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Khonsu HQ

@khonsuhq.bsky.social

He/Him. Frenchie. Indie Game Dev account of @mdelorme.bsky.social. I develop my own small indie horror-puzzler called Khonsu Station. I also post stuff on my devlog : https://khonsuhq.wordpress.com/ Promoter of free and open-source philosophy. Fuck GenAI.

43 Followers  |  25 Following  |  53 Posts  |  Joined: 28.02.2025  |  2.1307

Latest posts by khonsuhq.bsky.social on Bluesky

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Lone Wulf Studio 2025 Indie Showcase Submission Submit 15 seconds of game footage from games you worked on in 2025!

Attention Indie Devs!

I just need 15 seconds ... of your game footage! A lot of people jumped on the 15s video trend, so I thought it would be cool to make a compilation to help indies get some visibility.

The anti-spam key is "kook".

lonewulfstudio.com/indieshowcas...

11.11.2025 03:53 — 👍 192    🔁 109    💬 25    📌 11

Just want you to know that when I asked Geoff why he gave the silent treatment to an open letter written by his own "future of games" program (& co-signed by 3000+ industry peers), he replied:

"Because that's my show and nobody gets to tell me how I should use my platform". 💀💀💀

11.11.2025 18:34 — 👍 1325    🔁 703    💬 36    📌 66
Affiche de la Table Ronde "Traitement de l'actualité JV sous Trump : état des lieux" à Game Changers.

Les participants : 
Cassim Montilla-Ruz (Il) Journaliste Tech & JV @ Frandroid Fondateur "Le Stream Populaire"
Héloïse Linossie (Elle) Journaliste spécialisée JV @Origami
Théo Dezalay (Il) Journaliste @Mediapart Ex-rédacteur en chef adjoint @Canard PC

Date : Samedi 29 novembre
Où : à l'école 42, Paris

Le logo de l'association Afrogameuses en bas

Affiche de la Table Ronde "Traitement de l'actualité JV sous Trump : état des lieux" à Game Changers. Les participants : Cassim Montilla-Ruz (Il) Journaliste Tech & JV @ Frandroid Fondateur "Le Stream Populaire" Héloïse Linossie (Elle) Journaliste spécialisée JV @Origami Théo Dezalay (Il) Journaliste @Mediapart Ex-rédacteur en chef adjoint @Canard PC Date : Samedi 29 novembre Où : à l'école 42, Paris Le logo de l'association Afrogameuses en bas

Peut-on correctement traiter l'actualité du jeu vidéo en 2025 sans parler du Gamergate ou de la syndicalisation de l'industrie ?

Nous allons essayer d'y répondre avec @hlinossier.bsky.social @izual.bsky.social lors de Game Changers le 29/11 ! 📆

Merci @afrogameuses.bsky.social pour la confiance !

10.11.2025 09:29 — 👍 66    🔁 18    💬 3    📌 1
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Home - Just Create Studios High Quality 3D Assets to boost your project! Don’t worry about 3D Art, Just Create your game! High Quality 3D

Annnnnd a change of profile picture for the occasion !
An adaptation, for Khonsu Station, of the scifi modular characters from justcreate3d.studio.

29.10.2025 08:23 — 👍 4    🔁 0    💬 0    📌 0
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Devlog #13 – Demo status (bis) I know, I know. I missed two weeks of devlog ! But I have great excuses. First of all, as the parent of a young one, I am ALWAYS sick, and the last two weeks have been pretty harsh because I have b…

Devlog #13 (Told you it was coming !)

Where I talk about the status of the demo, cleaning the code, writing stuff with my buddy @captainjim87.bsky.social.

#gamedev #indiedv #GodotEngine

khonsuhq.wordpress.com/2025/10/29/d...

29.10.2025 08:15 — 👍 9    🔁 5    💬 0    📌 2

Hey there !

I have not forgotten to write devlogs. I'm simply focusing on the demo. I have a devlog 95% written, but I wanted to make progress on some little things in-game before discussing them.

Among them is accessibility, and boy, are there a looooooot of things to implement and correct.

27.10.2025 16:45 — 👍 3    🔁 1    💬 0    📌 1
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Devlog #12 – Demo status Hey there fellow Khonsuans ! Maxime here for the bi-monthly update on the development of Khonsu Station ! In the last devlog, I hinted that I might not have a lot of time to work on the game to fin…

khonsuhq.wordpress.com/2025/09/29/d...

Devlog #12 - Writing with my buddy @captainjim87.bsky.social , bugfixing, and a lot of ground to cover until the demo is really enjoyable.

#gamedev #indiedev #godotengine

30.09.2025 07:01 — 👍 15    🔁 7    💬 0    📌 0
Play for Peace: Games for Palestine Charity

Play for Peace: Games for Palestine Charity

Last week to support the @seagamesforgood.bsky.social Play For Peace bundle!

