I tried to make a simple one-shot for the Feudal Hearts' Quickstart but... the Scenes & Events just kept coming... and coming...
I have to force myself to stop π
π© Setups for continued play beyond Quickstart, including many stat blocks of NPCs and War units
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"There are No Dragons" FREE Adventure for sampling the Adventure playstyle of the game & introducing players to the game's setting: Crownwild!
π© Samples & Setups for Domain, Respite, & War playstyles for the game (almost done!)
Here's where the Feudal Hearts Quickstart is at:
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Intro & Basic Rules FAQ
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6 Sample characters & story hooks
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Magic Rules FAQ
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Clashes & Recovery FAQ
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Guided Playtest (with prompts and read-alouds navigated by DM)
My goal with releasing Feudal Hearts' Quickstart was to give folks a massive FREE & polished resource to not only playtest the game, but to be able to continue playing it even before the Player's Guide is released.
~ 10 minute character creation with meaningful choices
~ Support for DMs to run a table that have different playstyles of players
~ Flex play built-into the game between Adventuring, Downtime, & Ruling a Domain (optional)
~ Narrative combat
~ Mechanics that encourage players take initiative in both combat, downtime, & story
~ Familiar gameplay on the surface but plays, and feels, like a different game
Feudal Hearts is an entirely new way to play... but why a new game?
FH set out with these goals:
#ttrpg #dnd #pathfinder
If folks are looking for a non-D&D #ttrpg subject to write about, Feudal Hearts is here!
Devotions are simple and inspire characters to play their character within constraints. If a DM feels that a player may need help or guidance with a Devotion, a simple Adhere check can help facilitate that.
Further, some class talents and features are tied to Devotions
Oaths = Chivalry, Homage, Poverty etc.
Virtues = Positive devotions, like Kindness, Temperance, Humility, etc.
Dogmas = Negative devotions, like Vengeance, Despair, and Greed
Scripture = Each deity has a Scripture blurb to inspire further roleplay and engagement with the "way" of a god
Feudal Hearts seeks to return #ttrpg game-focus to the struggles of players adhering to Devotions: Oaths, Virtues, Dogmas, and the Scripture of their religion.
As a student of history, literature, and medievalism, I believe we have lost sight of the heart of medieval fantasy which was never superhero simulation
I see it as the struggle of virtue, remaining devoted to the light even in the shadowy dark
Cool art!
Morning BS!
Remember, treat your captured pirate queens respectfully!
Class types, along with the Fighting & Magical Limit system of the game, help keep the balance in this elegant way to encourage players to multiclass and create the character they imagine!
Feudal Hearts boasts 28 classes, each with 10 levels and a unique "Class Talent". The goal of each class is to function in nearly any Medieval fantasy setting.
Each class is one of the four balancing types: Expert, Fighter, Mystic, or Hybrid
Feudal Hearts: The Awakened Class #ttrpg #dnd
Featuring the class talent: Unleash, awakened are psychic magic-users whose Minds, the intersection between the Material and Divine Realms, are uniquely attuned to the mystic energy between all minds
Art: by Lane Liebert
Yep -- I've noticed that.
Followers =\= community
Disasters are integral to Feudal Hearts. Quick, simple ways to help the DM create dynamic and fun situations but also require the players only roll Untrained checks if they really think it's necessary!
Why 2d10 instead of 1d20? Well, there's a lot of mechanical and philosophical reasons.
With 2d10, the dice pools around an average of 10.
Additionally, by being Untrained in a skill, you have a 10% chance of a Disaster (rolling a 1!). If you are Trained, it drops to 3%!
Familiar to d20 but it isn't:
Feudal Hearts integrates how you roll with how competent your character is for each Ability Skill
Untrained = 1d10
Trained = 2d10
Weak = One of those d10 is turned into a d4
In the game, you only roll Ability checks, Clash die, and Dodges!
Feudal Hearts: Player's Guide cover!
(artist-Agustin Castro)
The goal was to create a somber, emotional scene that depicts a fallen companion. This spotlights that death is part of the game, with dawn and a destination calling them in the distance
future calls, even in death
but are you having fun the RIGHT WAY π
Well being an indie TTRPG developer flying solo, you really need to be a renaissance person. Get help or get good lol
There's a lot that goes into it; from layout, to design styles, to aesthetic, color choices, art style, font, kerning, etc.
Dang, burn.
But I agree. I started out using AI and it just... was too obvious. It stole from the potential of making something uniquely stylized and curated to my tastes as a designer and developer.
It felt like I was going store bought instead of homemade--and it makes a difference!
Hey #ttrpgcommunity !
If you're looking for an up-coming ALL-NEW #ttrpg that moves the genre in an interesting way with all new narrative-based systems and mechanics with relatively simple rolls, give us a follow!
Quickstart guide to be released soon!
General Experience & Work
Gain levels and benefits by actually doing things with Feudal Hearts' Work system: a simple way for players to feel incentivized to take initiative at all stages of play, including 'downtime'. Long time lapses can become productive with just a few rolls!
In Feudal Hearts, you can learn magic by Discovery from either gaining a level in a certain class or from Esoteric Work and actually "studying" and putting in the time!
Itβs me, the Warduke your mom said youβve already got at home!
Iβm either very brave or very stupid. Thatβs why I only wear armor on half my body.
I like MtG and TTRPGs. I especially like Call of Cthulhu, Mothership, MΓΆrk Bork, Dolmenwood, DCC, and 1981βs B/X D&D.
I play lots of Commander.