00:20 β€” πŸ‘ 115    πŸ” 29    πŸ’¬ 2    πŸ“Œ 0
Photo of United Videogame Workers union leaflet. The text β€œWe’re done playing” is written in white on a black and red background. In the background we see chess pieces falling off.

Photo of United Videogame Workers union leaflet. The text β€œWe’re done playing” is written in white on a black and red background. In the background we see chess pieces falling off.

Photo of the union demonstration in the Yerba Buena gardens

Photo of the union demonstration in the Yerba Buena gardens

Guess whom I bumped into this afternoon? The United Videogame Workers folks as they were demonstrating! What a nice echo with my #ethics talk this morning at #GDC πŸ˜‰βœŠπŸΌ
Go check uvw-cwa.org

20.03.2025 00:02 β€” πŸ‘ 144    πŸ” 28    πŸ’¬ 2    πŸ“Œ 0

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