Get hundreds of games and help UNRWA provide humanitarian aid in Palestine: itch.io/b/2979/play-...

Proud to be part of this charity drive, and grateful to everyone joining the cause! 🇵🇸

17.09.2025 17:08 — 👍 8    🔁 8    💬 1    📌 0
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Incredible to see the support coming from the Together for Palestine benefit concert.

"Relinquish an inch of your privilege, so that an entire people don't have to lose everything” - Francesca Albanese.

You can also support via our games charity bundle: itch.io/b/2979/play-...

18.09.2025 06:01 — 👍 42    🔁 33    💬 0    📌 1
Godot 4.5, making dreams accessible – Godot Engine From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game — we are ...

#GodotEngine 4.5 has finally arrived! 🎉

With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!

godotengine.org/releases/4.5/

15.09.2025 20:30 — 👍 1395    🔁 418    💬 30    📌 70
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Devlog #11 – A quick update Hi there ! Here’s Maxime for the bi-monthly update on Khonsu Station ! This one is going to be very quick, because nothing much happened. Let’s cover this quickly The end of the placeho…

Devlog #10 !

Nothing much this week as getting back to work has been super time consuming. But still, a few little updates on QOL, animations, and contacting concept-artists for the game !

khonsuhq.wordpress.com/2025/09/15/d...

#gamedev #indiedev #godotengine #devlog

15.09.2025 07:02 — 👍 18    🔁 5    💬 0    📌 0

With that, I'm going to have to change my profile picture to something else. Those placeholder cubes are no longer in the game. The end of an era.

01.09.2025 07:07 — 👍 4    🔁 0    💬 0    📌 0
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Devlog #10 – Summer update Hello there ! A month has passed and a lot has happened in Khonsu Station ! We are getting closer and closer to a demo, and I think the virtual deadline of the end of September I was trying to impo…

Devlog #10 !

I'm back !!! And with me a new devlog ! About all the nice things I've done during the month of August. We are getting closer to a demo ! Stay tuned !

khonsuhq.wordpress.com/2025/09/01/d...

#gamedev #indiedev #godotengine

01.09.2025 07:02 — 👍 12    🔁 3    💬 2    📌 1

A great bundle in support of Palestine and Gaza. Please check it out !

29.08.2025 12:10 — 👍 5    🔁 7    💬 0    📌 0

Never getting enough of the "How to do this thing in one minute in blender" which is actually a 10 minutes video sped up ten times.

19.08.2025 05:39 — 👍 0    🔁 0    💬 0    📌 0

Les contrôleurs en civil dans le bus en plein mois d'août, énormes fils de CHIENS comment je les déteste.

On est 8 dans le bus, vas-y que ça tombe sur les étrangers qui ne savent pas comment ça marche et leur extorque une amende.

Pendant cette arnaque, une contrôleuse refuse la montée à une dame

18.08.2025 11:31 — 👍 98    🔁 13    💬 5    📌 7

Vos réglementations de merde, vos métiers de merde, tout le monde vous déteste vous êtes pires que tout.

18.08.2025 11:31 — 👍 88    🔁 5    💬 4    📌 0
Image from the opening level of Khonsu Station. We can see a corridor. a man is standing one third of the corridor in while another person (a blue cube) is standing in the middle. The man was originally a green cube.

Image from the opening level of Khonsu Station. We can see a corridor. a man is standing one third of the corridor in while another person (a blue cube) is standing in the middle. The man was originally a green cube.

What the hell ??? My cubes are slowly turning into small people. Very unsettling.

12.08.2025 06:35 — 👍 0    🔁 0    💬 0    📌 0

Stay tuned ! 2025-2026 is going to be very interesting for me and the game :)

31.07.2025 08:08 — 👍 1    🔁 0    💬 0    📌 0

I'm about to embark in a month-long holiday where I'll be working more on Khonsu Station. The program for august is :
- Working on the dialogues with my good friend @captainjim87.bsky.social
- Modelling the first NPCs
- Creating the first puzzles for chapter 2
- Updating the tutorials
- Bug solving

31.07.2025 08:08 — 👍 0    🔁 0    💬 1    📌 0
Image from Khonsu Station. We can see the main character entering the market, a squarish level with four corridors leading to an intersection where people have booth and exchangine stuff. On the side of the room, we can see tables, and chairs. Someone is drinking a coffee in the west corner of the room. Merchants are at their booths. The main character arrived from the east corridor. He says "Here's the market. It's really nice !".

Image from Khonsu Station. We can see the main character entering the market, a squarish level with four corridors leading to an intersection where people have booth and exchangine stuff. On the side of the room, we can see tables, and chairs. Someone is drinking a coffee in the west corner of the room. Merchants are at their booths. The main character arrived from the east corridor. He says "Here's the market. It's really nice !".

Anyway ! One year later, we have a 3D game with puzzles coming about, characters, a story, a lore that I really like (although it still a draft). I made contact with friends and artists to help me (payed of course !!) and I'm happy to be getting closer to a first demo every day.

31.07.2025 08:08 — 👍 0    🔁 0    💬 1    📌 0

That might sound strange (maybe not ?) but as a programmer, I find it easier to reason in 3D vertices/faces than with pixel art where each pixel matter, and color is a difficult thing to manage precisely. Especially for animated characters.

31.07.2025 08:08 — 👍 0    🔁 0    💬 1    📌 0

Finally the pixel art aspect started sounding too difficult for me. Making tilesets is one thing, but making characters with personality and animating them sounded way more difficult in 2D/pixel art than in 3D for me.

31.07.2025 08:08 — 👍 0    🔁 0    💬 1    📌 0
Image from a draft version of Khonsu Station in 2D. We can see the tiles on the ground are white/blueish. Walls are "technological, and blue". A window shows the moon behind with stars. In the corridor depicted on the picture, we can see two skeletons borrowed from Chrono Trigger.

Image from a draft version of Khonsu Station in 2D. We can see the tiles on the ground are white/blueish. Walls are "technological, and blue". A window shows the moon behind with stars. In the corridor depicted on the picture, we can see two skeletons borrowed from Chrono Trigger.

Image from a draft version of Khonsu Station in 2D. We can see a room with the same tiles/walls as the previous picture. On the left is a large grey stone table with wooden chairs. In the center of the room, a NPC is waiting. The NPC is the sprite of Schala in Chrono Trigger.

Image from a draft version of Khonsu Station in 2D. We can see a room with the same tiles/walls as the previous picture. On the left is a large grey stone table with wooden chairs. In the center of the room, a NPC is waiting. The NPC is the sprite of Schala in Chrono Trigger.

Image from a draft version of Khonsu Station. We can see the same setup as before, with a room having three windows showing the landscape of the moon in the background. At the entrance of the room, we can see the player character, depicted as Marle in Chrono Trigger, waiting.

Image from a draft version of Khonsu Station. We can see the same setup as before, with a room having three windows showing the landscape of the moon in the background. At the entrance of the room, we can see the player character, depicted as Marle in Chrono Trigger, waiting.

But also, my very first tests for gameplay were in 2D. I started designing some tilesets, and objects in pixel art, then incorporated some gameplay elements, borrowing some sprites from a little rpg of the snes (that I'm sure nobody will recognize).

31.07.2025 08:08 — 👍 0    🔁 0    💬 1    📌 0
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Funnily enough, the first thing I worked on was a dialogue system ! I knew I wanted to do a puzzle game with sci-hi/horror elements. And I wanted to have something story driven, where there was some dialogue with no branching.

I loved the dialogue system of Disco Elysium and started copying it.

31.07.2025 08:08 — 👍 0    🔁 0    💬 1    📌 0
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Tourtour by mdelorme An extremely basic tower defense game

One more day before a month-long off work!

July marks the one year anniversary of Tourtour my first game (go and try it on itch, it's a stupid little tower defense : mdelorme.itch.io/tourtour)

It also marks the one year anniversary of me working on Khonsu Station.

#gamedev #indiedev #godotengine

31.07.2025 08:08 — 👍 19    🔁 4    💬 2    📌 1
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Devlog #9 – Productive week and then … Hey there ! Maxime for the latest devlog of Khonsu Station. So I had a very productive first week … and then work and sickness caught up with me and I had to stop making progress for the seco…

Devlog #9 - Productive week and then ....

Where my super productivity run was halted by real life and sickness. Anyway !

In this devlog I show a few examples of tutorials I'm working on, as well as a new visual cue system.

#gamedev #indiedev #godotengine

khonsuhq.wordpress.com/2025/07/25/d...

25.07.2025 07:19 — 👍 8    🔁 4    💬 0    📌 0
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Blips and Bloops

Yeah dialogues are in French yet :D

12.07.2025 21:15 — 👍 1    🔁 0    💬 0    📌 0
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I NEED YOUR HELP.

We're down to the last 30+ hours of the games submission for the Play for Palestine charity drive and we are at 258 submissions. I'm hoping we can hit 300 by the close 🇵🇸

Link: itch.io/jam/games-fo...

BIG THREAD BELOW 🧵/

12.07.2025 07:33 — 👍 243    🔁 258    💬 8    📌 10

J'ai peur que ça surcharge un peu, mais c'est vrai que ce serait peut être pas mal.

Après faut que j'arrive à afficher une grille isométrique proprement dans inkscape >_>

12.07.2025 19:40 — 👍 1    🔁 0    💬 0    📌 0

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